Evlar said:There certainly is an economic engine. When all of your elves starve in the first winter you'll wish you had spent more time thinking about how you're going to feed your people.
There's no literal worker placement, but you do have a fairly robust simultaneous-reveal action mechanic with limited actions per year and competition with other players for turn order.
There's tons of stat tracking going on... it may not be complicated, I don't know what crosses that line for you, but any game that has resource dials, three different types of chits just to track hero status, four types of units per player, all unique from other players, all with their own stats and abilities, so on and so forth... I call that stat tracking.
This is simply incorrect. The mechanic you're calling an economic engine is just simple area control and nothing more.
Also what you just described goes against many of the core aspects of worker placement.
The point is, if Stooge were to buy this thinking it was the type of game he described, he'd be sorely disappointed.