SecretBonusPoint
Banned
Damn, the Hadouken Mechs really don't mess around. Grab me, sock me into the side of an oil pipe, hadouken my body into oblivion :lol
SecretBonusPoint said:How do you do the Adrenaline Finisher on Biomechs? I always seem to just end up doing the whip :/
SecretBonusPoint said:Damn, the Hadouken Mechs really don't mess around. Grab me, sock me into the side of an oil pipe, hadouken my body into oblivion :lol
Mdk7 said:Even if i'm not a fan of the original (never had the chance to play it, but the Rearmed did NOT click with me...) i've always been intrigued in this one...
And despite the reviews i've decided to pick it up today: 2 hours in, i'm glad i did.
It's not immediate AT ALL, and globally it feels kinda imperfect... yet it's really fascinating.
Quite different from what one would imagine (like the swing mechanic is pretty hard at first and not that smooth...), but if you're interested definitely give it a chance.
Nah, online is a wasteland on both consoles. I also don't expect a patch. I doubt BC will get the sales to justify the expense and effort. All that talk was just wishful thinking.ruxtpin said:I think I'm going to get the PS3 vers tomorrow. Are there a decent number of people playing this game online?
Aaron said:I also don't expect a patch. I doubt BC will get the sales to justify the expense and effort. All that talk was just wishful thinking.
Teknoman said:It might just take awhile. Im sure you'll be able to find games just as much as Lost Planet back in the day.
Lost Planet had a lot going for it though. 16 players, diverse modes, unlocks with ranks, and a core group of Japanese players. Bionic Commando has none of these things, and the multi is pretty plain despite the grappling. Don't expect conditions to improve.Teknoman said:It might just take awhile. Im sure you'll be able to find games just as much as Lost Planet back in the day.
Aaron said:Lost Planet had a lot going for it though. 16 players, diverse modes, unlocks with ranks, and a core group of Japanese players. Bionic Commando has none of these things, and the multi is pretty plain despite the grappling. Don't expect conditions to improve.
I've tried CTF. Don't really like it. Post grab in LP is so much better. Problem with the multi is the arm is the only difference (and limited from what you can do in the single player). The weapons and modes have both been done to death, while stage design is okay but nothing special. The front end is also pretty cocked up with all the waiting involved.McBradders said:It's like they didn't even think what the arm could bring to the table in regards to game modes. Capture the flag is a reasonable start.
Aaron said:I've tried CTF. Don't really like it. Post grab in LP is so much better. Problem with the multi is the arm is the only difference (and limited from what you can do in the single player). The weapons and modes have both been done to death, while stage design is okay but nothing special. The front end is also pretty cocked up with all the waiting involved.
Have hordes of enemies rush at you with targets in the distance. The commando who hits the targets with the most bodies wins. They could even call it something like... tosser.McBradders said:Aye. Post grab would be cool, hook your arm to the post, have your team mates defend you... yep, would be rad.
A king of the hill would be cool, too, climbing up to the top of really tall skyscrapers with the arm, shooting fools on the way up. And all this from simple brainfarting... surely Grin could have done better?
Aaron said:Have hordes of enemies rush at you with targets in the distance. The commando who hits the targets with the most bodies wins. They could even call it something like... tosser.
Speed swinging races (time trails should be in single player too), grapple tag, mechs vs commando... plenty of potential, all ignored.
SecretBonusPoint said:The Multiplayer should not have been included in this state. Its frankly an embarassment. 4-8 player matchmaking only, a bizarre full unskippable 70-80 seconds before each match, the maps are often massively unbalanced with large death oceans beneath them, and the lag just breaks the whole thing. No radar in a quick zipping around deatmatch? Really? I understand the need for devs to have multiplayer in to prevent trade-ins, but this feels like they made an MP Beta a year ago and havent touched it since. Awful.
Today I was heading up ledges towards a sniper position, when the developers decided one of these ledges, which are backed by impassible forest anyway, was super radiated, and I died almost instantly. This was the only path to reach the sniper without getting gunned down by the other snipers.Teknoman said:I dont like the radiation, but dont see how people are getting so frustrated. I havent suffered a radiation death yet...and thats even when running away from heavy fire. Just dont release the grapple until you're absolutely sure it's safe.
Arcipello said:Just wanted to post some of the concept art i did for the game here rather than starting another thread. oddly enough ive not played the full game myself, only some sections as they were being developed...but yeah i must agree the story is beyond cheesy movie quality:lol and speaking of multiplayer modes... there actually used to be a race mode and blocked out maps for people to race through.... time constraints got the better of them.
Arcipello said:Just wanted to post some of the concept art i did for the game here rather than starting another thread. oddly enough ive not played the full game myself, only some sections as they were being developed...but yeah i must agree the story is beyond cheesy movie quality:lol and speaking of multiplayer modes... there actually used to be a race mode and blocked out maps for people to race through.... time constraints got the better of them.
Arcipello said:Just wanted to post some of the concept art i did for the game here rather than starting another thread. oddly enough ive not played the full game myself, only some sections as they were being developed...but yeah i must agree the story is beyond cheesy movie quality:lol and speaking of multiplayer modes... there actually used to be a race mode and blocked out maps for people to race through.... time constraints got the better of them.
SecretBonusPoint said:Hah, cool, had seen some of that on your DA account. Would have loved to see some magazine cover quality art of the Retro Spencer model from you! Still not convinced that the dreadlocked surfer dude did anything to establish this more in the mass market than what the awesome red-haired walking 80's stereotype would have achieved.
Arcipello said:you can thank the marketing "focus group" tests for that one... red hair wasn't even an option!
Dash Kappei said:Bravo Arcipello, your art is amazing but I'm sure you already know that.
I don't even have the game but your art is so in line with my taste that it's making me think about gettin' it
Victrix said:Finished it the other night, random questions
Who the hell was that Sniper?
ruxtpin said:I'm flipping through the manual and at the back there's a section for notes. Seems like a reasonable idea, if it weren't for the fact that pages were totally black. Who the fuck has a pen/pencil that can write on these black pages sitting around. First the radiation, and now I've gotta' buy some glow-in-the-dark shit to write in my little booklet.
I AM JOHN! said:Question for you, achievement-age: so I'm up to the mobile. Is there any place where I'll be able to easily do the Bulldog's Eye challenge in Act III or some strategy or tip that you guys would have for rocking that bad boy?
Also I screwed up and missed a couple collectables. Is the game gonna screw me out of the "complete all challenges" achievement even if I do everything else?
Ramenman said:*stuff about loading*.