AstroLad said:
If there's a critical strategy that's maybe not so obvious immediately, I'll make that part of the rules discussion. Like telling people in Dominion that Coppers and Estates are actually bad cards in most cases, and explaining why. After that I'll generally let people go it on their own, because I don't really play a single game enough to just rule out novel strategies that may be effective, even if accidentally so.
Actually, your example helps me greatly, because it is Dominion and the concept of coppers tha ti was particularly thinking of.
I've played all of 4 sessions of Dominion, and as is true for beginners, we played the base kingdom cards as recommended for the first game many times. It wasn,t apparent to me at first, but it became clear when I started branching out to other kingdom cards, that cards like copper were really bad.I nearly always wanted the other cards in my deck, be it the actions,or the better money. I found that pitching the coppers to my cellars was a better idea most of the time. So it was clear that you would never want t buy coppers (generally speaking, for example gardens brings up an inrwting situation).
Anyway, it just frustrated me when my brother started buying up coppers when he played multiple markets (like 3 coppers at once). His idea was that he needed more money in the deck, without realising that adding coppers doesn't really add money in your deck, just money card 'ratio'. I then felt like I was being a twat for telling him 'how to play', when maybe he could be right, and my idea was out of whack. At a certain point, Im sure I should just let go, and let people find out themselves. I just know he has a real analytical mind and tries to play to high strategy, so it frustrates me a little. My sister , on the other hand, doesn't play games often, so I understand that she will need more time to learn that level of statistics. For example, she would use the thief n me, and trash my coppers, which I felt were helping my deck (as a side note, if you reveal two non-treasure cards, do both just get discarded?).
Anyway, I don't want to ruin the game for others with my analytical ramblings, s I gues I should shut up and play (especially since I,m all talk and don't win any more than anyone else as well).
I have a couple more questions about Dominion. When you need to reveal more cards, and thus required to 'shuffle', after the revealing action, do you just leave the shuffled library as thhe new deck? For example, if you have one card left in your library, and you get attacked with the thief, you reveal the last card, and then just reshuffle the discard into the library, then reveal another, Nd the cards go into the new discard?
Similarly, if I play cellar with no cards in my library, do I choose and discard my cards FIRST, thus going back into my library when I draw?
And I really like the mechanic of the kingdom cards changing every game - there seems a real trategy to surveying the board of each game, and adjusting your own strategy depending on what others are doing as well. Do players here like to change up the board EVERY time, or do you play good variations again? I feel there's mostly no need to leave it unchanged, as good combos will come up invariably, and I really want to build up skill in the surveying part.
Hmmm, maybe i'll suggest a house rule where the winner decides up to two piles that can remain, while the person who came second can fix a third.