BattleMonkey
Member
Doing it the way they are gives them far more interest for far longer though. It works.
While screwing us who specially ordered to get free shipping and would have to pay shipping to add new sale items.
Doing it the way they are gives them far more interest for far longer though. It works.
While screwing us who specially ordered to get free shipping and would have to pay shipping to add new sale items.
Eclipse looks intimidating but it's actually a fairly easy game to play. I don't think it's any harder than something like Agricola or Power Grid. The game does most of the heavy bookkeeping for you and you are left to focus on your actions.
I got myself X-Wing miniatures and Zombicide.
X-wing isn't a board game and I guess Zombicide could loosely be classified as one, so I'm sorry if this is the wrong thread.
Lots of people here play X-Wing including me. I can see that a lot of real miniature gamers find it too simple. Too me it's exactly what I want out of a miniature game. I love the Warhammer 40k universe but the prices, rules and amount of work it needs always bugged me.
While screwing us who specially ordered to get free shipping and would have to pay shipping to add new sale items.
My wife bought me Twilight Struggle for Christmas. Still trying to make sure I understand the mechanics before trying this out. Is it true it takes about 3 hours to get through?
My wife bought me Twilight Struggle for Christmas. Still trying to make sure I understand the mechanics before trying this out. Is it true it takes about 3 hours to get through?
Star Wars LCG ART is fantastic! I really can't wait to get my hands on it.
Joke shop or magic shop? Do they even exist anymore? You can also try amazon, unless you need it right away.Anyone know a place I can get a loaded die, and another identical die that is just regular? Preferably, they are not typical looking die.
It's for a comedy sketch some friends and I are shooting.
I played Legendary for the first time last night too. I liked it better than Ascension, but then again, I'm not a fan of Ascension. We played with five and the game seemed to drag a bit but I'm sure with less players it'll go faster. You're right though it is a bit odd to play a co-op where you need to screw your neighbor to be the ultimate winner. I don't know if you can just ignore the individual win and go for a co-op win.I got around to playing the Marvel Legendary deck building game.
Played at least three times so far, and it feels like a decent game. Very similar to Dominion and Ascension, but moreso Ascension; one starts with a deck of low power cards and augments the strength of the deck by recruiting heroes and officers. Meanwhile villains are appearing in the city each turn and do nasty stuff, which can trigger upon revealing, upon being fought, or upon escaping. The goal of the game is to defeat the mastermind of the match 4 times (big-time villains such as Dr. Doom or Red Skull). The loss condition changes depending on the mastermind; it can vary from having a scheme card pop out of the villain deck 8 times, to having 12 villains escape, to villains escaping with at least 5 bystanders and so on. I haven't played yet with all the available heroes and villains, so I can't make a fully informed review.
I liked how the some of the hero cards combo with each other, and there was always a decent amount of tension each turn when looking at what would pop out of the villain deck. As it was a co-op game, players would often discuss and strategize with each other to prioritize villains to take out and hero cards to pick up from the HQ lane.
I don't like how the game is set up to be co-op, but players are also competing against each other for victory points and for hero cards. Sometimes cards pop up which work very well together, but then players can potentially be aiming for the same cards. We're all mature enough to work it out and decide who gets what, but mechanically the result is someone likely having an inefficient deck. Sometimes villains pop up which have victory point modifiers that are far more rewarding for certain decks. For instance someone playing with an Iron Man/Nick Fury deck would have mostly tech cards, and one of the villains we fought would reward extra VP for each tech card in the deck at the end of the game.
Potentially, the villain deck could also start dealing out high power villains at the start of the game, and the hero deck could start dealing out high cost hero cards into the HQ at the start of the game. The two together happened in the second game I played, and we lost pretty handily because 1) the villains kept escaping and destroying us with ambush and escape triggered effects and 2) the hero cards we started with in HQ costed 7, 7, 5, 6 and 8 stars. We couldn't reset the HQ lineup and had to spend turns buying up shield officers while the villains kept escaping.
If I came over to someone's house and they were offering this to play Marvel Legendary though, I wouldn't mind jumping in. Mostly just for curiosity's sake, as I haven't played through all the available heroes and haven't developed any strong strategies yet. I know I mentioned a lot of criticism above, but really the second game I mentioned is probably a fringe case due to bad shuffling, and I find the game to be as enjoyable as Ascension at least.
I played Legendary for the first time last night too. I liked it better than Ascension, but then again, I'm not a fan of Ascension. We played with five and the game seemed to drag a bit but I'm sure with less players it'll go faster. You're right though it is a bit odd to play a co-op where you need to screw your neighbor to be the ultimate winner. I don't know if you can just ignore the individual win and go for a co-op win.
Zombicide is actually way too easy out of the box. Perhaps you were making various mistakes in your game (probably if your house ruling already). We played through all the rulebook missions without losing once and a few of them we beat before anyone even got out of yellow danger. We actually were often disappointed in the game because of it at first because of how cheesy things get in favor of the players.
The online scenarios have even remade a few of the book missions to be harder because of it along with much more difficult missions in general being added.
Interesting. That contradicts what I read on boardgame geek (the difficulty of 01).
And I'm sure that mission 01 would be much easier once we got some experience under our belts.
Game is easy to abuse. Blue danger level is slow and it takes zombies a long time to get to you since they have to spawn and are going to usually be nothing but 1 or 2 walkers at a time.
Just park your group in building and search and pass around the gear best suited to each player.
Often before the zombies become a threat, your group has all the weapons and gear they need to win the game. Since it doesn't get harder till you kill zombies, it's actually easier to just ignore zombies and gear up and be prepared
I'm back home, now I can finally go pick up Cards Against Humanity that has been on hold at Canada Post for the past week! I'll play it this afternoon. And none of us will be sober. This is gonna be goooooooood I'm so excited.
Oh also, something that came up when we were playing Catan: What are the rules with respect to roads around towns? Can you build a road "through" a town of another player (even if it doesn't count as a longest road, but e.g. to access another area)? What about building a town right into another player's road, to "half" their longest road? Is this allowed/common practice?
My want list at the moment consists of:
-Descent 2.0 expansion
-5 Print on demand expansions for Mansions of Madness as well as the upcoming boxed expansion
-Blood Bowl Sudden Death Expansion
-Talisman: The City Expansion (I need the werewolf expansion too I think still)
-Both Last Night on Earth expansions (Growing Hunger & Survival of the Fittest)
-Dungeon! Board Game re-re-release
-3 D&D games: Castle Ravenloft, Wrath of Ashardalon, and Legend of Drizzt
-40k Dark Vengeance
Does anyone remember playing Fireball Island as a kid (or adult as the case may be)?
I just had a flashback for some reason and memories of that board popped into my head.
The box says you can play this 1 player - how feasible/enjoyable is that in actuality?
The box says you can play this 1 player - how feasible/enjoyable is that in actuality?
I got Arkham Horror for Christmas and just played my first game of it today (3 players)
I think this may be my favourite game ever. Can't wait to get a few more play-throughs into it, as we were just learning the rules and I'm sure we didn't do everything correctly.
The box says you can play this 1 player - how feasible/enjoyable is that in actuality?
I also got War of the Ring for Christmas - played a 4 player game of that and enjoyed it well enough too - though I think it'll really shine as a 2 player game
Its not too bad, but if you do try it solo, its best to go ahead and play as multiple investigators rather than as just one IMO. With that said, I have only played a game solo once and that was to get myself ready for the rules before I taught it to our group. Its a bit too bulky for solo play for my liking (3 hours + a huge play field that makes it difficult to keep up multiple days with a house full of cats). It is one of my favorite games though, even my wife who is much more of a Euro board gamer enjoys it...
fwiw in case you missed it, Memoir is meant to be played on both sides by both players, then you just add up the total points. Almost all of the scenarios are very unbalanced in some way.
In terms of expansions, I like Eastern Front for just fleshing out the game some more. Beyond that in can get pretty crazy in terms of the customizability of the game.
Does anyone remember playing Fireball Island as a kid (or adult as the case may be)?
I just had a flashback for some reason and memories of that board popped into my head.
Seems like ya really got into Descent 1.0 eh? How was it all? How much are you playing ver 2? I JUST broke into it and liking it pretty good minus the fact that heroes can move about the maps so