Yeah, I wouldn't sweat it. Pretty much everyone forgets a few rules like that early on. Like you said, it really helps when you've played a few games and don't have to look at the book much. I rarely look at it anymore and it's really cool when you can bring a new person in and just act as the rules engine for them. It becomes extremely easy to introduce new people to the game who would otherwise be intimidated by all of the bits and cards.Gryphter said:did much better at keeping it together this time but didnt realize until the middle of the game that Ally cards get removed as the terror track increases, and for like 4/6 gates when closed/sealed I forgot to remove monsters with matching symbols.
One suggestion my friend came up with a few games ago was to place the piles of Arkham Encounter cards along the side of the board near their respective neighborhoods. That's great for me because I'm kind of colorblind and I had to keep looking at the pictures trying to figure out which cards to use. I've also taken to putting some of the smaller card decks right on the board where they make sense. So I put the loan cards in an empty space next to the bank, membership cards next to the Lounge, etc. Frees up a little bit of table space if you're hurting for that. Of course, then you add expansions...
Other world encounters aren't usually too bad although we've had situations where a card knocks off 3 sanity and sends someone LiTaS just before they were about to close a gate. That's always frustrating, especially when you're fighting Yog-Sothoth (auto kills anyone who is LiTaS).
Grats on the win