The backs of the randomizer cards are different as well. Make sure you pull those out.Deadstar said:Thanks! This helps a lot! I saw something about randomizer cards but couldn't tell what they were from the manual. We've only played one game so far but it was awesome.
ultron87 said:I wonder what the percentage of people who first open a Dominion box and proceed to shuffle the randomizer cards with the normal cards is.
I know I did it.
Mr. Serious Business said:This thread is huge, so chances are I'm late to this. But while Risk is a pretty broken game, I think Risk 2210 A.D. is actually an incredibly well made and enjoyable game. It can drag on forever, but it also has a 5 day rule that makes the play time very reasonable.
Harry Dresden said:The only Risk game I have played from beginning to end was a four-day marathon while we were snowed in at the dorms in college. It was on a weekend so the dorms were pretty bare and there were five of us playing.
Dear lord... that game.
narcosis219 said:If only you guys had a real game...
I have it and played it both solo and with a friend. We play it as a CCG-lite, i.e. use the deck-building rules to come up with our own strategies for defeating the game. Some people at BGG are simply determined to NOT play it as a customizable game and use only the simplified deck constructions listed with the game manual... This is completely nonsensical in my view and cuts against the spirit of the game, but everyone's entitled to their own fun.StoOgE said:Well, it's up to number 50 on BGG already. Granted that is probably largely HYPE!.. but I've seen some really mixed stuff on it. Some say it's a really fun solo or co-op game with others saying it's the worst thing ever.
Wanted to see if someone I trust here had played it.
I've always enjoyed Risk 2210. Throughout high school and college my friends used to play it every few months. While it can be pretty long at times, at least it has a set end point. We have mostly moved on to other games, but I still like to break it out at least once a year.Mr. Serious Business said:This thread is huge, so chances are I'm late to this. But while Risk is a pretty broken game, I think Risk 2210 A.D. is actually an incredibly well made and enjoyable game. It can drag on forever, but it also has a 5 day rule that makes the play time very reasonable.
Yes, that's right. Smaller decks allow powerful combos to come up faster and more often, just as in Dominion.StoOgE said:I have zero experience in deck building right now (outside of say Dominion and it's clones).. so is the (illegal) 30 card decks that you can get with a single base pack make the game too simple since the "powerful" cards would come up more often?
More of the second, really. Succeeding against the "enemy" adventure decks requires a lot of different types of abilities: defense, attack, embarking on "questing", and more. Each "sphere" excels in certain of those tasks and is less effective at others. Building winning decks for single or 2 player games means using decks with a good mix of 2 spheres, which is a careful balancing act.I assume at some point the idea would be to keep a pure deck (mono-sphere) with 100+ cards with which to build a 50 card deck from? Or is the idea to have say 30 of one sphere and 20 of another right now and simply craft a deck that works with the heroes you want to play?
There are rules, but not based on a point system. LOTR:LCG (and most card games) have two types of rules for governing how you build decks: restrictions or requirements for certain types of cards, and limitations on the use of cards with the same name. For instance, player decks consist of two types: Hero cards, and "Player" cards. Each type has its own composition rules. For the hero cards,When you construct a deck are there rules behind it like you might see in a miniatures game? Say, a 500 point deck, and each card is worth x points so you need to balance cards to keep from building an uber deck of powerful cards?
Hard to say; the setting of "17 years between Bilbo's birthday party and Frodo's quest" is written into the rulebook, but who knows what their intentions are or where the limits of their license lie. The first stand-alone adventure pack includes cards for both Bilbo and Gollum so they certainly intend to keep adding Tolkien characters into the mix.The theme seems to be really great, and I assume at some point in the life of this thing they will likely move into the fellowship storylines as well?
baby arkham!Neverfade said:Read the rules to Elder Sign. Looking forward to a Arkham game I can truly enjoy.
joeyjoejoeshabadoo said:The backs of the randomizer cards are different as well. Make sure you pull those out.
Item_Screen said:I just started getting into board games about a month ago and I could use a few recommendations. It's mostly just me and my girlfriend playing, so I need games that still work with only two people. Right now we have Talisman, Forbidden Island, and Munchkin. There are a few more expensive games on my list(Arkham Horror, D&D: Ravenloft), but I'm trying to stay in the $20-$30 range for now.
Dominion. Each player has their own deck of cards; you draw cards then play them in order to acquire better cards and, eventually, victory points. Very fast, easy to learn, strategic, fantastic replayability, can be purchased in your budget, and great for 2 to 4.Item_Screen said:I just started getting into board games about a month ago and I could use a few recommendations. It's mostly just me and my girlfriend playing, so I need games that still work with only two people. Right now we have Talisman, Forbidden Island, and Munchkin. There are a few more expensive games on my list(Arkham Horror, D&D: Ravenloft), but I'm trying to stay in the $20-$30 range for now.
Deadstar said:Does anyone recommend any of the Dominion expansions as the first to get? It seems like a lot of the expansions have great reviews. I also don't really understand how it works. So, these expansions are themed, however you can mix the new kingdoms in with the old ones?
This! Intrigue has its fans too -- I just don't like it quite as much because it feels more basic and less adventurous and themed than Seaside (Duration actions, lots of cool attacks) and Prosperity (money money money).StoOgE said:3) I prefer seaside, a lot prefer Prosperity. I don't think you can go wrong with either.
Deadstar said:Does anyone recommend any of the Dominion expansions as the first to get?
AstroLad said:This! Intrigue has its fans too -- I just don't like it quite as much because it feels more basic and less adventurous and themed than Seaside (Duration actions, lots of cool attacks) and Prosperity (money money money).
AstroLad said:This! Intrigue has its fans too -- I just don't like it quite as much because it feels more basic and less adventurous and themed than Seaside (Duration actions, lots of cool attacks) and Prosperity (money money money).
I like Intrigue, it feels like the other half of the base set. Not being overly different is a good thing, as base/intrigue provide a good foundation that doesn't get swallowed up by game-changing expansions.platypotamus said:I think I'm the biggest Intrigue fan around this thread. It's definitely not skippable, but yeah, it doesn't feel as game-changey as Seaside. Really does have some awesome cards though!
Is the game good?Flynn said:I just backed The Glory to Rome art re-design on Kickstarter. You should too!
Way ahead of you.Flynn said:I just backed The Glory to Rome art re-design on Kickstarter. You should too!
StoOgE said:The theme on all of them is fairly light and they mix just fine. But essentially they are just additional kingdom cards. You still only play with 10 kingdom cards per game, so it ups the diversity of the kingdom card pool leading to greater variety in games.
1) I would avoid Cornucopia or Alchemy. They are not "bad" expansions, they are just the weakest. They are also the cheapest though, and come with fewer cards.
2) Of the 3 big expansions, Intrigue is the weakest.. not that it is bad, but it can slow the game down a bit.
3) I prefer seaside, a lot prefer Prosperity. I don't think you can go wrong with either.
welcometodominion.gifHero said:akin to playing solitaire.
eznark said:Is the game good?
Horseticuffs said:Hey guys. While I'm waiting for my finances to recoup after back-to-school shopping I've been doing more research into the best way to get my daughter into tabletop gaming.
I'm realizing that before I can forge her into a partner for games I'm interested in playing, I need first to foster her interest in games she would like to try, like the old standards Monopoly, Life, and Uno. I've, of course, played Monopoly and Uno before but have never tried Life, though I'm certainly open to it.
While searching for games I thought might interest both of us, I stumbled across the Heroscape franchise. This looks really neat, and the way that you actually get to make the terrain makes it sound like it would turn set-up time into part of the fun. It also sounds ideal since the recommended age is 8, and from what I read the basic gameplay would be a great launching pad for her to embrace more advanced concepts down the line.
To my dismay, when I was checking out Amazon I saw that the base Heroscape set is currently at a bit over $150. I was pretty shocked, to say the least. It looks like a really great game, and I can remember seeing it at my local Walmart years ago for exponentially less. I guess I should have jumped on it then!
So, I was checking out WoTC's website since apparently they are owned by Hasbro now, and I see they have a D&D "master set" based in the Forgotten Realm's Underdark setting for roughly $30, and it seems readily available. Is this what I suspect, which is basically a rebranded Heroscape with a reasonable price? Does it have everything I would need to play in the box?
I know it is called a "Master set", and that leads me to believe that indeed everything we would need would be included, but I know very, very little about tabletop gaming in general, and Heroscape in particular, so I just want to be 100% sure.
I see the regular Heroscape expansion sets are still reasonably priced, are they compatible with the D&D set? Once one understands the base gameplay, can you just go friggin' nuts with the tiles and make your own worlds?
Would anyone who has tried it, perhaps with children, agree with an "8" age level? I really want to get into board/card/tabletop gaming but the only person I have to play with in my area is my daughter and I don't want to overwhelm her out of the gate.
Lastly, I'd love to hear opinions on Heroscape, especially this particular iteration. Is it a decent novice game? What's up with the regular base set being so ridiculously expensive? Is it due to WoTC's mismanagement of the franchise? I seem to find a lot of posts online blaming them specifically for selling Heroscape out.
Thanks for any input. I'd love to get into this hobby, but between work and kids and living in the sticks it could potentially be really impractical so I'm just trying to make sure I do things absolutely the best possible way right out of the gate.
mrkgoo said:Oh yeah, which Dominion expansion is the one that allows 5-6 players? And does it just add more victory cards and money cards? Are money cards supposed to be limited resource?
mrkgoo said:I don't know anything about Heroscape, but I just wanted to say that neither my wife nor my sister are heavily into games, but recently I was introduced to Dominion with my wife and she is hooked, as is my sister now.
I wouldn't have thought it would be the gateway game, but it's something special. I think it's because it's fun and you feel like you're doing something even when you lose. And it's fast.
Oh, and as much as I LOVE Monopoly, it's NOT the game to get people into games. Relationships are destroyed, and people can simply have a bad time playing if the game ever finishes.
Oh yeah, which Dominion expansion is the one that allows 5-6 players? And does it just add more victory cards and money cards? Are money cards supposed to be limited resource?
Horseticuffs said:Hey guys. While I'm waiting for my finances to recoup after back-to-school shopping I've been doing more research into the best way to get my daughter into tabletop gaming.
I'm realizing that before I can forge her into a partner for games I'm interested in playing, I need first to foster her interest in games she would like to try, like the old standards Monopoly, Life, and Uno. I've, of course, played Monopoly and Uno before but have never tried Life, though I'm certainly open to it.
While searching for games I thought might interest both of us, I stumbled across the Heroscape franchise. This looks really neat, and the way that you actually get to make the terrain makes it sound like it would turn set-up time into part of the fun. It also sounds ideal since the recommended age is 8, and from what I read the basic gameplay would be a great launching pad for her to embrace more advanced concepts down the line.
To my dismay, when I was checking out Amazon I saw that the base Heroscape set is currently at a bit over $150. I was pretty shocked, to say the least. It looks like a really great game, and I can remember seeing it at my local Walmart years ago for exponentially less. I guess I should have jumped on it then!
So, I was checking out WoTC's website since apparently they are owned by Hasbro now, and I see they have a D&D "master set" based in the Forgotten Realm's Underdark setting for roughly $30, and it seems readily available. Is this what I suspect, which is basically a rebranded Heroscape with a reasonable price? Does it have everything I would need to play in the box?
I know it is called a "Master set", and that leads me to believe that indeed everything we would need would be included, but I know very, very little about tabletop gaming in general, and Heroscape in particular, so I just want to be 100% sure.
I see the regular Heroscape expansion sets are still reasonably priced, are they compatible with the D&D set? Once one understands the base gameplay, can you just go friggin' nuts with the tiles and make your own worlds?
Would anyone who has tried it, perhaps with children, agree with an "8" age level? I really want to get into board/card/tabletop gaming but the only person I have to play with in my area is my daughter and I don't want to overwhelm her out of the gate.
Lastly, I'd love to hear opinions on Heroscape, especially this particular iteration. Is it a decent novice game? What's up with the regular base set being so ridiculously expensive? Is it due to WoTC's mismanagement of the franchise? I seem to find a lot of posts online blaming them specifically for selling Heroscape out.
Thanks for any input. I'd love to get into this hobby, but between work and kids and living in the sticks it could potentially be really impractical so I'm just trying to make sure I do things absolutely the best possible way right out of the gate.
You also might want to try Ticket to Ride. If you have an iPad there is an iOS version that is really good. It's a good cheap way to test out the game before you buy a physical copy. It's very easy to play and learn and it's a lot of fun. It's pretty much the best Gateway game out there. If you want to introduce your daughter to the classics I would stay away from Life. I can tolerate Uno and Monopoly but Life just sucks.Horseticuffs said:Hey guys. While I'm waiting for my finances to recoup after back-to-school shopping I've been doing more research into the best way to get my daughter into tabletop gaming.
I'm realizing that before I can forge her into a partner for games I'm interested in playing, I need first to foster her interest in games she would like to try, like the old standards Monopoly, Life, and Uno. I've, of course, played Monopoly and Uno before but have never tried Life, though I'm certainly open to it.
While searching for games I thought might interest both of us, I stumbled across the Heroscape franchise. This looks really neat, and the way that you actually get to make the terrain makes it sound like it would turn set-up time into part of the fun. It also sounds ideal since the recommended age is 8, and from what I read the basic gameplay would be a great launching pad for her to embrace more advanced concepts down the line.
To my dismay, when I was checking out Amazon I saw that the base Heroscape set is currently at a bit over $150. I was pretty shocked, to say the least. It looks like a really great game, and I can remember seeing it at my local Walmart years ago for exponentially less. I guess I should have jumped on it then!
So, I was checking out WoTC's website since apparently they are owned by Hasbro now, and I see they have a D&D "master set" based in the Forgotten Realm's Underdark setting for roughly $30, and it seems readily available. Is this what I suspect, which is basically a rebranded Heroscape with a reasonable price? Does it have everything I would need to play in the box?
I know it is called a "Master set", and that leads me to believe that indeed everything we would need would be included, but I know very, very little about tabletop gaming in general, and Heroscape in particular, so I just want to be 100% sure.
I see the regular Heroscape expansion sets are still reasonably priced, are they compatible with the D&D set? Once one understands the base gameplay, can you just go friggin' nuts with the tiles and make your own worlds?
Would anyone who has tried it, perhaps with children, agree with an "8" age level? I really want to get into board/card/tabletop gaming but the only person I have to play with in my area is my daughter and I don't want to overwhelm her out of the gate.
Lastly, I'd love to hear opinions on Heroscape, especially this particular iteration. Is it a decent novice game? What's up with the regular base set being so ridiculously expensive? Is it due to WoTC's mismanagement of the franchise? I seem to find a lot of posts online blaming them specifically for selling Heroscape out.
Thanks for any input. I'd love to get into this hobby, but between work and kids and living in the sticks it could potentially be really impractical so I'm just trying to make sure I do things absolutely the best possible way right out of the gate.
joeyjoejoeshabadoo said:Way ahead of you.
Eznark, the game pretty damn good. The point of contention with GtR was not the gameplay but the art. To put it nicely it looks like shit. The kickstarter rectifies that problem.
I got my little brother to enjoy board games the same way I got myself and all of my friends into them -- Carcasonne. Play without farmers at first; it's simple, fast and child-friendly. Hey! That's My Fish is a good place to start too.Horseticuffs said:Hey guys. While I'm waiting for my finances to recoup after back-to-school shopping I've been doing more research into the best way to get my daughter into tabletop gaming.
eznark said:Cool, I'm hoping that my wife and I get a chance to play Innovation tonight. If we like that, I might do the $35 kickstarter thing to get a copy of Glory To Rome. What a gorgeous game that (now) is.
Heroscape has been the gateway game for our group actually. We ended up getting 17 total spouses into our boardgame weekends due to it. Most likely because you can indeed go nuts and with so many characters and such a person can field a group that they really enjoy. My wife likes Robots and Cowboys ha. So you can just go nuts, also with the amount of sets you can make the gameboard unlimited in what you want to do. Also there are a ton of software programs for making cards for your other game "mini's" so we have made a couple bosses and have some co-op games where is 4-5 players against 1 bad guy who has some armies and some boss characters.Horseticuffs said:While searching for games I thought might interest both of us, I stumbled across the Heroscape franchise. This looks really neat, and the way that you actually get to make the terrain makes it sound like it would turn set-up time into part of the fun. It also sounds ideal since the recommended age is 8, and from what I read the basic gameplay would be a great launching pad for her to embrace more advanced concepts down the line.
To my dismay, when I was checking out Amazon I saw that the base Heroscape set is currently at a bit over $150. I was pretty shocked, to say the least. It looks like a really great game, and I can remember seeing it at my local Walmart years ago for exponentially less. I guess I should have jumped on it then!