The new Unreal Tournament just got its first high-res textured map

Open console (~ key)
Type r.SceneColorFringe.Max 0 and press enter

Chromatic aberration is gone.

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Can someone post some screenshots of the pre-alpha Malcolm Model? I know it's not supposed to be the final design, but looking at that first screenshot, the version they have seems to just smack of DmC Dante level crappy character redesign.
 
Now this is free pretty much all my spare time is going towards making UT maps. They are going to be bad, but I don't care because I'm going to have great fun messing around with this awesome tech.

I remember the good old UT99 days with the shipped level editor; spent months in that thing.
 
Can someone post some screenshots of the pre-alpha Malcolm Model? I know it's not supposed to be the final design, but looking at that first screenshot, the version they have seems to just smack of DmC Dante level crappy character redesign.

When looking at the priorities for an arena shooter, player models is about #99 on the list, i'd say.

Anyway, everyone is going to have hats and masks and crap so it wont matter. Most models will probably be player created.
 
Open console (~ key)
Type r.SceneColorFringe.Max 0 and press enter

Chromatic aberration is gone.

Swedish keyboard, tilde (or key the the left of 1 on my keyboard) don't do anything and Ö that usually worked in UE3 also doesn't work. Tried to change the key to F12 but no dice there either. :(
 
Swedish keyboard, tilde (or key the the left of 1 on my keyboard) don't do anything and Ö that usually worked in UE3 also doesn't work. Tried to change the key to F12 but no dice there either. :(

Press "t", delete whatever is already there, and write the command line.. Works for me :)
 
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