The Official iPhone/iPod Touch Gaming Thread

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maxmars said:
Humm I was pondering about getting it.. Any impression from gaffers?

It's essentially a racing car version of those bonus levels from Mirror's Edge - you know the ones, all suspended coloured blocks in mid-air. You use an accelerate button to move, tilt to steer, and then do crazy jumps with the right amount of inertia/momentum to clear jumps and do stunts on slightly Trackmania-esque tracks. It's well worth the money so far - only had time for seven races, but there looks to be a lot of content in it, especially if you factor in the online leaderboards and time-trials etc.
 
whatevermort said:
It's essentially a racing car version of those bonus levels from Mirror's Edge - you know the ones, all suspended coloured blocks in mid-air. You use an accelerate button to move, tilt to steer, and then do crazy jumps with the right amount of inertia/momentum to clear jumps and do stunts on slightly Trackmania-esque tracks. It's well worth the money so far - only had time for seven races, but there looks to be a lot of content in it, especially if you factor in the online leaderboards and time-trials etc.

Yeah, I agree completely. I've been playing it since it was released and I really enjoy it. Even though I usually hate the "tilt to steer", it works well here.

I think that the physics of the car is a bit too light though, and the sound effects sounds cheap.

But besides that, Jet Car Stunts is a great racer.
 
I just noticed an update to Lumines Lite claiming improved controls.

So is it fixed?

(sorry, I'm just heading out no time to try it myself).

Oh, and speaking of improved controls, I finally got around to playin some duke nukem properly. It's crap. Now I know I said i thought it was ok before the fix, but i mustve been wrong. controls are improved, but they still can have a tendncy to stick aswell as generally being unresponsive.

After playing doom classic it's even more clear why dn is nowhere near as good a game as doom. There's just less thought put into enemy design. Just the way you can very carefully time shots to keep an enemy at bay, balancing your weapons and so on is done much more masterfully in doom.
 
jessecuster said:
Blocked, which is like those traffic puzzles where you have to get the car out.

Drop 7 has elements of it but is more Tetris like.
Thanks, Blocked seems nice (even though it's my most hated type of puzzles in Professor Layton's games :lol ), downloading now.

Drop 7 doesn't seem so up in my alley, but I'll check the Lite version.
 
jts said:
If I like Auditorium
If I like :Shift

i.e., mini-level puzzle-based games.

What other games would I like?
Aquazzle (like Puzznic)
Spikey's Bounce Around (this is free and ace!)
OneStroke (Polarium, basically)

On the subject of Blocked, is that like Layton in that the blocks can move anywhere, or like that car game where they can only be moved in a straight line?
 
Neuromancer said:
What do you guys think is the best site for iPhone app/game reviews?

Honestly dude, you're looking at it ;) We spend real money on games/apps and usually GAFers are brutally honest.

Toucharcade is overly positive about everything.

I don't read them much anymore, but used to like Fingergaming and Slide to Play.

I write a number of iPhone reviews (usually 2-3 a month) on my blog that someone is reading. They always seem to do pretty well, suggesting that there is no "big" review site that people really rely on ;)
 
Just wanted to post and brag that I beat the final level of Hook Champ last night waiting for the bus. Yes, the golden skull is mine! Was disappointed that there wasn't any special ending after the brutality of that level, but felt damn satisfying to get through. Only got the #2 local score though :( Won't be trying it again, either.
 
Kung Fu Jedi said:
Anyone given Star Wars: Trench Run a go yet? Wonder if it's worth the $5. The preview video I saw didn't really inspire me with the controls.
Apparently it's shocking, so I won't be spending the money to risk it.
 
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Just have to wait for my ipod touch to finish charging to full and then i'm off for a early sexy night of game playing until there is no battery left :D
 
http://www.fargoal.com/ Sword of Fargoal Remake, a classic Badass Roguelike(by the original dudes no less after all these years!) now has a website and a rather bitching contest.

Also, upon my asking, they are wanting to try a PC/Mac/Linux port down the line with all new stuff situated once they reckon the particulars. Rejoice! :D
 
Im gonna pass on Ravensword. I'm pretty much done with games that try to bring a console-esque experience to the platform; I much prefer the quick jump-in-jump-out puzzle games
 
bryehn said:
Honestly dude, you're looking at it ;) We spend real money on games/apps and usually GAFers are brutally honest.

Toucharcade is overly positive about everything.

I don't read them much anymore, but used to like Fingergaming and Slide to Play.

I write a number of iPhone reviews (usually 2-3 a month) on my blog that someone is reading. They always seem to do pretty well, suggesting that there is no "big" review site that people really rely on ;)

What this man said.

That gives me an idea though. Would anyone be interested if I went through this entire thread and linked to individual posts that give game impressions?
 
Foob said:
Im gonna pass on Ravensword. I'm pretty much done with games that try to bring a console-esque experience to the platform; I much prefer the quick jump-in-jump-out puzzle games

I've been thinking a lot about this recently. Played a few games on the iPhone that try to emulate the console experience, and every time, I either get stifled by the controls, or by the amount of time required to make any headway. For instance, I've played Zenonia twice. Once when I first downloaded it, then I started a new game two months later the next time I picked it up, and I'm going to have to start it again if I ever bother playing it again.

On the other hand, with a game like Doodle Jump, I can just jump in, get an entire game session in, feel like I've accomplished something, and I'm no worse for wear.

Now, does that mean that every game needs to be like Doodle Jump? Absolutely not. I certainly hope not, at any rate - not because I don't like Doodle Jump, but because I think there really is room for more involved experience on the iPhone that don't feel "bogged down" by consol-y-ness. But the key in there is to make sure that players:

1.) Can have a satisfying experience in a very short time
2.) That the game will account for "degradation of mastery" when someone doesn't pick it up for a month at a stretch
3.) That the game is very good at keeping the player's goals accessible and easy to understand

With a game like Taxiball, I think the only thing that we failed to do well (of the items in that list) was 2. With Word Ace & Card Ace, 1 is challenging because it's an online game, but otherwise, I think we did a lot better. While we're still working on updates for WA/CA (launching two games on three platforms that are owned by three different companies that are all constantly updating their platforms has made developing the updates a little harder than we'd originally anticipated), the next game we're working on tries to bridge that gap - to make something that's satisfying in very short bursts, is a social experience, but still has that more satisfying longer-term arc & depth.

What I want, ideally - and I have little idea how to actually do this - is to get the character depth of Uncharted 2 into a game that you can interact with for only a few minutes at a stretch. I think it's maybe impossible, but it's something that's rolling around in the back of my brain. Yeah, it's not on an iPhone game note, but if you haven't played Uncharted 2, it's one of the finest games ever made.

seppo
 
Foob said:
Im gonna pass on Ravensword. I'm pretty much done with games that try to bring a console-esque experience to the platform; I much prefer the quick jump-in-jump-out puzzle games
Amen. Worst money I ever spent was SimCity on the iPhone. I love the game, but I never ever play it. Games like Drop 7, Bejeweled, and Defender Chronicles get all my attention.
 
RPS37 said:
It's Official. iPhone Game of the Week = Jet Car Stunts.
This game is awesome.

I feel like I am playing those bonus levels in Mirror's Edge, except in a car! :lol

And that is a good thing, a very good thing.
 
RPS37 said:
It's Official. iPhone Game of the Week = Jet Car Stunts.
This game is awesome.
Indeed. It's amazing. The graphics, so clean; the gameplay, so smooth; the fun, so satisfying. Put your money here.
 
Flunkie said:
Indeed. It's amazing. The graphics, so clean; the gameplay, so smooth; the fun, so satisfying. Put your money here.


I wanna get it, but I'm prob one of the few guys out there who really hates using accelerometer for steering vehicles... I like keeping my screen straight.
 
toythatkills said:
Aquazzle (like Puzznic)
Spikey's Bounce Around (this is free and ace!)
OneStroke (Polarium, basically)

On the subject of Blocked, is that like Layton in that the blocks can move anywhere, or like that car game where they can only be moved in a straight line?
Thanks for the suggestions. Yeah, the blocks can only be moved in a straight line, but any variation of this game totally kicks my ass :lol


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Konami are cunts, btw. Their games, unlike other developers' games, have different IDs on US side and euro side, and so, we europeans don't get to benefit from that sale. Fuck them.
 
Drop 7 doesn't seem so up in my alley, but I'll check the Lite version.

drop7 is one of the GOTY contenders as far as i'm concerned.

Hardcore mode is fanastic for those super quick spells of puzzle action.
 
whatevermort said:
It's essentially a racing car version of those bonus levels from Mirror's Edge - you know the ones, all suspended coloured blocks in mid-air. You use an accelerate button to move, tilt to steer, and then do crazy jumps with the right amount of inertia/momentum to clear jumps and do stunts on slightly Trackmania-esque tracks. It's well worth the money so far - only had time for seven races, but there looks to be a lot of content in it, especially if you factor in the online leaderboards and time-trials etc.

Thanks! Great summary, will get stat! :)
 
The_Reckoning said:
Any other games similar to Nick Chase? Had a blast with it. Or any news on a sequel?

Well there's a game I've been working on together with other gaffers, coming out as soon as Apple approves it, it's not exactly the same but you may be interested. It generates a random case each time and is microgames based.

It's called Jacques & Stella's Mystery Files Club and we've just opened a web page or two with videos:

http://www.maxmars.it/MaxMars/MFC-EN.html
 
maxmars said:
Well there's a game I've been working on together with other gaffers, coming out as soon as Apple approves it, it's not exactly the same but you may be interested. It generates a random case each time and is microgames based.

It's called Jacques & Stella's Mystery Files Club and we've just opened a web page or two with videos:

http://www.maxmars.it/MaxMars/MFC-EN.html
GAFfers and a mystery game. Count me in! Looks interesting.
 
Foob said:
Im gonna pass on Ravensword. I'm pretty much done with games that try to bring a console-esque experience to the platform; I much prefer the quick jump-in-jump-out puzzle games

Same here. I kinda figured this out about two weeks into my iphone gaming experience -- games that simulate a joystick and buttons generally don't play well. Either the control is too imprecise, your thumbs are covering too much of the screen, etc. I've purchased over 600 games for the phone and I'd bet I don't have 5 with those types of controls. Alright, maybe 10.

edit: Although I did buy Ravensword. We'll see if I regret it or not in a few minutes...
 
I'm an ipod touch noob, what games are must buy? I'm already gettin the jet cars one, also is there a thread on the OT for ipod apps?

I fall in love more in more with this thing and to think I used to hate them:lol
 
I think I might get Ravensword tomorrow after my Stat test is over (don't want to get too distracted, not opening Assassins Creed 2 til tomorrow either).

I agree about the console experience for the most part, but I really enjoyed Dexter on the iPhone, but some games don't translate well. I have RE4 on iPhone and I don't like it at all.
 
So far, Ravensword is pretty fun. Controls are a bit clunky, especially when you're trying to turn around to target an enemy behind you.

However, I find myself playing it a lot. It reminds me of Gothic 1 in certain ways, although much more simplistic. It's hard as hell to start out too.
 
Red.Devil said:
Hmm, AppShopper says it was removed. Too bad, i wanted to give it another try with the update.

It's probably still going to come out, but maybe the lite was approved too early (i.e. before the proper app, which failed approval for whatever reason), and it makes no sense to just update one, so they pulled it back until both are ready.
 
mrkgoo said:
It's probably still going to come out, but maybe the lite was approved too early (i.e. before the proper app, which failed approval for whatever reason), and it makes no sense to just update one, so they pulled it back until both are ready.

Hopefully they fix the controls, because they were pure putrid shit.
 
dgenx said:
I'm an ipod touch noob, what games are must buy? I'm already gettin the jet cars one, also is there a thread on the OT for ipod apps?

I fall in love more in more with this thing and to think I used to hate them:lol
Glyder is awesome (if you like flying games)
 
We're still looking to fill a couple more spots for our beta. Send an email or a PM and we'll let you know if you qualify.

180 is a new fast-action puzzle game looking to take up permanent residency in your brain. If you are a fan of classic nail-biter games like Tetris, Puzzle League/Tetris Attack and Puzzle Bobble, but tired of the very dated mechanic and awkward iPhone control schemes, you will be in heaven with this title!

The game is releasing very soon - help us out and give us some feedback, thanks again!
 
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