Agent X
Member
Kingpen said:I'm 1p too mainly, and I don't think random events on the map are going to keep me motivated to play for very long. Seems like something I'll be enthralled with for a few hours, and then get bored with it. I like Revenge because of the Stars ranking system and all the different events that are easily accessible. I used Crash mode a lot in Revenge and Takedown, so I will sorely miss them for showtime mode which looks completely stale to me and un-enticing. The only thing I see appealing to Paradise is the Marked Man events a la Chase HQ/Burnout 2 and the pokemon 'gotta catch them all' aspect of earning cars. I think I'll pass on this...
That's how I feel, too. I really want to like this game, but ever since the demo and some of the other recent details they've revealed, it's been a huge letdown. And yeah, I really wanted to try Marked Man mode.
I also have more of a single-player inclination for Burnout, but still ended up spending 30% to 40% of my time on B3/BR playing online because it was so much fun. This looks like a mess all around, though. I'm not talking about the "seamless" online interface or USB cameras, I'm talking about the core gameplay which seems to have dumped all the distinctive events that made Burnout stand out from the rest of the pack, and instead attempted to build some sort of Test Drive Unlimited clone meets MySpace. This is a game that was evidently designed in a board room to with a list of bullet-points in hand. I don't really give a darn about this social networking community junk they're trying to push, I just want a fun game.
The online portion, with its heavy emphasis on esoteric challenges, seems more about nailing achievements rather than on strong multiplayer interaction. The challenges in the demo are proof of this...none of them were directly interactive. Again, it seems like stuffed suits in a board room trying to pander to the whims of achievement grinders, rather than providing something that's actually entertaining. Everyone I know that played B3/BR online loved Road Rage mode...so Criterion lovingly removed it from the multiplayer game. Crash mode was such fun to play multiplayer, both online and offline (great pick-up-and-play party game), so naturally they saw fit to cut it. What were they thinking?
Criterion said they don't want to remain stagnant, they want to "evolve" the game. Well, then instead of deleting those features, they should have actually evolved them. Build a bigger and better Road Rage. Turn the single-player Marked Man into an online "King of the Hill" style game. Have "deathmatch" games where players form two teams, each trying to get a set number of takedowns on their opponents. They could have done all of this and still maintained the "big open city". So many missed opportunities!
I finally listened to one of Criterion's podcasts, their most recent one. Near the end (around the 48 minute mark), they petition the community to find out what they would want for downloadable content. They even say that "they're listening" now. Oh, really? NOW they're willing to accept user feedback?
I see how it goes. That's likely the reason why they held back entire modes and features that their longtime fanbase had cherished. I think I understand their true intentions now.
You want to play Road Rage in multiplayer? That'll be 5 bucks.
You want Crash mode? Fork over 10 bucks.
You want retries and selectable start points in single-player mode? Open your wallet.
I want to like this game, really, but it's looking more and more like Criterion (or more appropriately, their EA overlords) designed this game as a DLC trap and not to evolve the gameplay as they claim.