The easiest place I found was the archives room. When the enemies first start coming in, if you go to the right five or six dudes will come out of the skylight in quick succession. Do an adrenaline-fueled DFA and you're golden!SecretBonusPoint said:I missed the 5 dead from Death from Above challenge because it was far too fiddly to get 5 soldiers to get near each other towards the end of the game, and they were mostly Heavies by that point so wouldnt die from one stomp.
I've almost always gotten a full or mostly full game every time I've played. There seems to be some latency issues, though.jonnybryce said:How's the multiplayer going in this game, deserted, always populated or in between?
Ledsen said:Fuuuck why doesn't this game have more checkpoints? On multiple occasions I've had to replay sections over and over because I died over some bullshit like invisible radioactive walls or mankind's greates enemy: water. Ok, so I'll accept dying, but why the hell do I more often than not have to replay 5-10 minutes to get back to where I was? One time I'd almost passed this long-ass section with snipers shooting at me from all directions, and at the end I had to fight a mech dude. After I killed him I proceeded to swing towards the exit... and A SNIPER KILLS ME IN THE MIDDLE OF THE AIR. I lost over 10 minutes on that. God was I pissed.
A whole ten minutes, huh?Ledsen said:Fuuuck why doesn't this game have more checkpoints? On multiple occasions I've had to replay sections over and over because I died over some bullshit like invisible radioactive walls or mankind's greates enemy: water. Ok, so I'll accept dying, but why the hell do I more often than not have to replay 5-10 minutes to get back to where I was? One time I'd almost passed this long-ass section with snipers shooting at me from all directions, and at the end I had to fight a mech dude. After I killed him I proceeded to swing towards the exit... and A SNIPER KILLS ME IN THE MIDDLE OF THE AIR. I lost over 10 minutes on that. God was I pissed.
Chemo said:A whole ten minutes, huh?
The game is covered up with checkpoints. Any more and it would be ALL checkpoints.
Ramenman said:I guess I'm lucky I killed all of the snipers one by one before proceeding, because that's exactly the kind of things I hate in games.
I am absolutely not going to stop "huh"ing because if you haven't played a game with less checkpoints than Bionic Commando, this is your first video game.Ledsen said:I've actually never played a game that felt like it had less checkpoints than this one. I guess it's a combination of that and some frustrating deaths. And please don't "huh", making players replay 10 minutes in a fast-moving action game with cheap deaths... is not good. It completely kills the flow of the game. In the sniper section I mentioned, there was one checkpoint at the beginning and one in the end. Nothing at all inbetween, and like I said the section is quite long. Luckily the swinging is so much fun that I can overlook a few bad design decisions, at least if I play in short spurts.
Chemo said:I am absolutely not going to stop "huh"ing because if you haven't played a game with less checkpoints than Bionic Commando, this is your first video game.
glaurung said:I've been playing this on PS3 for a while and I started writing my review for the blog.
I came across that awesome evolution trailer again and I cannot help but wonder, what happened too all the cool effects seen in this series of clips.
First there is a lot of depth of field in almost all shots - missing from the PS3 version.
There are some awesome shockwave effects in the trailer - none to be found in the PS3 version.
The piece of shattering concrete that gets thrown at the biomech in the trailer - nothing shatters in the PS3 version, except for car doors opening.
What I am curious about is whether these have all been omitted from the PS3 version only or from all versions - how's the XB360 one for example? It obviously has better anti-aliasing (which is also pretty much absent from the PS3 version), but does it include the other effects described above?
Or should I hope that they do intend to release the game on PC and that it would be the superior copy to all console alternatives?
As for all the bashing about not saving challenge statuses and such - I don't really care. But what does bake my potato is the idea that when I complete my first game and restart on Hard or Commando, I lose all the upgrades and challenges. And even worse - those damn collectibles do not carry over either. This is a major blunder considering how difficult some of the later ones are.
glaurung said:I've been playing this on PS3 for a while and I started writing my review for the blog.
I came across that awesome evolution trailer again and I cannot help but wonder, what happened too all the cool effects seen in this series of clips.
First there is a lot of depth of field in almost all shots - missing from the PS3 version.
There are some awesome shockwave effects in the trailer - none to be found in the PS3 version.
The piece of shattering concrete that gets thrown at the biomech in the trailer - nothing shatters in the PS3 version, except for car doors opening.
What I am curious about is whether these have all been omitted from the PS3 version only or from all versions - how's the XB360 one for example? It obviously has better anti-aliasing (which is also pretty much absent from the PS3 version), but does it include the other effects described above?
Or should I hope that they do intend to release the game on PC and that it would be the superior copy to all console alternatives?
As for all the bashing about not saving challenge statuses and such - I don't really care. But what does bake my potato is the idea that when I complete my first game and restart on Hard or Commando, I lose all the upgrades and challenges. And even worse - those damn collectibles do not carry over either. This is a major blunder considering how difficult some of the later ones are.
You're a third of the way. The game gets better in the middle, then it drops off again. The ending is terrible to the point of embarrassment.cjelly said:I think I'm about half-way through.
I just defeated some giant helicopter thing on top of that FSA building? That's about mid-way, right?
This is all only true if you're talking about Rearmed. Bionic Commando would have been great if they had only done what they had in Rearmed. The core gameplay is good, but the level design is half baked, and the story is a terrible, terrible MGS ripoff.Porridge said:If you do not buy this game, you have no soul. This game has such a retro feel without ever actually being retro. It all has to do with the fact that the focal point of the design never was making a spectacular story or cutscenes. There isn't much of either in this game.
Bionic Commando his on three key elements that made games must buys back in the day: Great graphics, great music, and above ALL, GREAT gameplay. The multiplayer is a huge bonus.
Buy it and pray for a sequel.
Porridge said:If you do not buy this game, you have no soul. This game has such a retro feel without ever actually being retro. It all has to do with the fact that the focal point of the design never was making a spectacular story or cutscenes. There isn't much of either in this game.
Bionic Commando his on three key elements that made games must buys back in the day: Great graphics, great music, and above ALL, GREAT gameplay. The multiplayer is a huge bonus.
Buy it and pray for a sequel.
sonicmj1 said:How can you say that? It's got a pretty meaty cutscene on the front, and it scatters a few decent sized ones all over the place. These cutscenes take themselves pretty seriously, despite the absurdity and cheeziness contained within. On top of that, story chatter happens all the time while you're playing. They clearly wanted to communicate something.
If you compare that to Bionic Commando Rearmed, which had approximately two cutscenes before the end of the game, each of which lasted 20 seconds tops, you can see the difference between a game that wanted to tell a story and a game that didn't find it very important.
Story may not have been the focal point of the game's design, but it was definitely something they cared about while making it, and the game honestly feels worse for it.
eznark said:Just started this game, hacked the third relay. Fun swing mechanic, looks like a fun campy story...but what the hell at the loading? I feel like I'm playing Half Life 2.
(Playing on PS3, not sure if it's any different on 360).
TheSonicRetard said:So I beat this game a while back, but there are somethings I've been wondering.
Finally, what does the end message say? I recognize it's morse code, but I'm too lazy to translate it myself.
Any answers?
gamerecks said:Alright, after putting some hours into this thing I think I can make a decision.
Dog Shit
No other game has made me want to reach into my PS3 and rip the disc out and break it in two. There are so many issues that drive me fucking nuts.
-Challenges dont save when completed. I get the trophy, but have to redo them if I die.
-Collectibles dont save when you get them. I literally spent 20 minutes trying to get one and died right after. The detection to get them has to be just perfect.
-A piss poor way of telling your health
-The Air force biomechs are fucking ridiculous. They throw 2 to 3 of them at you at a time, and all they do is spam the fireball. When they're flying you cant get around them. Try to throw something at them and they move.
The swing mechanic works well once you get used to it. Thats the only thing that works well in this game.
_RT_ said:Just joined the party.
Hey Capcom.... release an update to the game that makes the radiation FUCKING OBVIOUS.
oh well. swinging is fun.