So report from tonight.
2x Betrayal House on the Hill
1x Carson City
My original plan was 2x Carson City and 1x House on the Hill, but had too much fun with House on the Hill and wanted a 2nd go at it.
Betrayal at House on the Hill is a real winner. It has a lot of balance problems, and I think the entire pre-betrayal portion of the game is mostly pointless. I wish there was some kind of goal you were working towards at first or something to do other than flip tiles and wait for the actual game to start.
The 50+ scenarios is a lot of fun, not knowing what the other side is doing. One of them ended quickly because one of our players happened to already have both items we needed to win, so he just had to walk to the necessary room and end the game.
The next one was nuts and involved the betrayer rearranging the entire house and came down to one good guy left standing against the baddie and came down to a die roll. Had a lot of fun with it. It's on my buy list as a fun party/light game.
Carson City - Wow. What an amazingly tight game. Had I not just played Le Havre this would probably have gotten a better reaction, but Le Havre is a better experience when it comes to resource balancing.
That said, the tile placement in this is a lot of fun as well and it has a real Carcassonne like feel of move followed by countermove to try and block what people are trying to set up. The duels happened more often that I imagined they would as several spaces just wound up being the obvious move that turn. I avoided them when possible and would overpay for an item to avoid the duel to ensure I got my action.
That said, it is a brilliant way to bring direct conflict to a game system that already has solid indirect conflict.
2x Betrayal House on the Hill
1x Carson City
My original plan was 2x Carson City and 1x House on the Hill, but had too much fun with House on the Hill and wanted a 2nd go at it.
Betrayal at House on the Hill is a real winner. It has a lot of balance problems, and I think the entire pre-betrayal portion of the game is mostly pointless. I wish there was some kind of goal you were working towards at first or something to do other than flip tiles and wait for the actual game to start.
The 50+ scenarios is a lot of fun, not knowing what the other side is doing. One of them ended quickly because one of our players happened to already have both items we needed to win, so he just had to walk to the necessary room and end the game.
The next one was nuts and involved the betrayer rearranging the entire house and came down to one good guy left standing against the baddie and came down to a die roll. Had a lot of fun with it. It's on my buy list as a fun party/light game.
Carson City - Wow. What an amazingly tight game. Had I not just played Le Havre this would probably have gotten a better reaction, but Le Havre is a better experience when it comes to resource balancing.
That said, the tile placement in this is a lot of fun as well and it has a real Carcassonne like feel of move followed by countermove to try and block what people are trying to set up. The duels happened more often that I imagined they would as several spaces just wound up being the obvious move that turn. I avoided them when possible and would overpay for an item to avoid the duel to ensure I got my action.
That said, it is a brilliant way to bring direct conflict to a game system that already has solid indirect conflict.