Integra said:damn. I need to get back into this game again. :lol
If you experienced problems with The Pitt, a new version has been posted: http://bit.ly/gMwm8
AnEternalEnigma said:Major Nelson just posted the following on his Twitter:
So it seems The Pitt v3 is now up.
Delete your old one and download the new one.
CurlySaysX said:What The hell?!
Did i just accidentally clock the game?
I sent the blonde girl in to type the code and we both died which brought up the credits. Is that it?
I had just got to level 12 and increased my explosive skills to 25 so i could defuse the nuke.
I so wanted to do a few more quests and stuff.![]()
suEcide said:Alright, probably missing the obvious, but how does one access The Pitt after downloading it?
Are you using the retail patch on the steam version? if you are that could be the problem, let steam delete the local cache and re-download it, I don't know what else it could be other than drivers, hope this helpsfistfulofmetal said:someone mind giving me any suggestions?
Brannon said:FAWKES, BETHESDA.
Utilities said:
ArchiveInvalidation Invalidatedhttp://www.fallout3nexus.com/downloads/file.php?id=944 run it once per install, click activate, your done!
Fallout 3 Mod Manager needed for load order, yes really!
Fallout Script Extender needed for some mods, will auto detect/launch when using fomm to launch fallout 3, use v1.1 beta2 if using the 1.4.0.6 patch!
Patches said:
Fallout3_v1.4.0.6_English_US make sure to dl the v1.1 beta2 of the Fallout script extender if you use the latest patch!
Unofficial Fallout 3 Patch The Unofficial DLC Patches will ONLY work if the DLC's are in your \Fallout 3\Data\ folder otherwise using them will crash your game. If you want to move the DLC's out of G4WL then simply do a file seach in your "C:\Documents and Settings" for *.esm" (make sure the option "Search hidden files and folders" is checked) once found simply cut and paste them into your \Fallout 3\Data\ folder and enable them like any other plugin
Fallout Wanderers Edition with compatible mods said:FWE - FO3 Wanderers Edition CALIBR.esm comes with this and fook, make sure to use fwe's CALIBR.esm , as its tuned for both it and fook
Marts Mutant Mod
FOOK - FallOut 3 Overhaul Kit dont use the CALIBR.esm included
Weapon Mod Kits
Robco Certified
Wasteland Whisperer
Owned
Darnified UI remember, you need to edit the [Fonts] section in the fallout.ini (if doing a fresh install, run the game at least once to the title screen to get the .ini to add the [Fonts] section)
Fallout Interoperability Program - FOIP (these have the .esps, that make fwe, fook, wmk, and mmm all work together
CRAFT - Community Resource to Allow Fanmade Tinkering DL this also if you use the module bypass mod optionally included in FWE, it needs this to work
Misc. Mods said:VATS Perks Redone patch 1.1.0.35 broke Commando, Gunslinger, Wired Reflexes, and Sniper perks in VATS this gives altered versions that work
The Settler Create and help expand your own town!
BuildableBots More Bots! RoboCo mod compatible
No Radio Static
GTS - Global Travel System makes the whole world visitable (for future modders to make) read the read me.
Fellout - The Fallout 3 Weather Overhaul Makes the world look normal, not green tinted, also can make the nights VERY VERY DARK..optionally
Load Order said:[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] The Settler.esm
[X] CALIBR.esm
[X] FOOK.esm
[X] FWE_FO3_Wanderers_Edition.esm
[X] Mart's Mutant Mod.esm
[X] CRAFT.esm
[X] GlobalTravelSystem.esm
[X] Unofficial Fallout 3 Patch.esp
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Fellout-Full.esp
[X] Stealthboy Recon Armor - CRAFT.esp
[X] GTSMapMarkers.esp
[X] BuildableBots v0.2d.esp
[X] RobCo Certified.esp
[X] Wasteland Whisperer.esp
[X] Owned!.esp
[X] FOOK.esp
[X] FOOK - Anchorage.esp
[X] FOOK - The Pitt.esp
[X] DarNifiedUIF3.esp
[X] FWE_00_QUEST.esp
[X] FWE_01_COMBAT.esp
[X] FWE_02_COMBAT_II.esp
[X] FWE_03_CHARACTER.esp
[X] FWE_04_CHARACTER_II.esp
[X] FWE_05_ITEMLOOT.esp
[X] FWE_05_ITEMLOOT_II.esp
[X] FWE_05_ITEMLOOT_III.esp
[X] FWE_06_SPAWNS.esp
[X] FWE_07_IMMERSION.esp
[X] FWE_08_FEATURES.esp
[X] FWE_09_OPT_PrimaryNeeds.esp
[X] FWE_09_OPT_SkillBasedHackingPicking.esp
[X] FWE_09_OPT_BookPerks.esp
[X] FWE_09_OPT_Bypass Module.esp
[X] FWE Compatibility - FOOK.esp
[X] WeaponModKits.esp
[X] WeaponModKits - FOOK + FWE.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - No Corpse Flies.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - FWE (Primary Needs).esp
[X] Mart's Mutant Mod - FOOK + FWE.esp
[X] CRAFT - Activation Perk.esp
[X] Gunslinger.esp
[X] Wired Reflexes.esp
[X] Sniper Perk.esp
[X] Commando Perk.esp
Brannon said:Okay, beat the game yesterday and that ending was... what the hell Bethesda? I haveFawkes, the guy who went into a much more dangerously irradiated place as my partner, an advanced radiation suit, the radiation perk gotten from Moira, a ton of Rad-X and Radaway. In fact I tested the suit in the GECK vault just to see how dangerous it was, so I know that the 1-5 Rads/sec I was receiving in the Purity chamber was almost insignificant.
All of that, and I still die? Really? Somebody has to die to get a good-ish ending even though we get plenty of protection and FREAKING FAWKES in the end?
Goddamn, Bethesda.
GOD.
On a higher note, thankfully the Steel expansion will come out soon so that will fix that. Because goddamn.
FAWKES, BETHESDA.
MC Safety said:Yeah, Bethesda really screwed up on that. Bethesda's lead designer actually addressed the issue in one of the most arrogant statements I've ever read:
Oh, and just in case ...
" All of the followers were implemented into the game fairly late in development, after the main story had already been nailed down. So, you know, we had the scene at the end of the game, with deadly radiation, and never really compensated for the fact that you could have a Supermutant, or Ghoul, or robot, who could possibly turn the purifier on for you. We'd only ever planned for you sending Sarah Lyons into the purifier, because we knew, from a story standpoint, that she'd definitely be in there with you.
What we could do -- and what we did ultimately do -- is cover that stuff in dialogue. You can ask those followers to go into the purifier, and they'll tell you why they won't. We felt that fit with their personalities, but really, they didn't "sell" that to the player in a single line of dialogue. So, in the end, the player's left with a, "Huh, why the hell can't they do it?!" sort of feeling.
So the story does kind of break down. But you know what? We knew that, and were OK with it, because the trade-off is, well, you get these cool followers to join you. You meet up with Fawkes near the end of the game, and it's true you can go right with him to the purifier. So we could've not had him there as a follower, and that would've solved the problem of him not going into the purifier -- because, at that point in development, that was the only fix we had time for. But we kept it, and players got him as a follower, and they seem to love adventuring him with. Gameplay trumped story, in that example -- as I believe it should have.
So if we'd planned better, we could've addressed that more satisfactorily. But considering how it all went down, I feel good about the decision we made there."
MC Safety said:Yeah, Bethesda really screwed up on that. Bethesda's lead designer actually addressed the issue in one of the most arrogant statements I've ever read:
Oh, and just in case ...
" All of the followers were implemented into the game fairly late in development, after the main story had already been nailed down. So, you know, we had the scene at the end of the game, with deadly radiation, and never really compensated for the fact that you could have a Supermutant, or Ghoul, or robot, who could possibly turn the purifier on for you. We'd only ever planned for you sending Sarah Lyons into the purifier, because we knew, from a story standpoint, that she'd definitely be in there with you.
What we could do -- and what we did ultimately do -- is cover that stuff in dialogue. You can ask those followers to go into the purifier, and they'll tell you why they won't. We felt that fit with their personalities, but really, they didn't "sell" that to the player in a single line of dialogue. So, in the end, the player's left with a, "Huh, why the hell can't they do it?!" sort of feeling.
So the story does kind of break down. But you know what? We knew that, and were OK with it, because the trade-off is, well, you get these cool followers to join you. You meet up with Fawkes near the end of the game, and it's true you can go right with him to the purifier. So we could've not had him there as a follower, and that would've solved the problem of him not going into the purifier -- because, at that point in development, that was the only fix we had time for. But we kept it, and players got him as a follower, and they seem to love adventuring him with. Gameplay trumped story, in that example -- as I believe it should have.
So if we'd planned better, we could've addressed that more satisfactorily. But considering how it all went down, I feel good about the decision we made there."
Stoney Mason said:I see nothing arrogant about the statement. He simply explains the process and what side he comes down on. He's not forcing you to agree.
MC Safety said:You don't see anything arrogant with the lead designer saying he knows the story breaks down and he was okay with that?
Do you know what arrogant means?
Stoney Mason said:I see nothing arrogant with giving people a real insight into the development process and what happened. He doesn't invalidate how you might feel about the ending. He gives a realistic interpretation of what happened. I also don't think its a great ending but it's still my favorite game of last year so I roughly agree with his sentiments.
I can tell you from personal experience if you think that is arrogant you don't want to ever hear the real story of how any game is ever developed because there are constant compromises.
Arrogant would have been to say the dialogue option they gave was perfect and the user should be perfectly satisfied with that and shut up.
MC Safety said:You're embarrassing yourself, Stoney.
Bethesda shipped you a busted game, knew the game was busted, but was okay with it. It didn't care whether you were okay with it, or if everyone who played it and cursed the ending was okay with it. That's real hubris.
Oh, and don't patronize me. Game development is fraught with compromise? Really?
MC Safety said:You don't see anything arrogant with the lead designer saying he knows the story breaks down and he was okay with that?
Do you know what arrogant means?
Stoney Mason said:I'll stop because discussion with you seems overly heated for some reason and imo you take over offense just like you did at the quote.
You're certainly entitled to your opinion. I just disagree completely.
MC Safety said:You disagree? The guy who thinks Fallout 3 was the best game of the year despite its many flaws disagrees?
I really like Fallout 3. But I'm not about to let the gameor its developersget a free pass because of it.
MC Safety said:You disagree? The guy who thinks Fallout 3 was the best game of the year despite its many flaws disagrees?
I really like Fallout 3. But I'm not about to let the gameor its developersget a free pass because of it.
OriginX said:Amazing game so far, but it is way too damn easy. I don't think I've dropped below 1/2 health since I started playing and I'm 20 hours in. Is there any way to juke up the difficulty on the xbox version?
beelzebozo said:i appreciate your vigilance, but you seem to be going beyond just staying on top of the game and its developers and not letting them get away with mediocrity. you bring the fervent passion of a witch hunt where it's not really required. but that's just the way it seems i guess
OriginX said:Amazing game so far, but it is way too damn easy. I don't think I've dropped below 1/2 health since I started playing and I'm 20 hours in. Is there any way to juke up the difficulty on the xbox version?
MC Safety said:To be honest, there's no witch hunt. I am just trying to relate the notion that it takes a lot of stones and, simultaneously, disregard for your audience to ship a game with so many bugs and an ending that's nonsensical.
We can debate arrogance to the dogs and back. But there's your definition of the word, right in paragraph above this one.
beelzebozo said:it's perhaps a bit of hypocrisy on my part as someone who's so critical of g.t.a. and other sandbox games where polish and focus are discarded in favor of massive scope, but i chalk up a lot of those problems with bugs to just how much there is in the game. have they been working to update and squash the major ones as much as they can? if so, i don't see how you can fault them too much for it; the economics of gaming means that if they wanted something of the same scope which they created, there's no way they could catch every bug with every one of the thousands of things that can happen in FALLOUT 3 and still get the game out within any reasonable time. that's not to say quality should take a back seat to economics, but there's a line, i think. patching the things post-release that they just honestly didn't catch in testing is acceptable to me because i sympathize with the challenge of trying to find a hundred needles in a thousand haystacks.
ElyrionX said:The answer to that is a resounding no. They've been working hard on getting the DLC up and running so they can take more of our money.
Debilitating bugs like the situation within the tunnels and the disppearing items from your Megaton house are still in there.Garza
Just look at the Bethesda technical support forums, nearly every page has one thread about disppearing items in the Megaton house and nothing is done about it. And we're talking about a bug that was prevalent all the way back in Oblivion. It's not new and yet nothing is being done about it. It happened to me before, which is why I'm bitching so much about it. In a game with so much loot and where you're forced to spend so much time scavenging for items, losing a whole goddamn stash of items does *not* feel good at all.
OriginX said:Amazing game so far, but it is way too damn easy. I don't think I've dropped below 1/2 health since I started playing and I'm 20 hours in. Is there any way to juke up the difficulty on the xbox version?
The first time I played I had jericho with me for most of the time as my pack mule/evil companionTobor said:You guys actually used the companions? I didn't even like having Dogmeat with me.
I'm a loner, Dottie, a rebel.
Tobor said:You guys actually used the companions? I didn't even like having Dogmeat with me.
I'm a loner, Dottie, a rebel.
Yeah, all this talk about HAWKS and everything, I'm not going to use him/her either. I got Dogmeat and he died 5 minutes later, I'm a pure stealth player, I played Oblivion like that to. I'm really looking forward to playing this next month on my old character she's level 18 now. I'm also glad I can play on very hard now, sense "if its so hard to get to level 30", theirs nothing holding me back exp wise!Tobor said:You guys actually used the companions? I didn't even like having Dogmeat with me.
I'm a loner, Dottie, a rebel.
Stoney Mason said:That was one of my favorite aspects of the game. Honestly I wanted to lead a small brigade with me like the lyons pride where we each had a role.
footlocker in the room with the chick you talked to do to the fights in the pitdexterslu said:So, for those who have played the Pitt where do I get my weapons back?
mattso said:footlocker in the room with the chick you talked to do to the fights in the pit
did you win the fights yet?dexterslu said:so, if I didn't pick it up then all my stuff is most likely gone? ugh, I just checked it and there is nothing left!
Mesijs said:Fawkes is ridiculously strong though. He can slaughter every single enemy without getting killed.
Takes away the difficulty a bit though...