MMaRsu
Member
AndyD said:He is a ghoul in the underworld. Just get his contract...
Underworld..hmm never came across it even though I'm lvl 17

AndyD said:He is a ghoul in the underworld. Just get his contract...
ICallItFutile said:The game's glitches are really starting to bug me. I'm trying to kill theSuper Mutant Behemoth west of Jury Street Metro Station, but he doesn't seem to want to spawn. I fought him once and died, reloaded my save and haven't been able to fight him since.
EDIT: Finally!
Sysgen said:I think you have toor something like that to get him to spawn.examine the teddy bear in the cage
Meier said:For some reason Gamefly are being bitches and supposedly the game I sent in hasn't gotten there yet so I'm still waiting on getting this for the 360. How are the achievements? I'm contemplating buying it for the 360 or the PC... if the achievements are kinda brutal, I might just go PC.
yesZeliard said:You have to have positive karma to recruit Fawkes, right?
Blackace said:Speaking of VAs from the last page...
Is 3 dog the same VA that was a MC in the Movies? I think once you get to the 60s in the Movies the MC is the same guy. But not sure.
solid2snake said:any great differences between the 360 and PS3 version? can't decide which one to get.
Im still convinced i saw a spinning radscorpion flying through the air.Metalmurphy said:That's a meteor crashing. It explodes and spreadsaround the area. It's the only way you can get ammo for that weapon.Alien Power cells
Cosmic Bus said:Having only started the game a few days ago, this'll probably be an antiquated question, but I'm stuck on Lucy West's letter delivery quest. I've explored the three spots east of Arefu that Evan King said the Family could be in, and then in the tunnels at the Meresti Trainyard like the "sugarbombs" ghoul suggested, but these people are nowhere to be found. I thought all the booby traps under the trainyard would've been an indication that I'd found the right place, but I'm still just wandering around aimlessly.
Grimm Fandango said:You need to go in the backroom of the "sugarbomb" ghouls and look around a bit. It's not hard to find where to go.
dak1dsk1 said:Finished the game. Installed on the 360 HDD using the leaked XNE.
I really missed the inventory management from Oblivion. (remember 2 years ago, when you could sort items? Those were the days...) I tried playing a 'bad guy', but the game forces you into a 'hero' character. This locked heroic storyline brings up some awkward moments in the cut-scenes and dialogue. At key story branches, you only get to choose 'good guy' responses - which really ruins the mood. I mean; what if you AGREE with the 'bad guys'?
Cosmic Bus said:I've been through that section [the radioactive manhole leading underground] already and found nothing but a couple of mirelurks and an entrance into the area under the trainyard which, as I mentioned before, was empty save for the booby traps.
dak1dsk1 said:Finished the game. Installed on the 360 HDD using the leaked XNE.
I really missed the inventory management from Oblivion. (remember 2 years ago, when you could sort items? Those were the days...) I tried playing a 'bad guy', but the game forces you into a 'hero' character. This locked heroic storyline brings up some awkward moments in the cut-scenes and dialogue. At key story branches, you only get to choose 'good guy' responses - which really ruins the mood. I mean; what if you AGREE with the 'bad guys'?
I fell outside the map at the first town i visited, which initially hampered my lust for wild exploration and secret hunting. I persistently tried finding every building and area on the map, but the world seemed strangely empty, contentwise. After exploring 10 random buildings (outside of the main storyline) I realized the game doesn't reward random exploration. No special items, no hidden secrets, nothing. I was also annoyed by the amount of devastated or empty vaults.
Besides the criticism, I liked the game, and Edge's 7 seems a fair score.
Blizzard said:I'm...confused. You can murder or blow up entire towns, and yet you have to play a "hero" storyline? What's more, I (and nearly everyone else I've seen in this thread) have found exploration to be basically the best part of the game, with all kinds of people, weapons, items, and caches you can find. I'm a little confused as to what happened with you.
Nikorasu said:What he means is that even though you can play a murderous psychopath, you are still inevitably propelled to find your dear father and get involved in this water purifier malarkey. The only time in the main quest where you get to stretch your evil legs is at the very end.
You can of course ignore the main quest entirely and yes exploration is the best part but it's still disappointing to get such a weak story to go with it.
It is not a universal law, that we all have to agree on a game. I don't know if you have finished the game, but my critique was particularly targeted against the main storyline climax. There simply wasn't any appropriate dialogue options for my character.Blizzard said:I'm...confused. You can murder or blow up entire towns, and yet you have to play a "hero" storyline? What's more, I (and nearly everyone else I've seen in this thread) have found exploration to be basically the best part of the game, with all kinds of people, weapons, items, and caches you can find. I'm a little confused as to what happened with you.
dak1dsk1 said:It is not a universal law, that we all have to agree on a game.
But didn't you encounter a bunch of empty buildings, which had no story or special items? When I clear out an old warehouses, games has taught me to expect special loot. Also, I hoped for more crazy vault experiences, like the one with the pods and VR. Lastly, I really really wanted to get back into Vault 101 to kill everyone off. Sadly they were clever enough to abolish me from their society and shut the door permanently...Blizzard said:Of course not. I was just confused because I didn't find the exploration part bad, which you apparently did.
dak1dsk1 said:It is not a universal law, that we all have to agree on a game. I don't know if you have finished the game, but my critique was particularly targeted against the main storyline climax. There simply wasn't any appropriate dialogue options for my character.My character wanted to pursue the same plan for the world, as the president had envisioned. It was clear from the game, that it wanted the gamer to 'make the right choices', so that human and mutant could live in peace n' harmony.
Syb said:Im have trouble trying to complete the Tenpenny Tower Quest.
I cant seem to convince Mr Ling or Edgar Wellington and his wife to let the Ghouls move in. Ive heard something about a love letter written that should be on Susan Lancaster's desk, but cant find such a thing in her room (Located near lift that takes you up to Tenpenny)
Any ideas?
Interview said to think Knights of the Nine in size and time.Beavertown said:Has there been any rumblings about the planned DLC? Time frame or size wise?
dak1dsk1 said:I fell outside the map at the first town i visited, which initially hampered my lust for wild exploration and secret hunting. I persistently tried finding every building and area on the map, but the world seemed strangely empty, contentwise. After exploring 10 random buildings (outside of the main storyline) I realized the game doesn't reward random exploration. No special items, no hidden secrets, nothing. I was also annoyed by the amount of devastated or empty vaults.
dak1dsk1 said:But didn't you encounter a bunch of empty buildings, which had no story or special items? When I clear out an old warehouses, games has taught me to expect special loot. Also, I hoped for more crazy vault experiences, like the one with the pods and VR. Lastly, I really really wanted to get back into Vault 101 to kill everyone off. Sadly they were clever enough to abolish me from their society and shut the door permanently...
You can, and I did. But it felt like the game tried to talk me out of it beforehand. The game felt *slightly* moralizing. Who cares about morals in a post-apocalyptic world? It's every man for himself! Didn't anyone watch A boy and his dog? Ps. death to all mutants.Mad Hatter said:I haven't tried it, but I thought you could - I mean you can get the.FEV vial from Eden and it looked like you could insert it into the purifier at project purity HQ
Troidal said:I was so addicted to the first 10 hours of the game mainly just exploring and left the game for a couple of days.
*the effects of Jet have worn out*
Then it did hit me that there isn't anything more beyond exploring the vast post-apocalyptic fields which is just so plain and full of grey. There are no special items, no hidden secrets, so what then is the point of exploring other than for the sake of it?
Syb said:Im have trouble trying to complete the Tenpenny Tower Quest.
I cant seem to convince Mr Ling or Edgar Wellington and his wife to let the Ghouls move in. Ive heard something about a love letter written that should be on Susan Lancaster's desk, but cant find such a thing in her room (Located near lift that takes you up to Tenpenny)
Any ideas?
You are right about that. It's not like the world is supposed to be a fun place, after the nukes drop. Its dreary and harsh. Yet, somehow they managed to make the theme fun and exciting in the Mad Max movies? I wish that FO3 have had more odd wasteland characters, like the nutty pilot from Mad Max II... Or bossy dwarfes like, Master-blaster from Mad Max III.Troidal said:Vast open fields with lots to explore, yet it feels so empty. At least FFXII was more colorful and varied, but FO3 is just dull as hell. Of course, blame the post-apocalyptic setting for that, it's not really the game's fault in that sense.
Anyhow, I'm not saying which is the better game here, but wished FO3 had more compelling NPCs and maybe a bit more varied environment.
johnsmith said:Except that you are wrong. There are special items. There are special armors and special unique weapons out there.
And there are plenty of locations that tell interesting stories and have interesting quests all over the place.
Sure, sometimes all you find is an empty building full of raiders with generic gear, but sometimes you find towns, or really weird characters, or a snazzy powerful named weapon.
That's what I tried. Trust me, there is nothing. Otherwise I have been REALLY unlucky in my questing...Troidal said:Maybe I should go start walking towards the farthest corner of the map....
I still don't understand why they put in the .32 and the Chinese pistol in the state that they're in, did anyone use them? Ever? They're far worse than the 10mm, less damage and smaller/equal clip. Just a waste of space.johnsmith said:Every weapon has a unique, more powerful named version out there.
Spoilers, but if you want to know where they are.
http://fallout.wikia.com/wiki/Fallout_3_weapons
I see them as strictly for enemies to give them a little variety, rather than early raiders all using the 10mm. There's a number of melee weapons that are the same way. Anyone ever seriously used the tire iron?Danne-Danger said:I still don't understand why they put in the .32 and the Chinese pistol in the state that they're in, did anyone use them? Ever? They're far worse than the 10mm, less damage and smaller/equal clip. Just a waste of space.
Well yeah I see your point, but it's not like the game really has a lot of variety in the weapons department (for each type of weapon that is), especially with the handguns. You get the 10mm, and then you get the .44, and that's it for regular guns. That time they spent on designing and modelling the .32 and Chinese could have been put into two moderately useful weapons instead. Though the same could be said for shotguns and assault rifles as well I guess... I'm probably just spoiled by Fallout 2.Aaron said:I see them as strictly for enemies to give them a little variety, rather than early raiders all using the 10mm. There's a number of melee weapons that are the same way. Anyone ever seriously used the tire iron?
Aaron said:I see them as strictly for enemies to give them a little variety, rather than early raiders all using the 10mm. There's a number of melee weapons that are the same way. Anyone ever seriously used the tire iron?
I consider the SMG a handgun, so that gives you two useful weapons at both ends of the spectrum, short range with lots of bullets, and long range single fire. Not much more I want. I carry enough weapons as is.Danne-Danger said:Well yeah I see your point, but it's not like the game really has a lot of variety in the weapons department (for each type of weapon that is), especially with the handguns. You get the 10mm, and then you get the .44, and that's it for regular guns. That time they spent on designing and modelling the .32 and Chinese could have been put into two moderately useful weapons instead. Though the same could be said for shotguns and assault rifles as well I guess... I'm probably just spoiled by Fallout 2.![]()