BomberMouse
Member
Damn, all this AF backslash and my copy hasn't even arrived. Customs be damned. By the time I actually order and get to play Troyes It'll be 2012 and there'll be like 3 expansions for it
AstroLad said:Innovation: Very cool little game. Managed to play it twice with three. It's one of those games like RFTG (base), Glory to Rome, etc. that's maybe a little muddly the first few turns and then it just clicks and is so simple and fun.
Hero said:It's hard to believe it took so many years for a company to do it. .
Neverfade said:It didn't. Off the top of my head, Fairy Tale is 7 years old. I doubt it was the first, either.
Neverfade said:I stand by the fact that the only reason Fairy Tale isn't rated higher (and thus more popular) is because the first 4 years of its printing the cover looked like the DVD case to a Tinkerbell movie. Yeck. The more recent runs look somewhat better.
For the basic city cards either they're setting you up to get income or the five-color bonus (underrated in importance). And of course the purples give you special powers even though they don't provide role-based income like the others. Don't really think any of the cards are broken either, not with the stealing and killing you can do, and especially not with Diplomat, who can outright steal them and who makes purples prime targets. Warlord is the only role or card I think is genuinely lame (get to target a specific player rather than a character, and you pay to destroy but get nothing from it so it can be a pure kingmaker card), which is why I never play with it.Hero said:Citadels is pretty fun, I like the political aspect of the game and the mechanics are pretty fun. I just wish the majority of the cards you played for your city weren't useless. The few city cards that actually do things for you seem pretty broken. Didn't play with the expansion characters just yet but they seem pretty ridiculous too. It's kind of interesting how going first isn't always beneficial. Once I got King I bluffed characters a lot so nobody actually took the King card even though I wanted them too. The one guy who is notorious for being a sore loser must've picked Assassin naming King like three times for a total whiff. Are there any other expansions lined up for this?
Hahah yeah I've actually never played with Tax Collector because he seems like a super easy target or one where he might get very little benefit because people choose not to build or just max out on their builds by drawing cards instead of coins or something. Be pretty interesting to try.Vinci said:Citadels, according to one of our more casual players, is the first game we've played where she felt as if she got it from the beginning. When she says that, she means the strategic aspect, not necessarily the rules. Carcassonne was easy for her to pick up, but she didn't really start to be competitive there for a while. Citadels? She went from 0 to veteran ass-kicker in less than three plays.
But yes, I absolutely love Citadels. It's great fun to mix up the character cards with the expansion folks and see how the game changes, and how you have to augment your strategy based on that.
EDIT: FWIW, the only characters targeted explicitly very often by folks in my group were Tax Collector and Diplomat. Seems like Tax Collector is called by the Assassin nearly 4/5 times when the Assassin isn't the initial discard.
AstroLad said:For the basic city cards either they're setting you up to get income or the five-color bonus (underrated in importance). And of course the purples give you special powers even though they don't provide role-based income like the others. Don't really think any of the cards are broken either, not with the stealing and killing you can do, and especially not with Diplomat, who can outright steal them and who makes purples prime targets. Warlord is the only role or card I think is genuinely lame (get to target a specific player rather than a character, and you pay to destroy but get nothing from it so it can be a pure kingmaker card), which is why I never play with it.
In early games people love to target the King, because, well, he's the King! But after a few hands people generally notice hey wait we should be picking on that guy with 2-3 green districts in his city trying to pick Merchant every time. Until that person starts purposely making suboptimal character choices to avoid being targeted . . . until they think they can sneak by an optimal play. When everyone is on that level that's when the game is crazy fun.
I think I know what you mean in the sense of most districts are pretty simple (color+cost), but honestly I much prefer it that way. It lets me play like I did yesterday teaching five new people the game and having everyone love it. Add in a bunch of crap and it may be a "deeper" game but now you're pretty much limited to playing with nerds. And if I'm playing with a bunch of nerds and I'm not really interested in interacting or anything, I'll just play RftG with a few expansions tossed in. So it's a downside I'll accept for this game, which I basically consider a party game.
AstroLad said:Resident Evil Deckbuilding Game: Without a doubt the one flub of the whole weekend. It certainly didn't help that we started at 1 AM and tried to play the recommended Partner mode without ever having played the basic game. No one liked it. I still have hope for it though and next time I will try the basic story mode and just one character per person to keep things straightforward.
AstroLad said:Hahah yeah I've actually never played with Tax Collector because he seems like a super easy target or one where he might get very little benefit because people choose not to build or just max out on their builds by drawing cards instead of coins or something. Be pretty interesting to try.
Yeah I really had a sense I screwed up by doing partner mode first even though that's what a lot of people recommend. The whole attachment thing just brings up so many rules issues.piratepwnsninja said:It's much better in its basic mode. Total fan service, but fun.
I can't even get it to start.joeyjoejoeshabadoo said:Did anybody else pick up Dixit for iOS devices? I'm trying to get in on a game I'm not having any luck.
Neverfade said:Sigh...I place that order for Barons earlier and I just get an email saying another game I was hoping to snag is back in stock...urge to kill rising!
Neverfade said:Not to sound like a broken record... but...Troyes to the rescue!
StoOgE said:Played Troyes this weekend.. it's a good game.. but I was let down compared to Xavier's previous effort. Carson City is a better game in pretty much every way.
I mean, I like that rolling better die just gets you a little extra cash (and less dice) and doesn't determine the game (I'm looking at you Stone Age).. but it has probably the most pasted on theme I've ever seen.
Why does that card let you convert yellow dice into red dice? What exactly are the dice supposed to be? Why does rolling a 5 let me bump you out of a building? Why can't I bump you out of a builing twice?
Why do you have to build in each level of the church? What the hell does building in a level even represent?
This game would make Dr. Knizia blush.
I also don't really care for the hidden scoring mechanics.. I wound up winning the game because I guessed right on my last turn on what one of the hidden ones might be and my opponent guessed wrong.
joeyjoejoeshabadoo said:Did anybody else pick up Dixit for iOS devices? I'm trying to get in on a game I'm not having any luck.
BomberMouse said:Well, Carcassonne finally catapulted the shark.
Neverfade said:Don't get me wrong, I think the theme is subpar, but if I can stand it, I don't see how you can't, given some of the dry euro stuff you like in comparison to me. :lol
Edit 2: And hidden scoring mechanics are about my favorite thing ever. I hate knowing halfway through a game that there's no chance for my opponent to catch up. boring.
The ultimate Yucata game!Flynn said:Just played my $15 dollar copy of Campaign Manager 2008. Thanks for the heads up on that one.
AstroLad said:The ultimate Yucata game!
Tammany Hall sort of bombed with the group I played with. I haven't technically given up on it yet but do you have a trade list up on BGG? Is it something you'd want to trade for?BomberMouse said:Happens to me all the time.
Since I'll never be able to snag a copy, does anyone want's to play Tammany Hall online?
http://www.slothninja.com/
AstroLad said:The ultimate Yucata game!
Yep I bought it after playing it on Yucata too (helps that it's pretty cheap like most Yucata games). The little wooden pieces are cute, but the pads are pretty jank though I guess they are functionally and economically the best way to track stuff.BomberMouse said:I'm loving RTTA a lot lately on yucata (even with all you pestilent folks ) , I'm thinking about buying the game for the dice and laminating the yucata player mat since the real ones are not that usefull IMO.
I can't imagine Survive with two players being good at all. The entire point of the game is to screw and get screwed over by your opponents. Playing with just two people would turn it into a really shitty race game. You really should give it a second chance with more people.BomberMouse said:Played a couple of new games tonight:
Survive: It was mostly a learning game since we only played it as a 2P game, still, it wasn't very good. I'm pretty sure it'll get better with more people. The quality of the reprint is somewhat off-putting though. The player pieces while nice seems to topple easily, plus some of them came "glued" to each other on my copy an the colors got mixed while I sticked them appart, this seems to be a common issue since they are putting a 6P expansion with all the player pieces redone in plastic. The included bag is really poor quality and it doesn't even serve any purpose game wise. Finally, the whole package seems to have been done by a very mediocre designer, the instructions are unreadable in some parts, the tiles and board are ugly and the box looks like an awful copy/paste from real images taken from google images with some "cartoonize" photoshop effect on them.
Hellas: I only played it once, and I'm not sure if how often I'd like to play this, but it offers a lot of content for such a small/cheap package and the final turns were very tense. It's basically a 2P euroish wargame, with a map created by tile laying, combat resolved by majority, growth dictated by a number of action points per turn and some cards which represents god favors that shakes everything a bit. The mechanics and theme blends very well, also the pictures on the geek don't do this game justice, it's really pretty. It reminds me a lot of cyclades (ships and soldiers, various islands, get X number of cities to win) yet it's a completely different game.
The package: 48 cards, 24 tiles and 50 miniatures (15 soldiers and 10 ships per player)
joeyjoejoeshabadoo said:I can't imagine Survive with two players being good at all. The entire point of the game is to screw and get screwed over by your opponents. Playing with just two people would turn it into a really shitty race game. You really should give it a second chance with more people.
I do agree that the art style is pretty shitty (the box art...my lord) but I think the component quality is pretty good.
Slacker said:- Inns & Cathedrals is pretty much part of the base game for us at this point. I only leave it out if we're throwing in a couple other expansions and don't want the game to get too unwieldy.
Slacker said:- Traders & Builders is one of our regulars too. The variety in the new tiles is cool, and the builder adds some strategy. I also like the idea that sometime it's advantageous to finish someone else's city to get the resource tiles.
Slacker said:- The River II is our default start now. I like the variety it adds to the board, as well as cutting down on some of the megafarms.
Slacker said:- Abbey & Mayor seems interesting, though I haven't played it with others yet. I like that each person gets one Abbey tile they can use to close off that one impossible spot. The mayor and the barn seem like interesting additions as well. Hoping to try this one out with the guys soon.
Slacker said:- Cult, Siege, & Creativity is cool. I like the cult tiles competing with the cloisters, and slapping a siege tile on an opponent's big city is fun. I'll probably never use the Creativity tiles.
Slacker said:King & Scout (just King in our case) seems ok. I tossed the few extra tiles into the set and we use those whether we do the king and robber baron or not. I just picked up a couple of 20 sided dice to set up top of the king and robber tiles to keep track of how large the biggest city and road features are.
Slacker said:- The Tower is a strange beast. I like the interaction it forces with other players, but it can be frustrating not being able to keep any followers on the board. I haven't played this enough with others to truly judge it, but I don't know if it'll ever make the regular rotation.
Slacker said:- The Count of Carcassonne doesn't seem fun to me. I've only played it a couple times, but I don't like having to take another few minutes when putting a tile down to figure out how many followers are going to be dumped on there from the city. Makes the game drag.
Slacker said:- Bridges, Castles, and Bazaars looks awesome but hasn't played that well in my experience. I don't mind the occasional mega-field game, but the bridges in this expansion pretty much make it so the whole board is one giant field. I do like the Castle idea, so I may just use that and skip the rest. The Bazaars part of this expansion is a waste of time in my opinion.