Just stop adding posts and just respond accordingly.
You know that's not the way I operate. I like to give such thoughtful posts a real thorough time of day
Red Swirl's post is so magnificent it made me modify my theory a bit.
Just stop adding posts and just respond accordingly.
You know that's not the way I operate. I like to give such thoughtful posts a real thorough time of day
Red Swirl's post is so magnificent it made me modify my theory a bit.
Because investor's would demand it. EA is not in the financial position to say "well we are going to ignore those customers because they don't play videogames we find it easy to make". That doesn't cut it when you are company that has to have your CEO step down. Especially when Activision, Ubisoft, and Warner Bros are in a position to do so.
I think you underestimate the effect of an actual selection of games. And in light of the "no third party support for Wii U" complaints I'm really puzzled by your multiplatform comment. These are all games that fit with the Nintendo core audience. Only niche games on that list, but still will add to system value due to system exclusivity and quality, is Pikmin 3 and Wonderful 101.
I love some platformers, but I have to agree you here. There's only so much of the same genre I will take at once. Same with music, just because I can enjoy noise definitly dosn't mean I'm gonna listen to it all the time.Certainly, if you're really into platformers, 2D especially, the Wii U is the console to own. Nintendo is oversaturating the genre though, including the upcoming Yoshi game there are at least 7 platformers to choose from. How many people are going to buy all 7? I like them more than most gamers and I'll get 2, maybe 3. A selection 3 or 4 would suffice to satiate the 2D manic crowd. The resources for the other games could then be used to broaden the game variety to attract people into those kind of games or those who like a 2D platformer with Pikmin and say a sci-fi adventure game.
I sort of went off topic with my response, but I can easily get back on topic by noting Nintendo is screwing up software-wise as well with their "if you loved gaming circa 1990, have we got a console for you" lineup. Iwata constantly says that if Nintendo gets the console out to more people, 3rd parties will naturally follow. Yet their software strategy is to corner to kid, platformerphile, and minigame market segments. Let's assume they are successful, why would EA look at that console and hold frantic board meetings about getting Madden, Star Wars, and BF4 on the Wii U? Ok maybe Star Wars, but then that argument was much stronger on the Wii and was largely ignored outside of Lego.
I thought NSMBU was around a high 40% attach rate but looks like it's about 60%. Not bad but then what other game has there been to buy with a Wii U? Twilight Princess was higher and the Wii had a few other major games to tempt people. Either way, given the Wii U's line up I fully agree NSMBU could be credited with maybe up to half the sales, but that's not saying much.
I understand what you mean now but I'll answer it in the last part of my post.Opiate said:I mean, just saying "third parties could definitely diversified if they wanted" seems like a rather nice way to dismiss the problem here. Quite clearly they have not done that. Again, the software of the four major western publishers is heavily tilted towards 16-35 males.
They have everything but the 16-35 demographic (and the Western games). That seems boxed in to me. That doesn't mean the box is small though (actually, it could be quite big!). I think it was even you who posted social games and facebook games are one of the best selling games of last gen (next to COD).Opiate said:This again seems absolutely and completely backwards. Let's add Nintendogs in here too: you're essentially saying Nintendo has "boxed themselves in" to young boys (Mario) young girls (Nintendogs), and adult women (Wii Fit). This is, again, without discussing games like Brain Age and Wii Sports, which have had strong appeal with elderly gamers. I have no idea why you're portraying this as some small box, some tiny slice of the consumer base, when it seems very clear to me that it is the western publishers who are "boxed in," if anything.
This question is complex because it covers alot of things. Hardware power, demographics, taking risks.Opiate said:I'll repeat it: lots of times, Nintendo clearly produces hardware that consumers want. Not always (Wii U), but sometimes (Wii, GBA). So when we say the hardware is "at fault" for the lack of third party support, what precisely do we mean here? Because clearly consumers are interested in the hardware. Why aren't third parties?
Certainly, if you're really into platformers, 2D especially, the Wii U is the console to own. Nintendo is oversaturating the genre though, including the upcoming Yoshi game there are at least 7 platformers to choose from. How many people are going to buy all 7? I like them more than most gamers and I'll get 2, maybe 3. A selection 3 or 4 would suffice to satiate the 2D manic crowd. The resources for the other games could then be used to broaden the game variety to attract people into those kind of games or those who like a 2D platformer with Pikmin and say a sci-fi adventure game.
I sort of went off topic with my response, but I can easily get back on topic by noting Nintendo is screwing up software-wise as well with their "if you loved gaming circa 1990, have we got a console for you" lineup. Iwata constantly says that if Nintendo gets the console out to more people, 3rd parties will naturally follow. Yet their software strategy is to corner to kid, platformerphile, and minigame market segments. Let's assume they are successful, why would EA look at that console and hold frantic board meetings about getting Madden, Star Wars, and BF4 on the Wii U?
Ok maybe Star Wars, but then that argument was much stronger on the Wii and was largely ignored outside of Lego.
Well said. This is pretty much my position on the matter. There are lots of things you can blame Nintendo for regarding their current problems, but a lot of that is trumped by appauling third party business sense towards Nintendo. The thing that has frustrated me most about the gaming industry for many years now is how they all seem to only want to pursue personal interests. It's like the industry as a whole doesn't realize that they are, in essence, commercial artists and they should be pursuing relevant interests, even if it doesn't sound fun.stuff.
The idea is that if Nintendo's hardware is bad and to blame, then surely it would equate to low consumer interest. Hardware and software would sell poorly. Sometimes that is the case (With the Wii U being perhaps the best example of this), but often times it is not. How do we explain the situations where consumers are clearly interested in the hardware Nintendo is selling, but third parties show little interest?
It's that lack of professionalism that is hurting them on Nintendo consoles. Several people in this thread have defended third parties ignoring Nintendo by saying, "that's not the kind of games they make". It begs the question... why are they not making different games then, if there is clearly money to be made?
thing about nintendo is they don't really care unless you're making an exclusive title or are willing to buddy up with them. they might offer incentives, but i don't think they specifically reach out to third parties.
if you go with the mindset of 'nintendo doesn't care', so much makes sense. i have a feeling their indie support recently is just a way for them to scope new talent and get them for themselves, more than it is about being awesome and open.
Well said. This is pretty much my position on the matter. There are lots of things you can blame Nintendo for regarding their current problems, but a lot of that is trumped by appauling third party business sense towards Nintendo. The thing that has frustrated me most about the gaming industry for many years now is how they all seem to only want to pursue personal interests. It's like the industry as a whole doesn't realize that they are, in essence, commercial artists and they should be pursuing relevant interests, even if it doesn't sound fun.
redswirl made several good points, specifically the idealogical war. i think it was nintendo's intention to offer something different with the 3ds and wii u when probably any ol' thing probably would have done, and they could have upped the specs/performance for both machines.
what's strange is that right around the time of littlebigplanet 2, i became aware that sony's games all kinda feel the same the way all of nintendo's games feel the same, and i realized that most of the time i really don't like what they have to offer because it's too focused on presentation- style over substance. nintendo's had the opposite problem lately, where sticker star, donkey kong, and the nsmb games all use the red-blue level select icons on the world map. they could benefit from changing things up just a little on the presentation front. that's partially why rayman legends is so appealing to people, and as far as i can tell, the only reason puppeteer is so appealing to people.
i generally agree with miyamoto on matters of voice acting and story in games. he's right to shove it off in a corner, and i'm glad he doesn't let koizumi run amok when it comes to every single genre (it's fine doing what he does in an exploration-based action-adventure game like zelda, but not when you're making a 3d platformer).
this is getting away a little bit from my point, but the games i enjoyed the most this gen? the ones that i felt were anti large cinematics and focused more on game mechanics over everything else. vanquish, bayonetta, mirror's edge- all these crappy-selling games are some of my most highly-regarded from this gen, and it seems like there will be less of them going forward.
PSP got Wii games!
Seriously, the Wii era just pokes holes all over third party excuses. Obviously Nintendo is to blame for a lot of it, but even when they provide a platform with a huge audience they just get "test games" and games that would have done poorly and did do poorly when ported to any other console. Resident Evil 4 sold over a million units on Wii and Capcom responded with rail shooters.
I also see this point up a lot, but I'm not sure it holds water.
It may explain why Wii didn't get ports of 360/PS3 games, but why didn't it get quality, core oriented PS2 era ports? Those proved right out the gate that there was a strong demand for that sort of software (Twilight Princess, Resident Evil 4). Why didn't more of those ever materialize?
Why didn't more PS2 era original games appear? The risk was far less; development costs were much lower and the audience much larger.
Why didn't Wii get PSP games?
If hardware not being up to the competition in terms of horsepower was an issue, why did the DS have so much third party support? Third parties hadn't developed PS1/N64 level games in years. Where was the Final Fantasy III-level effort from a third party on Wii?
Why is there so much quality 3DS software from third parties, if they packed up the PS2 tech prior to the Wii?
It's that lack of professionalism that is hurting them on Nintendo consoles. Several people in this thread have defended third parties ignoring Nintendo by saying, "that's not the kind of games they make". It begs the question... why are they not making different games then, if there is clearly money to be made?
this is getting away a little bit from any point, but the games i enjoyed the most this gen? the ones that i felt were anti large cinematics and focused more on game mechanics over everything else. vanquish, bayonetta, mirror's edge- all these crappy-selling games are some of my most highly-regarded from this gen, and it seems like there will be less of them going forward.
People I talk to are working on projects where concepts like online play, free to play and asymmetrical gameplay are utterly essential to the core concept, and these are all areas that Nintendo products are incredibly weak in. Nintendo is improving in some areas, but their account-system-less eShop is utter garbage compared to the well realized online systems of PSN and Steam, so it is completely understandable to me why online and indie developers I know are focused on those platforms.
i'll believe in the oversaturation of the market when i see it. nintendo had several kirby games on the wii and each one did very well. donkey kong country returns was successful, and even the rom-dump that was super mario all-stars sold over a million copies in the united states. why should nintendo not satiate that market, and wouldn't third-parties be foolish in not getting in on that?
nintendo is building a fanbase. it's not the fanbase microsoft or sony is going after, and it's one microsoft and sony don't understand very well either. the trick is to create an environment in which people are used to regularly buying software for your machine. maybe after nsmbu they want donkey kong, and after donkey kong they get yoshi, and after yoshi they pick up sonic, rayman, 3d world, whatever. after that, what will they get? well that's the theory- that they'll wind up trying out some new thing, probably something with brand appeal or something they've heard their friends talk about (like madden or star wars).
star wars wasn't ignored on the wii. not a whole lot of star wars games were made last gen period. outside of the force unleashed games (which were both on the wii and relatively successful), and the old republic, what was there, the kinect game?
I love some platformers, but I have to agree you here. There's only so much of the same genre I will take at once. Same with music, just because I can enjoy noise definitly dosn't mean I'm gonna listen to it all the time.
Well said. This is pretty much my position on the matter. There are lots of things you can blame Nintendo for regarding their current problems, but a lot of that is trumped by appauling third party business sense towards Nintendo. The thing that has frustrated me most about the gaming industry for many years now is how they all seem to only want to pursue personal interests. It's like the industry as a whole doesn't realize that they are, in essence, commercial artists and they should be pursuing relevant interests, even if it doesn't sound fun.
?
Isn't.... that exactly what the Wii U... is?
I've worked in the games industry for over 6 years and I know a bunch of folks from a bunch of different companies that have worked on a variety of projects on every platform (some even with Nintendo) and I'd like to chime in with what I believe is the core issue why many 3rd parties are not terribly interested in working on Nintendo platforms.
Amirox's OP is a good read and he does a fantastic job of summarizing what were the core issues that prevented 3rd parties from working with Nintendo in the past. At the moment however, a huge part of the gaming industry is made up of 20 somethings that obviously only have fond memories of the NES days, and so we must wonder, what's preventing them from hooking up with their favourite company with which they hold so many fond nostalgic memories?
It's simply this:
Nintendo is not producing products that enable game developers to develop the games that they want to create.
We forget that game developers are made up of individual people, and that these individuals have their own passions, interests and life goals. These individuals have their pet projects that they dream about working on. We have to expect that they will push to realize those dreams. The problem for Nintendo is that when I talk to my friends about their passion projects it utterly clashes with what Nintendo is doing on the market right now.
People I talk to are working on projects where concepts like online play, free to play and asymmetrical gameplay are utterly essential to the core concept, and these are all areas that Nintendo products are incredibly weak in. Nintendo is improving in some areas, but their account-system-less eShop is utter garbage compared to the well realized online systems of PSN and Steam, so it is completely understandable to me why online and indie developers I know are focused on those platforms.
Other people I know have spent their lives developing amazing cutting edge technology in graphics and animation and are passionate about creating the most cinematic and awesome experiences possible. This is the "cool factor" that encourages them to get into work every day. This is their life work. On a Nintendo platform, this is not a priority. If you were so passionate about pushing the bar of games technology, why on earth would you want to develop for a Nintendo platform?
I'm sure some will criticize these people for not supporting the Wii and leaving money on the table by developing doomed AAA products or obscure indie titles, but these are these peoples' passions and we have to acknowledge that individuals will pursue their passions and individuals drive a company's agenda.
If Nintendo wants to receive the support of independent 3rd party developers, they have to align their product more towards what 3rd parties are interested in. If Nintendo doesn't want to do that that's fine. They can develop their own games by themselves.
I've worked in the games industry for over 6 years and I know a bunch of folks from a bunch of different companies that have worked on a variety of projects on every platform (some even with Nintendo) and I'd like to chime in with what I believe is the core issue why many 3rd parties are not terribly interested in working on Nintendo platforms.
Amirox's OP is a good read and he does a fantastic job of summarizing what were the core issues that prevented 3rd parties from working with Nintendo in the past. At the moment however, a huge part of the gaming industry is made up of 20 somethings that obviously only have fond memories of the NES days, and so we must wonder, what's preventing them from hooking up with their favourite company with which they hold so many fond nostalgic memories?
It's simply this:
Nintendo is not producing products that enable game developers to develop the games that they want to create.
We forget that game developers are made up of individual people, and that these individuals have their own passions, interests and life goals. These individuals have their pet projects that they dream about working on. We have to expect that they will push to realize those dreams. The problem for Nintendo is that when I talk to my friends about their passion projects it utterly clashes with what Nintendo is doing on the market right now.
People I talk to are working on projects where concepts like online play, free to play and asymmetrical gameplay are utterly essential to the core concept, and these are all areas that Nintendo products are incredibly weak in. Nintendo is improving in some areas, but their account-system-less eShop is utter garbage compared to the well realized online systems of PSN and Steam, so it is completely understandable to me why online and indie developers I know are focused on those platforms.
Other people I know have spent their lives developing amazing cutting edge technology in graphics and animation and are passionate about creating the most cinematic and awesome experiences possible. This is the "cool factor" that encourages them to get into work every day. This is their life work. On a Nintendo platform, this is not a priority. If you were so passionate about pushing the bar of games technology, why on earth would you want to develop for a Nintendo platform?
I'm sure some will criticize these people for not supporting the Wii and leaving money on the table by developing doomed AAA products or obscure indie titles, but these are these peoples' passions and we have to acknowledge that individuals will pursue their passions and individuals drive a company's agenda.
If Nintendo wants to receive the support of independent 3rd party developers, they have to align their product more towards what 3rd parties are interested in. If Nintendo doesn't want to do that that's fine. They can develop their own games by themselves.
What you are referring to doesn't make sense to call asymmetric gameplay; that's where players have drastically different roles. What you are describing is asynchronous gaming.I was really puzzled by this and had to look it up and got this article. http://www.1up.com/features/what-the-hell-is-asymmetric-gameplay
I'm assuming that's what you were referring to?
I don't really agree with this definition of asymmetrical gameplay. What I'm talking about is essentially play by mail checkers. You do a move, and x number of days later I provide my move. Asymmetrical games are pretty common on mobile platforms. Letterpress for the iPhone is a really great one.
Edit: I mean the definition definitely works for the Wii U games described, but prior to the Wii U launching the term was often used for turn based games where a turn would take place at some unknown point in the future. Maybe we'll need a new term...
No reason to apologize. He mixed up asymmetric and asynchronous.Yeah, that's what I was referring to with asymmetrical gameplay. My apologies.
I was really puzzled by this and had to look it up and got this article. http://www.1up.com/features/what-the-hell-is-asymmetric-gameplay
I'm assuming that's what you were referring to?
I don't really agree with this definition of asymmetrical gameplay. What I'm talking about is essentially play by mail checkers. You do a move, and x number of days later I provide my move. Asymmetrical games are pretty common on mobile platforms. Letterpress for the iPhone is a really great one.
Edit: I mean the definition definitely works for the Wii U games described, but prior to the Wii U launching the term was often used for turn based games where a turn would take place at some unknown point in the future. Maybe we'll need a new term...
@hackdog: please leave your illusions of the fanbase at the door. The problem with the company isn't the few bad apples that happen to take brand loyalty to the extreme. Fanboys are in every camp, let's not pretend one is worse than the other.
When a game like GTA or Call of Duty hits, you have everybody deconstructing those games; studying them from all angles; boiling them down to their very essences to understand how they work and why they're successful. Then they take that understanding and apply it to their own work. You don't see that occurring with Nintendo unfortunately. There has rarely been an effort made to figure out the success or Mario, Zelda and even any of the Wii______ titles. They either leave the potential audience all to Nintendo or pump out some inferior version as fast as possible.
Edit: I mean the definition definitely works for the Wii U games described, but prior to the Wii U launching the term was often used for turn based games where a turn would take place at some unknown point in the future. Maybe we'll need a new term...
When Playstation and CD came along it really showed up how crazy carts were, both from a price and inventory management perspective. I was working for a games company doing a PS1 and N64 game and the differences were stark.
Lead times from Sony DADC were tiny, you could order a small amount of stock knowing you could request more with maybe one week turnaround, so your inventory risk was low. And minimum orders were really small. Plus the cost of production was also low (think it was around $10 per disc including printed manual and case, delivered to your warehouse).
Nintendo by contrast on N64 had large minimum orders, expensive costs to produce the carts depending on memory size, whether you had battery backup ram for saves etc, and the lead times were horrendous - 6 weeks or so. So you had to hedge your bets right from the start. If you ordered low you'd have retailers with no stock and by the time you could replenish the opportunity would have passed. Overstock and you risk being left with piles of unsellable cartridges which you've taken the hit for. You could wipe out profits instantly with a tiny mistake in sales predictions.
I think you could make the argument that Nintendo's fanbase is at the very least particular, such that Nintendo are entrapped by them.
That isn't to say they're bad or more fervent than other fanbases, mind you. But let's consider fans of Microsoft's games: by and large, those fans want them to make games that are quite a bit like everybody else's games. That may sound like a criticism, but it also means that Microsoft's games will be similar to other popular "core" games and subsequently pave the way for those third party games to appear on Microsoft's platform. The fact that Nintendo's design philosophy diverges from most major western third parties means that the fanbase they cultivate is a distinct one which isn't as likely to be interested in Call of Duty or Madden, while the demographic who enjoys Halo and Gears of War is largely the same demographic which is likely to enjoy Grand Theft Auto and Battlefield.
No reason to apologize. He mixed up asymmetric and asynchronous.
Inventory control and cash flow management are too often overlooked by gamers. Understandably because they don't see the business side. To expand one your point, Nintendo by far had the worst payment terms. Sony DADC and Microsoft+Technicolor allow terms of 30 days or so. After discs are delivered, the publisher has 30 days to pay Sony and MS. Net 30 terms are very common in business to business sales.
Nintendo didn't operate that way. They required a Letter of Credit from the publisher. Nintendo provides a bill of lading (proves shipment) to the publisher's bank and payment is made then. Risk of loss is entirely on the publisher at this point.
When the economic crisis hit in 2008, terms got even worse. Nintendo now required a deposit up front before they'd start manufacturing a single cart. This is devastating to a publisher's cash flow. In a time when outside credit was hard to come by, Nintendo introduced a longer lag time between manufacturing the game and when publishers received cash from retailers.
Nintendo has operated as a monopolist for a long time and believed in high prices and lower quantities. Sony disrupted this model by aggressively introducing royalties on a sliding scale. This allowed games like Katamari Damacy, for example, to debut at a price lower than the standard $49.99. Sony also did a better job pushing the Greatest Hits line to expand game audiences.
Microsoft largely copied Sony's structure, and gave 3rd parties additional revenue streams through digital items (avatars, expansions, DLC) on XB Live.
Nintendo is way behind in embracing alternative game models like F2P, MMO sub, online-only, etc. Their business structure just doesn't facilitate it for 3rd parties because Nintendo 1st party doesn't make those types of games.
Nintendo acts like 3rd parties don't matter. It's no surprise 3rd parties prefer the other two manufacturers.
I've worked in the games industry for over 6 years and I know a bunch of folks from a bunch of different companies that have worked on a variety of projects on every platform (some even with Nintendo) and I'd like to chime in with what I believe is the core issue why many 3rd parties are not terribly interested in working on Nintendo platforms.
Amirox's OP is a good read and he does a fantastic job of summarizing what were the core issues that prevented 3rd parties from working with Nintendo in the past. At the moment however, a huge part of the gaming industry is made up of 20 somethings that obviously only have fond memories of the NES days, and so we must wonder, what's preventing them from hooking up with their favourite company with which they hold so many fond nostalgic memories?
It's simply this:
Nintendo is not producing products that enable game developers to develop the games that they want to create.
We forget that game developers are made up of individual people, and that these individuals have their own passions, interests and life goals. These individuals have their pet projects that they dream about working on. We have to expect that they will push to realize those dreams. The problem for Nintendo is that when I talk to my friends about their passion projects it utterly clashes with what Nintendo is doing on the market right now.
People I talk to are working on projects where concepts like online play, free to play and asymmetrical gameplay are utterly essential to the core concept, and these are all areas that Nintendo products are incredibly weak in. Nintendo is improving in some areas, but their account-system-less eShop is utter garbage compared to the well realized online systems of PSN and Steam, so it is completely understandable to me why online and indie developers I know are focused on those platforms.
Other people I know have spent their lives developing amazing cutting edge technology in graphics and animation and are passionate about creating the most cinematic and awesome experiences possible. This is the "cool factor" that encourages them to get into work every day. This is their life work. On a Nintendo platform, this is not a priority. If you were so passionate about pushing the bar of games technology, why on earth would you want to develop for a Nintendo platform?
I'm sure some will criticize these people for not supporting the Wii and leaving money on the table by developing doomed AAA products or obscure indie titles, but these are these peoples' passions and we have to acknowledge that individuals will pursue their passions and individuals drive a company's agenda.
If Nintendo wants to receive the support of independent 3rd party developers, they have to align their product more towards what 3rd parties are interested in. If Nintendo doesn't want to do that that's fine. They can develop their own games by themselves.
Sure, but my bone to pick was with the whole cultist angle. Believing management can do no wrong, an obsession with Miyamoto, etc. That's just useless generalization, people shouldn't let silly heat wave and dragon posts shape their opinions like that.
Inventory control and cash flow management are too often overlooked by gamers. Understandably because they don't see the business side. To expand one your point, Nintendo by far had the worst payment terms. Sony DADC and Microsoft+Technicolor allow terms of 30 days or so. After discs are delivered, the publisher has 30 days to pay Sony and MS. Net 30 terms are very common in business to business sales.
Nintendo didn't operate that way. They required a Letter of Credit from the publisher. Nintendo provides a bill of lading (proves shipment) to the publisher's bank and payment is made then. Risk of loss is entirely on the publisher at this point.
When the economic crisis hit in 2008, terms got even worse. Nintendo now required a deposit up front before they'd start manufacturing a single cart. This is devastating to a publisher's cash flow. In a time when outside credit was hard to come by, Nintendo introduced a longer lag time between manufacturing the game and when publishers received cash from retailers.
Nintendo has operated as a monopolist for a long time and believed in high prices and lower quantities. Sony disrupted this model by aggressively introducing royalties on a sliding scale. This allowed games like Katamari Damacy, for example, to debut at a price lower than the standard $49.99. Sony also did a better job pushing the Greatest Hits line to expand game audiences.
Microsoft largely copied Sony's structure, and gave 3rd parties additional revenue streams through digital items (avatars, expansions, DLC) on XB Live.
Nintendo is way behind in embracing alternative game models like F2P, MMO sub, online-only, etc. Their business structure just doesn't facilitate it for 3rd parties because Nintendo 1st party doesn't make those types of games.
Nintendo acts like 3rd parties don't matter. It's no surprise 3rd parties prefer the other two manufacturers.
I don't know how you came to the conclusion that Nintendo is somehow preventing small/indies developers when these past couple of months it's the one thing Nintendo seems to do right. Self-publishing, free Unity licences, HTML5 development platforms, developers set their own pricing/sale etc. Also, F2P is already available on the Wii U eshop (Tank Tank Tank).I absolutely agree that Nintendo's problems with networking are profound and are the core of their issues with developers today, particularly on the small/indie end of the spectrum.
I've posted about this at length in earlier threads.
I basically agree with the OP about how Nintendo got into this situation. Though I think going, for the second generation in a row, for hardware innovation over hardware strength, was not necessarily a mistake. While it's true that, at a time when games are getting more and more expensive to make, being able to gets ports of multiplat games is important, I think Nintendo's decision is only seen as a mistake now because the WiiU's "innovations" aren't selling gangbusters like the Wii did.
IMO, Nintendo continues to have bad luck with third parties, regardless of how well they do, because investors are risk averse and "third parties can't make money on Nintendo consoles" has become a "rule" about investing in video games. Doesn't matter if that rule has any rational basis. We're talking about lots of money at stake here! Investors don't understand video games, but they do understand trends. And the trend is third parties are not as successful on Nintendo consoles as Nintendo's first party titles are. These days, the trend is largely a self-fulfilling prophecy based on third party behavior, but the third parties don't let that bother them.
I don't know how you came to the conclusion that Nintendo is somehow preventing small/indies developers when these past couple of months it's the one thing Nintendo seems to do right. Self-publishing, free Unity licences, HTML5 development platforms, developers set their own pricing/sale etc. Also, F2P is already available on the Wii U eshop (Tank Tank Tank).
Not at any of the companies for which I've done accounting, where I work now is hilariously stacked in the company's favor. At any rate, net 30 is far better than what you're saying Nintendo does. I've only seen it for recurrent past due payees and new foreign customers. Anyhow, if true then yeah that is a definite unnecessary issue Nintendo is creating for 3rd parties (also very annoying for Nintendo's accounting department from my experience). This is the kind of thing that Nintendo needs to stop. It does little to benefit them and much to hurt them.