The Official Fallout 3 thread of post-apocalyptic proportions!

ICallItFutile said:
The game's glitches are really starting to bug me. I'm trying to kill the
Super Mutant Behemoth west of Jury Street Metro Station, but he doesn't seem to want to spawn. I fought him once and died, reloaded my save and haven't been able to fight him since.

EDIT: Finally!

I think you have to
examine the teddy bear in the cage
or something like that to get him to spawn.
 
For some reason Gamefly are being bitches and supposedly the game I sent in hasn't gotten there yet so I'm still waiting on getting this for the 360. How are the achievements? I'm contemplating buying it for the 360 or the PC... if the achievements are kinda brutal, I might just go PC.
 
Meier said:
For some reason Gamefly are being bitches and supposedly the game I sent in hasn't gotten there yet so I'm still waiting on getting this for the 360. How are the achievements? I'm contemplating buying it for the 360 or the PC... if the achievements are kinda brutal, I might just go PC.

The achievements are easy, plus, they are easy to find on the interwebs.
 
Speaking of VAs from the last page...

Is 3 dog the same VA that was a MC in the Movies? I think once you get to the 60s in the Movies the MC is the same guy. But not sure.
 
Just over 60 hours and have finally completed the game including all quests (side and main). Wow.

Amazing game.

I still have plenty of hours planned to play on an old save to find all the bobbleheads and Super Mutant Behemoths then I have to go back through for the "reach level X with bad / neutral karma", plus I never got a chance to see Megaton get blown to shit.
 
Blackace said:
Speaking of VAs from the last page...

Is 3 dog the same VA that was a MC in the Movies? I think once you get to the 60s in the Movies the MC is the same guy. But not sure.

Don't think so.

And I just realized President Eden is voiced by Malcolm McDowell (A Clockword Orange). A British president huh...
 
Great game, started playing yesterday around dinner and before I knew it the clock said 6am today.

I was somebody who was put off by the look of VATS from the first minute they showed it, but you really need to play the game and use the system before writing it off. It's enjoyable, doesn't get repetitive, and is very useful. I don't think I've done a fight without using it since the first few hours where I tried fighting all the time without it.

Is their a level cap in this game? I was kinda hoping you could just keep playing and get as high of level as you want with as many perks possible.

Oh, and what's wrong with the people of Megaton?
That Sheriff guy got gunned down by Mr. Blake in the bar, and they've basically left his body lying on the floor for days. Obviously minus his weapons and clothes since I took them after he got killed. Can't they get that smelly ghoul to clean up his body? I felt a little bad for getting involved and kinda pushing him into his death, but hey, I got a free Cowboy hat out of it. Although Blake got away and basically told me I'm a dead man. :lol

solid2snake said:
any great differences between the 360 and PS3 version? can't decide which one to get.

I rented the PS3 version just to see how it turned out. Gotta say, even though I'm going with the 360 version (slightly smoother visuals, exclusive DLC), the game runs well and is very addicting on the PS3. If you decide to go with that version you'll be happy unless jaggies bother you. They're kind of annoying, but once you get into the game you probably won't even care. I could see how they'd bother some people though.

It looks like no matter what version you pick up you should have a good time. Every version seems like it's worth a buy depending on what platform you'd prefer to play it on. If it weren't for the exclusive DLC I'd probably have gone PS3 over 360 even if the aliasing issues bother me somewhat.
 
Metalmurphy said:
That's a meteor crashing. It explodes and spreads
Alien Power cells
around the area. It's the only way you can get ammo for that weapon.
Im still convinced i saw a spinning radscorpion flying through the air.
 
Finished the story at 58 hours. According to the achievements I missed 5 "big" quests. Not bad at all, as I'll have some fresh stuff to tackle next character roll.

I discovered about 105 locations, anyone know the total amount?
 
Having only started the game a few days ago, this'll probably be an antiquated question, but I'm stuck on Lucy West's letter delivery quest. I've explored the three spots east of Arefu that Evan King said the Family could be in, and then in the tunnels at the Meresti Trainyard like the "sugarbombs" ghoul suggested, but these people are nowhere to be found. I thought all the booby traps under the trainyard would've been an indication that I'd found the right place, but I'm still just wandering around aimlessly.
 
Cosmic Bus said:
Having only started the game a few days ago, this'll probably be an antiquated question, but I'm stuck on Lucy West's letter delivery quest. I've explored the three spots east of Arefu that Evan King said the Family could be in, and then in the tunnels at the Meresti Trainyard like the "sugarbombs" ghoul suggested, but these people are nowhere to be found. I thought all the booby traps under the trainyard would've been an indication that I'd found the right place, but I'm still just wandering around aimlessly.

You need to go in the backroom of the "sugarbomb" ghouls and look around a bit. It's not hard to find where to go.
 
Finished the game. Installed on the 360 HDD using the leaked XNE.

I really missed the inventory management from Oblivion. (remember 2 years ago, when you could sort items? Those were the days...) I tried playing a 'bad guy', but the game forces you into a 'hero' character. This locked heroic storyline brings up some awkward moments in the cut-scenes and dialogue. At key story branches, you only get to choose 'good guy' responses - which really ruins the mood. I mean; what if you AGREE with the 'bad guys'?

I fell outside the map at the first town i visited, which initially hampered my lust for wild exploration and secret hunting. I persistently tried finding every building and area on the map, but the world seemed strangely empty, contentwise. After exploring 10 random buildings (outside of the main storyline) I realized the game doesn't reward random exploration. No special items, no hidden secrets, nothing. I was also annoyed by the amount of devastated or empty vaults.

Besides the criticism, I liked the game, and Edge's 7 seems a fair score.
 
Grimm Fandango said:
You need to go in the backroom of the "sugarbomb" ghouls and look around a bit. It's not hard to find where to go.

I've been through that section [the radioactive manhole leading underground] already and found nothing but a couple of mirelurks and an entrance into the area under the trainyard which, as I mentioned before, was empty save for the booby traps.
 
dak1dsk1 said:
Finished the game. Installed on the 360 HDD using the leaked XNE.

I really missed the inventory management from Oblivion. (remember 2 years ago, when you could sort items? Those were the days...) I tried playing a 'bad guy', but the game forces you into a 'hero' character. This locked heroic storyline brings up some awkward moments in the cut-scenes and dialogue. At key story branches, you only get to choose 'good guy' responses - which really ruins the mood. I mean; what if you AGREE with the 'bad guys'?

I agree with this. The story is definitely the weak link in the game. They tried to go for a more personal 'coming of age' story or some bullshit and it just doesn't work for a game open ended enough to let you mercilessly slaughter everyone you meet. Why would someone who holds other people's life in such little regard care so much about 'dear old dad'? It is quite jarring.
I think they would have been much better off focusing on a more broad story like the original, something open-ended in which you are an outsider with no prior connections to any characters or factions.
 
Cosmic Bus said:
I've been through that section [the radioactive manhole leading underground] already and found nothing but a couple of mirelurks and an entrance into the area under the trainyard which, as I mentioned before, was empty save for the booby traps.

Oh right. When in the service tunnel, take a left at the derailed train car when you emerge from underground. Continue straight west and you should meet Robert, a member of the family. Walk through his area and take a left again. You should find an entrance to the metro station which is where you need to be. Make sure you check your local map.
 
dak1dsk1 said:
Finished the game. Installed on the 360 HDD using the leaked XNE.

I really missed the inventory management from Oblivion. (remember 2 years ago, when you could sort items? Those were the days...) I tried playing a 'bad guy', but the game forces you into a 'hero' character. This locked heroic storyline brings up some awkward moments in the cut-scenes and dialogue. At key story branches, you only get to choose 'good guy' responses - which really ruins the mood. I mean; what if you AGREE with the 'bad guys'?

I fell outside the map at the first town i visited, which initially hampered my lust for wild exploration and secret hunting. I persistently tried finding every building and area on the map, but the world seemed strangely empty, contentwise. After exploring 10 random buildings (outside of the main storyline) I realized the game doesn't reward random exploration. No special items, no hidden secrets, nothing. I was also annoyed by the amount of devastated or empty vaults.

Besides the criticism, I liked the game, and Edge's 7 seems a fair score.

I'm...confused. You can murder or blow up entire towns, and yet you have to play a "hero" storyline? What's more, I (and nearly everyone else I've seen in this thread) have found exploration to be basically the best part of the game, with all kinds of people, weapons, items, and caches you can find. I'm a little confused as to what happened with you.
 
Blizzard said:
I'm...confused. You can murder or blow up entire towns, and yet you have to play a "hero" storyline? What's more, I (and nearly everyone else I've seen in this thread) have found exploration to be basically the best part of the game, with all kinds of people, weapons, items, and caches you can find. I'm a little confused as to what happened with you.

What he means is that even though you can play a murderous psychopath, you are still inevitably propelled to find your dear father and get involved in this water purifier malarkey. The only time in the main quest where you get to stretch your evil legs is at the very end.

You can of course ignore the main quest entirely and yes exploration is the best part but it's still disappointing to get such a weak story to go with it.
 
Nikorasu said:
What he means is that even though you can play a murderous psychopath, you are still inevitably propelled to find your dear father and get involved in this water purifier malarkey. The only time in the main quest where you get to stretch your evil legs is at the very end.

You can of course ignore the main quest entirely and yes exploration is the best part but it's still disappointing to get such a weak story to go with it.

I don't think the story is "weak" in the slightest. It is too bad that the main story didn't allow for evil characters as well as other WRPGs but Fallout is still quite free in how you progress through and I really enjoyed the story so far.
 
Blizzard said:
I'm...confused. You can murder or blow up entire towns, and yet you have to play a "hero" storyline? What's more, I (and nearly everyone else I've seen in this thread) have found exploration to be basically the best part of the game, with all kinds of people, weapons, items, and caches you can find. I'm a little confused as to what happened with you.
It is not a universal law, that we all have to agree on a game. I don't know if you have finished the game, but my critique was particularly targeted against the main storyline climax. There simply wasn't any appropriate dialogue options for my character.
My character wanted to pursue the same plan for the world, as the president had envisioned. It was clear from the game, that it wanted the gamer to 'make the right choices', so that human and mutant could live in peace n' harmony.
 
dak1dsk1 said:
It is not a universal law, that we all have to agree on a game.

Of course not. I was just confused because I didn't find the exploration part bad, which you apparently did. Main quest complaints I can understand. I haven't finished it yet. And yes, sometimes, perhaps most of the time, there are not appropriate dialog choices for "me" as a person. Kotor 1 was maybe the only game I've ever played where I actually felt there were dialog choices I could basically make if I were in the game myself.
 
Blizzard said:
Of course not. I was just confused because I didn't find the exploration part bad, which you apparently did.
But didn't you encounter a bunch of empty buildings, which had no story or special items? When I clear out an old warehouses, games has taught me to expect special loot. Also, I hoped for more crazy vault experiences, like the one with the pods and VR. Lastly, I really really wanted to get back into Vault 101 to kill everyone off. Sadly they were clever enough to abolish me from their society and shut the door permanently...
 
Im have trouble trying to complete the Tenpenny Tower Quest.

I cant seem to convince Mr Ling or Edgar Wellington and his wife to let the Ghouls move in. Ive heard something about a love letter written that should be on Susan Lancaster's desk, but cant find such a thing in her room (Located near lift that takes you up to Tenpenny)

Any ideas?
 
dak1dsk1 said:
It is not a universal law, that we all have to agree on a game. I don't know if you have finished the game, but my critique was particularly targeted against the main storyline climax. There simply wasn't any appropriate dialogue options for my character.
My character wanted to pursue the same plan for the world, as the president had envisioned. It was clear from the game, that it wanted the gamer to 'make the right choices', so that human and mutant could live in peace n' harmony.

I haven't tried it, but I thought you could - I mean you can get the
FEV vial from Eden and it looked like you could insert it into the purifier at project purity HQ
.
 
Syb said:
Im have trouble trying to complete the Tenpenny Tower Quest.

I cant seem to convince Mr Ling or Edgar Wellington and his wife to let the Ghouls move in. Ive heard something about a love letter written that should be on Susan Lancaster's desk, but cant find such a thing in her room (Located near lift that takes you up to Tenpenny)

Any ideas?

I didn't really convince them. I went into that quest with a pretty high speech skill. The option I always got for the people who didn't like ghouls was something like "This is happening.. blah blah. Accept the ghouls or leave." Then they just get pissed off and leave tenpenny tower, I think. I haven't heard anything about a love letter.
 
dak1dsk1 said:
I fell outside the map at the first town i visited, which initially hampered my lust for wild exploration and secret hunting. I persistently tried finding every building and area on the map, but the world seemed strangely empty, contentwise. After exploring 10 random buildings (outside of the main storyline) I realized the game doesn't reward random exploration. No special items, no hidden secrets, nothing. I was also annoyed by the amount of devastated or empty vaults.

I was so addicted to the first 10 hours of the game mainly just exploring and left the game for a couple of days.

*the effects of Jet have worn out*

Then it did hit me that there isn't anything more beyond exploring the vast post-apocalyptic fields which is just so plain and full of grey. There are no special items, no hidden secrets, so what then is the point of exploring other than for the sake of it?

And if people are even saying the main plot isn't that great. Well, that really does put me off even more.

There are a lot of other exciting games this fall, and I may have to drop this for the time being. It is fun and VERY time consuming, but it doesn't feel rewarding :/

You can continue reading if you want to hear a FO3 vs. FFXII comparison.

I think FO3 and FFXII both feel like a MMORPG without any online components. Both games would have been much better even if it was just coop with at least 1 other player.

Vast open fields with lots to explore, yet it feels so empty. At least FFXII was more colorful and varied, but FO3 is just dull as hell. Of course, blame the post-apocalyptic setting for that, it's not really the game's fault in that sense.

I haven't played much of the main story arc, so it's hard to compare, but FFXII at least had a stronger story at least in the first half. It had interesting characters (if you ignore the actual 'main characters' Vaan and Penelo) and villains, which FO3 quite don't have from what I played.

Anyhow, I'm not saying which is the better game here, but wished FO3 had more compelling NPCs and maybe a bit more varied environment.
 
dak1dsk1 said:
But didn't you encounter a bunch of empty buildings, which had no story or special items? When I clear out an old warehouses, games has taught me to expect special loot. Also, I hoped for more crazy vault experiences, like the one with the pods and VR. Lastly, I really really wanted to get back into Vault 101 to kill everyone off. Sadly they were clever enough to abolish me from their society and shut the door permanently...

Well I have found lots of good stuff for making things. You find rare items in those places
 
Mad Hatter said:
I haven't tried it, but I thought you could - I mean you can get the
FEV vial from Eden and it looked like you could insert it into the purifier at project purity HQ
.
You can, and I did. But it felt like the game tried to talk me out of it beforehand. The game felt *slightly* moralizing. Who cares about morals in a post-apocalyptic world? It's every man for himself! Didn't anyone watch A boy and his dog? Ps. death to all mutants.
 
Troidal said:
I was so addicted to the first 10 hours of the game mainly just exploring and left the game for a couple of days.

*the effects of Jet have worn out*

Then it did hit me that there isn't anything more beyond exploring the vast post-apocalyptic fields which is just so plain and full of grey. There are no special items, no hidden secrets, so what then is the point of exploring other than for the sake of it?

Except that you are wrong. There are special items. There are special armors and special unique weapons out there.

And there are plenty of locations that tell interesting stories and have interesting quests all over the place.

Sure, sometimes all you find is an empty building full of raiders with generic gear, but sometimes you find towns, or really weird characters, or a snazzy powerful named weapon.
 
Syb said:
Im have trouble trying to complete the Tenpenny Tower Quest.

I cant seem to convince Mr Ling or Edgar Wellington and his wife to let the Ghouls move in. Ive heard something about a love letter written that should be on Susan Lancaster's desk, but cant find such a thing in her room (Located near lift that takes you up to Tenpenny)

Any ideas?

Just kill the
ghouls
.
 
Troidal said:
Vast open fields with lots to explore, yet it feels so empty. At least FFXII was more colorful and varied, but FO3 is just dull as hell. Of course, blame the post-apocalyptic setting for that, it's not really the game's fault in that sense.

Anyhow, I'm not saying which is the better game here, but wished FO3 had more compelling NPCs and maybe a bit more varied environment.
You are right about that. It's not like the world is supposed to be a fun place, after the nukes drop. Its dreary and harsh. Yet, somehow they managed to make the theme fun and exciting in the Mad Max movies? I wish that FO3 have had more odd wasteland characters, like the nutty pilot from Mad Max II... Or bossy dwarfes like, Master-blaster from Mad Max III.

Oblivion filled out the map-gaps better, IMHO. There was tons of content and interesting NPCs everywhere. Also, thnx for the tip: I need to get back into FFXII.
 
johnsmith said:
Except that you are wrong. There are special items. There are special armors and special unique weapons out there.

And there are plenty of locations that tell interesting stories and have interesting quests all over the place.

Sure, sometimes all you find is an empty building full of raiders with generic gear, but sometimes you find towns, or really weird characters, or a snazzy powerful named weapon.

I must have went through all the lame dungeons so far then! :/

Yeah I heard about the power armor which were in previous FO games. I do imagine the game becoming more fun in the later parts of the game with some of the cooler equipments you end up with, but at this point, it really needs to keep my momentum up somehow.

Maybe I should go start walking towards the farthest corner of the map....
 
Danne-Danger said:
I still don't understand why they put in the .32 and the Chinese pistol in the state that they're in, did anyone use them? Ever? They're far worse than the 10mm, less damage and smaller/equal clip. Just a waste of space.
I see them as strictly for enemies to give them a little variety, rather than early raiders all using the 10mm. There's a number of melee weapons that are the same way. Anyone ever seriously used the tire iron?
 
Aaron said:
I see them as strictly for enemies to give them a little variety, rather than early raiders all using the 10mm. There's a number of melee weapons that are the same way. Anyone ever seriously used the tire iron?
Well yeah I see your point, but it's not like the game really has a lot of variety in the weapons department (for each type of weapon that is), especially with the handguns. You get the 10mm, and then you get the .44, and that's it for regular guns. That time they spent on designing and modelling the .32 and Chinese could have been put into two moderately useful weapons instead. Though the same could be said for shotguns and assault rifles as well I guess... I'm probably just spoiled by Fallout 2. :P
 
Aaron said:
I see them as strictly for enemies to give them a little variety, rather than early raiders all using the 10mm. There's a number of melee weapons that are the same way. Anyone ever seriously used the tire iron?

Yeah, it was either that or the pool cue :lol

(I used the iron after I broke my sword and pool cue...)
 
Danne-Danger said:
Well yeah I see your point, but it's not like the game really has a lot of variety in the weapons department (for each type of weapon that is), especially with the handguns. You get the 10mm, and then you get the .44, and that's it for regular guns. That time they spent on designing and modelling the .32 and Chinese could have been put into two moderately useful weapons instead. Though the same could be said for shotguns and assault rifles as well I guess... I'm probably just spoiled by Fallout 2. :P
I consider the SMG a handgun, so that gives you two useful weapons at both ends of the spectrum, short range with lots of bullets, and long range single fire. Not much more I want. I carry enough weapons as is.
 
Finished it today, didn't realize I left it basically 30 minutes before the end when I stopped playing.

I can see why people were disappointed, it was bad. :lol But you also have to keep in mind that in Bethesda games, the main quest is always the weakest part. Fallout isn't any different, the montage ending was spectacularly bad. It felt like a robocall coming in where the answering machine plugs in your name in the middle of the message. Show a few slides, you hear the disk skip to a certain part, show a few more slides. Did anyone even care about
sara lyons or the main character's father? I cared more about Fawkes than either of them. In the scene where your father dies, as soon as you walk through the door and they holster your weapon I knew exactly what was coming. Almost every part of the main quest was badly handled. I spent more time fighting scorpions than the enclave. The super mutant stuff could of been handled much better than just telling elder lyons where they came from and getting 100xp for it. The big bad general took 3 shots to the face, I didn't even have to get out of VATS to kill him. The high point of the main quest line for me was first meeting the Brotherhood and fighting the super mutant followed by the first time you get into rivet city.

Over all a solid game, but I hate that it always seems like a work in progress. The impression I get is "we're not there yet, but we're improving". That's what separates the truly great games and Fallout 3. The "story" is better but barely entertaining throughout. The world is a lot better than previous Bethesda games, have a lot of great tales to tell... but almost every scenario is a Fallout take on scifi's greatest hits. The gun play and interaction is mostly good, but I'm still getting stuck in geometry and I'm still watching the world level up around me creating a sort of perpetual state of boredom in acquiring new weapons/gear... "hey now I'm shooting the really big warewolf bear thing with the plasma rifle instead of a rabid dog with a pistol!"

A lot of it sounds like nitpicking but in the end it creates an impression of a solid game but never a game that wowed me at any point. It's very polished, it's almost devoid of glaring flaws but it's not a game I will remember as one of my all time favourites.
 
This game is just too good. I went back to Vault 101 to see if anything was going on. I couldnt get in, but
as I walked away I decided to listen to the radio for a bit. Oh whats this? Ive picked up a vault 101 radio signal. Turns out theres trouble inside and there was a message for me playing on a loop on the signal.

way too cool.
 
lol @
The one safe you open in the subway station to stop the fire ants. Found the key and had to go all the way back to the safe. It only ended up having Naughty Nightwear in it, at which point some clown named Lug Nut ran up to me and demanded I give him the nightwear. So I killed him. :lol
 
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