Grimm Fandango said:Arg I came too late and it's facking paused.
Seems like he just selected one and there was no aggro or anything. Did he have a chance to group them?
Silent Death said:God why couldn't they have kept the FFXII battle system? This is a freaking light year leap backwards in gameplay.
Amir0x said:Let's PLEASE not start that in THIS thread.
I just started XII, and I have to say that I kinda like that it's a nice mix of the X and XII battle systems. :/Amir0x said:Let's PLEASE not start that in THIS thread.
Y2Kev said:There was a "warning!" aggro popping up above their heads. I think they started to follow him and he attacked the group.
R Squared said:I kinda like that it's a nice mix of the X and XII systems. :/
HK-47 said:Too bad the feed is choppy for me. Guess I'll have to see it in true form later with vids.
Kinda sad that party members dont show up on the field it seems.
Also dear lord that chat is insipid. May everyone in it burn.
Battle music is alright
Amir0x said:Seems more like FFX-2 + Advent Children stupidity. FFX-2 had a great battle system, and of course what makes me happy is the enemies on the screen. I hate random battles more than anything in RPGs, so it's nice that this won't have it.
I hate the fucking Advent Children action though. Seriously so dumb. Ah well.
I'm glad it didn't. Real-time systems can't match the depth of pausable/turn-based systems, and they're not nearly as good for showing off graphics.charsace said:Wish the battle system would have went fully realtime.
Amir0x said:Afrochoco character running along the top was kinda lol.
Advent Children-esque action = -_-
Music when it kicked up a notch = , though it's the same from that one trailer