Really? I remenber I first saw such thing in Ryse.And scaling based on polygon size is also not very unusual. I have worked with different solutions for that too.
Completely disagree with 2001. Conker's BFD all day
Really? I remenber I first saw such thing in Ryse.
LOD selection based on average triangle size gives the extra benefits of reducing aliasing, and it's not something people quite care about until this gen.
Really? It works fine for the style, but material and reflection model seems technically about the least interesting aspect of KZ2's graphics.I actually thought Killzone 2 was much more impressive.
Their rendering of metals and post processing effects were ridiculous.
Completely disagree with 2001. Conker's BFD all day
I agree. The procedural generation is far beyond what anyone else has accomplished.Just wanted to chime in about 2016. I know a great many people have issues with it, but No Man's Sky deserves the title as 2016's most impressive game. Seeing 8K and 16K screenshots of that game are truely something amazing.
I agree. The procedural generation is far beyond what anyone else has accomplished.
Sucks it mostly all looked the same.
Within its hardware range yes very impressive what they got out of old cheap pre-2013 hardwareIs it safe to say Horizon Zero Dawn takes the cake this year? Still many months ahead to judge but damn...
It's absolutely not, it's using modded cvars, compared to default there are changes to lighting, gun model, higher foliage density to name a few..All these make for a very noticeable difference compared to vanilla base game. It's also a custom map built to excessively show heavy amount of detail and density, the base game comes nowhere near this sort of density.
You can make an argument that at the end of the day it's still using stock engine but I'm pretty sure if people had tools to make maps for other games those games too would end up with maps that are more detailed than base game. Still it does not discount the fact that it's using modded cvars.
Point being if you play Crysis on stock v.high it won't look like that.
Hrmm since the topic is most technically advanced game, I think that would somewhat disqualify it. If it was most technically advanced implementation of an engine, then it would make sense.Whoa, somebody changed the config settings and created a map to showcase the graphics fidelity that the engine is capable of? You're right, that totally disqualifies it, it might as well be pre-rendered and photoshopped.
Nah. Can't use modded shit and say it's in game shots now, be realWhoa, somebody changed the config settings and created a map to showcase the graphics fidelity that the engine is capable of? You're right, that totally disqualifies it, it might as well be pre-rendered and photoshopped.
If someone is interested CIG released new video of their improved LOD blending tech
https://giant.gfycat.com/DimpledCelebratedAsiansmallclawedotter.webm
Full video: https://youtu.be/q0OXR8MPkUY?t=785
Looks off. Like everything is being shrunken/sucked into the center. Cool tho
I'm the one being aggressive here? Like what? I wasn't even responding to you in that post.Whoa, somebody changed the config settings and created a map to showcase the graphics fidelity that the engine is capable of? You're right, that totally disqualifies it, it might as well be pre-rendered and photoshopped.
Edit: Eh sorry for the unnecessary snark, but come on, what a weird aggressively pedantic response that was.
You can make an argument that at the end of the day it's still using stock engine but I'm pretty sure if people had tools to make maps for other games those games too would end up with maps that are more detailed than base game. Still it does not discount the fact that it's using modded cvars.