SolidSnakex said:I don't think Square has said anything officially about that. But it seems like they want the world to feel more alive this time, so it'd make sense for them to always be visible.
More alive than, what, FF's before FFXII?
SolidSnakex said:I don't think Square has said anything officially about that. But it seems like they want the world to feel more alive this time, so it'd make sense for them to always be visible.
AFreak said:WTF have you guys been talking about in here?
MechaX said:Advent Children action? Besides the launcher (Which is pretty tame in comparison, more akin to Grandia III's Aerial Finishers), this is a far cry from the Advent Children "fly-around-wielding-oversized-swords-cutting-buildings" action.
inner-G said:square fingers build!
inner-G said:square fingers build!
Zilch said:Poor Ami, he's built up his "OMG AC-like action" argument for years and now that the game has -- by any rational person's account -- very standard FF-like action, he's gone all delusional. :lol
Feep said:Wow, FFVII much on that last scene?
Amir0x said:"Very standard FF-like action" has become, sadly for Final Fantasy, Advent Children esque.
Unfortunately for you, as we see from the juggling flying gravity defying bullshit during cutscenes and occasionally in battle, it makes your failure of a joke even more of an epic failure.
FtsH said:why complaining about level design at this point? and it's a RPG, not action-adventure anyway.
If the entire demo takes place on this futuristic road I won't feel bad for not importing it
Zilch said:You're ridiculous.