Rekwest
Member
Tranced Shadow said:UK doesn't have Oregon Trail either.
Does opening a US iTunes account still need US billing?
Canada Itunes is more easy.
Tranced Shadow said:UK doesn't have Oregon Trail either.
Does opening a US iTunes account still need US billing?
Rekwest said:Canada Itunes is more easy.
Jtwo said:MGSTouch is laughably bad.
CurseoftheGods said:A couple of questions for those who have time.
1. Is it a good time to buy an iPhone? I want to pick one up before I go away for the summer.
2. Does the App Store require a credit card? Or can it be charged to my network provider's monthly bill?
3. Are there any must have accessories for the thing?
Thanks in advance.![]()
I don't own a phone but a touch, the app's coming out get better every week but I would hold out for what seems to be a new iPhone model coming out once the OS 3.0 is released. To note the 2G touch which is out right now (chrome backplate) has a faster processor then any of the iPhone models, no idea what the new phone model will give. 2G touch has internal speaker and volume control on the side unlike it's early model so the only key difference really is that the touch can't phone your friend.CurseoftheGods said:A couple of questions for those who have time.
1. Is it a good time to buy an iPhone? I want to pick one up before I go away for the summer.
2. Does the App Store require a credit card? Or can it be charged to my network provider's monthly bill?
3. Are there any must have accessories for the thing?
Thanks in advance.![]()
Fair Witness said:I don't know that it's that bad, but it's not worth $8. I bought it knowing this was the case because I hope that if a game like this sells then "real" games from Japanese game developers may hit the iPhone, which I do want. I wonder if by buying games like this we're just encouraging simplistic games though. Hmm.
They said that they are releasing the other two acts as a free update.reggieandTFE said:The game ends after three acts. I'm assuming those asshats at Konami are waiting for 3.0 to come out so they can charge for DLC.
The art you can buy in drebins shop is pathetic. Why would they call it 3d if they're not actual models?
Castor Krieg said:Nah, I think the update will be out within a month. Maybe Konami listens to how people receive it now and adds extra features, some sort of Leaderboards, Achievements, and new modes/weapons would be appreciated.
Flunkie said:"Audiosurf," was the first thing I thought of when I read that they're opening up the iPod music library in 3.0. I'm ecstatic.
Can you write a bit more about this game? Went and checked the reviews and it really looks like a unique experience. How is the difficulty everyone is complaining about? Are the touch controls responsive, and is there any moving lag?Tiktaalik said:Eliss - FANTASTIC MUST BUY
reggieandTFE said:The game ends after three acts. I'm assuming those asshats at Konami are waiting for 3.0 to come out so they can charge for DLC.
The art you can buy in drebins shop is pathetic. Why would they call it 3d if they're not actual models?
Jtwo said:It's all prerendered too, and the snake image has like a white cutout outline around it. :lol :lol
Tiktaalik said:Horror Vacui: I haven't heard ANYONE talk about this game. It's a strategy card game (think triple triad) that is maybe a bit flawed but very interesting. It's made by web designer psudo celebrity Shawn Inman. The webpage is light on details but there's a vs computer mode.
thetrin said:Just downloaded Horror Vacui.
It's a cool game. It feels like a mix of Othello and...something else. It was also originally a Wii homebrew game. Pretty cool stuff.
For $1.99, I recommend it.
thetrin said:Play Horror Vacui, you sons of bitches! It's awesome!
http://www.shauninman.com/horrorvacui/pixel-iphone.png
Stoney Mason said:I kept meaning to post about this app but I was too lazy to do it. There was another app that allowed you access to the NY times crosswords but it involved another step to the process so now that this available that's a much easier thing to do.
$10 is steep but the NY times crosswords is considered the gold standard one for American Newspapers so if you're into them it seems like a worthwhile purchase.
TheGreatDave said:MGS isn't great, but at least some thought has gone in to the controls. Most apps lose me with poor controls, but I'll play all of MGS because it's so easy to play.
AZ Greg said:Just wanted to say thanks to the people who recommended geoDefense. What an awesome TD game, especially at a buck. Just spent the last hour or so running through the "easy" levels and found them relatively challenging, though I'm new to the genre. Can't wait to dig into the next two difficulties.
Castor Krieg said:Can you write a bit more about this game? Went and checked the reviews and it really looks like a unique experience. How is the difficulty everyone is complaining about? Are the touch controls responsive, and is there any moving lag?
Tiktaalik said:Eliss is unique in that it's the only game I've really played that I feel really uses the iPhone dual touch for its main gameplay in a way different from what could be accomplished on the DS. Circles appear of various sizes and other delete circles also appear of certain sizes. If you match a circle with a delete circle they'll cancel each other out and you have to get a certain amount of cancels to beat a level. The catch is that the circle and the delete circle have to match in size, and so to accomplish this you have to join or split circles (using dual touch) to make them bigger or larger. The other catch is that if different coloured circles touch you lose health, FAST.
It's a tricky game, but one with super high production values and it's very innovative.
http://www.toucheliss.com/
Castor Krieg said:P.S. Bought Dizzy Bee and Eliss![]()
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I enjoyed the DS version too, which is why I was willing to blow ten bucks on the iPhone version. And the execution is just about perfect, IMO. One nice touch: When you run into a classic clue-based-on-another-answer, like "4 down uses these" or some such, the game highlights that answer on so you can see it easily. Yes sir, I like it.womp said:The DS version is IMO the best crosswords title on that platform if that means anything and I'd say this bodes well either way to being a solid game as long as the execution is done right.
Everyone was pleasantly surprised when Metal Gear Solid Touch [App Store] went online two days earlier than the supposed launch date.
We quickly downloaded it, and were pretty happy with our initial impressions. However, this morning the honeymoon is over and Ive really been struggling to come up with the best way to review this game. So to start, lets just ignore the price tag and look at Metal Gear Solid Touch the game.
While writing about my first impressions of the game, I discussed the controls in depth, and Im happy to say they held up well throughout the entire campaign. Sliding your finger around to target, tapping to shoot, using the standard pinching gestures to switch between weapons and taking your finger off the screen to go back in to cover works great. Unlike a lot of iPhone games, you never feel like youre being limited by the controls, even during frantic battles that require lots of switching between weapons.
Speaking of weapons, switching between the M4 assault rifle and SVG sniper rifle depending on the distance between you and your enemy is a really neat mechanic, and one of my favorite things about the game. While looking through your scope, youre out of cover and have a limited viewpoint, so you need to time when to pick off far away enemies carefully to not get killed. Every enemy on screen comes complete with a targeting circle which shows their health in white segments, as well as an animated circle which slowly draws and turns red as theyre about to shoot. Youll obviously want to be behind cover when you have bullets headed your way, which isnt always as easy as it sounds.
In addition to your two standard weapons, you also can pick up a cloaking device that makes you invincible for a short period of time or a rocket launcher by shooting small green frogs that appear. Meanwhile, yellow ducks also randomly show up which you can shoot to regain health. Another method of healing yourself, which I feel does nothing but contribute to trivializing a game that is already pretty easy, is just staying behind cover. Health slowly regains over time, and as long as youre not attempting any speed runs, you can cheese your way through any level by just hiding long enough to heal completely. Supposedly, the barrier providing your cover will eventually break with enough damage, but after playing through the whole game I never saw this happen.
Aside from the standard soldiers to shoot, friendly units to avoid, and power ups to collect, Metal Gear Solid Touch features two mini boss units which are pretty cool. The Gekko Metal Gear weapon from Metal Gear Solid 4: Guns of the Patriots makes several appearances, and there are a couple of levels where missile shooting helicopters attempt to rain on your parade. Any difficulty involved in taking down these two enemy types are completely negated by the hilariously obvious tips which youre given before each mission telling you exactly what to do.
The loading screen of each level is accompanied by a short narrative in an attempt to create some kind of plot for the game. Part of what has made the Metal Gear series what it is today is character development, plot twists, and generally speaking, really good story telling. The plot of Metal Gear Solid Touch reads like mediocre fan fiction, and Im really at a loss as to why they didnt try to drive the story with Metal Gear Acid-like character conversations, interactive cut scenes, voice overs, or something other than just a blob of text.
Metal Gear Solid Touch is also unfaithful to the series in another blatant way. Ive never played a Metal Gear game where Snake shoots so much. Firefight after firefight has never been what Metal Gear games are about, and whats more, Kojimas first foray into iPhone development lacks stealth portions, as well. What you see in the screenshots is what you get. While I appreciate the action packed into this game and had a good time playing it, Im left scratching my head as to why such a pivotal part of series is completely disregarded.
I think its about time we come back to reality and address what you get for your $7.99. Metal Gear Solid Touch comes loaded with 12 levels (two of which are simple boss fights), with an additional 8 promised through a future update. On a whim, I took a screenshot of every mission completion screen and added up the time each level took to complete. I played through the entire game from start to finish in only 21 minutes and 45 seconds.
I dont really consider myself to be any more skilled than the average gamer, and other forum members have also reported beating the game in under a half hour. I find this unacceptable for a $7.99 title. Metal Gear Solid Touch carries a premium price in the App Store market, but the only premium feature it seems to include is the Metal Gear brand name. Beating the game once does unlock a special survival mode where your time, life, and other stats are carried over from level to level. While this will help replay value, it doesnt justify the price point when youre paying roughly 30 to 40 cents per game play minute for a bit of Metal Gear fan service.
TheGreatDave said:The "gameplay per cent" argument is always retarded. I've already played MGS more than Rolando.
TheGreatDave said:I do hate Rolando, but the point is that it doesn't matter how long a game is neccessarily, if it's fun to play. I've already replayed a few of the MGS levels, and I've still got the last level to beat. Given how cheep it still is in relation to, say, a sandwich, I'm not that beaten up by it's pricing. Ultimately you should review a game on it's merits, not "I beat it in 30 minutes, it's not worth a premium price".
Flib said:I'm stuck on Sector 6 in Eliss, and I don't think I'll ever beat it.
Wonderful, wonderful game, but hard as shit.
No, TheGreatDave disliked Rolando because he has good taste in games.LCfiner said:IIRC, thegreatdave hated rolando because he couldn't beat the challenge times for each level on the first run through.
cjelly said:No, TheGreatDave disliked Rolando because he has good taste in games.
Rolando is crap, period. Don't let graphics fool you in to thinking a game is good.
I read it and bought Horror Vacui! It's pretty good.thetrin said:_I_ talked about it several pages back, but no one even read my post.![]()
TheGreatDave said:Rolando Attack Force, assemble.
TheGreatDave said:Rolando Attack Force, assemble.
sourceHe is just such a natural game creator. He could be the first Miyamoto of the iPhone
mrkgoo said:GeoDefense has a really good balance of features with simplicity, and great presentation. My favourite TD for iPhone (although I've only dabbled in 7cities, and played through the Creeps, both of which are also fine).
They actually decreased the difficulty of easy due to popular demand on Geo defense. It can get pretty hard.