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The Official iPhone/iPod Touch Gaming Thread

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Galaxy on Fire got a much needed update.

· Graphics wobbling bug fixed
· Difficulty level adjustable
· Some meshes and texture enhancements
· Accelerometer controls improved
· Touch controls improved
· In-game loading times reduced
· Lead (aiming ahead) support
· Save/load games screen enhanced
· Some gameplay improvements
· Some cut-scenes have been reworked
· Some minor bugs fixed
· Some minor improvements
 
Uniwar came out. Basically a Lux meets Advance Wars style turn based strategy game.

I bought it but I won't be able to give impressions until tomorrow.

Features

picture_24806.png


Itunes Link 99 cents

Video


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anyone else have issues with Tap Tap Coldplay "lagging" and not registering a tap? It usually happens whenever you hit a new multiplier, and the background changes. It's like it's slow to load the new background, so it hitches and messes up your combo. Kind of annoying...
 
Mar_ said:
After all this time, I finally found an iPhone game I actually like. Krypton Egg.

A stupid name, and initially not very appealing being 'another breakout clone'. But the game is fun as hell to play, with powerups dropping at a ridiculous stream. If you watch that video above, after about a minute you'll see what I'm talking about.

Fucking hundreds of balls flying about the place.

And the soundtrack is incredible.

heh, I like the bit in the video you linked where they turn on tilt control for the first time. the guy misses the ball return on the first bounce.

typical tilt control :lol
 
Played through the Uniwar tutorial during lunch. It's really good, definitely what I wanted out of a mobile turn-based strategy game.

Registered as "Remy" for the online play, add me as a friend if you want to get a game or two in.
 
Stoney Mason said:
Uniwar came out. Basically a Lux meets Advance Wars style turn based strategy game.

6 missions in on this, it is easily worth 99 cents and seems a competent turn based strategy game with some cool mechanics and a lot of content. Remains to be seen if the AI is any good, but the first 6 missions were cakewalks - they're all tutorial missions so hopefully things get tougher as you go along. It has multiplayer so even if the AI is weak it'll still be worth it for the mp action.
 
Agreed, Uniwar definitely appears to be worth the price of admission at $0.99 (even though I had to drive by starbucks at lunch to get it on wi-fi... 10.1MB indeed). I've played a few missions so far and it seems solid. I'm looking forward to getting some MP games going (I'm Slacker in the game too if anyone wants to throw).
 
R Squared said:
Comiczeal is probably superior, they create their on proprietary space-saving/battery-saving file format before you transfer to your iPhone/Touch.

But in all honesty, you really owe it to yourself to head to your local library and see what their comic/graphic novel selection is like. There's really no match to holding the physical thing in your hands and being able to pour over the artwork.

(I know right! Absolute is a joy to behold). Thanks, I was interested in it for for reading the weekly One Piece scanlations and then maybe some pdf books for comiczeal but the iphone screen is just too small for comics reading. Too much zooming in and out no matter how it is 'optimized' for the device. The .zave format holds promise though...

Soccer Manager for the iPhone is out. I had my eye out for MYFC (or whenever SI would get with the iPhone) but this beat it to market. Anybody taken a look?
 
Stoney Mason said:
Someone already pimped this once but it deserves a re-pimping. The best game I've played on the iphone since Zen Bound and Drop7.

Azkend.


Itunes Link

Video

it's amazing how i'll immediately buy almost anything on a single recommendation. if i'm on the fence, the words "limited offer" seal the deal. it's near-pavlovian.
 
rocksolidaudio said:
it's amazing how i'll immediately buy almost anything on a single recommendation. if i'm on the fence, the words "limited offer" seal the deal. it's near-pavlovian.

lol. Well the nice thing with iphone games is that even if you don't like it at most you are generally out 5 or 6 bucks which is generally a lunch. :D
 
Stoney Mason said:
lol. Well the nice thing with iphone games is that even if you don't like it at most you are generally out 5 or 6 bucks which is generally a lunch. :D

Hah, where do you eat?! Six bucks is more like a coffee for me. :(
 
Flunkie said:
Azkend bought, but I don't know wtf it is.

A match three game in spirit but more like wurdle where you drag it to get even longer chains. Relaxing title that sort of reminds of Zen Bound tone wise oddly enough.
 
Stoney Mason said:
A match three game in spirit but more like wurdle where you drag it to get even longer chains. Relaxing title that sort of reminds of Zen Bound tone wise oddly enough.
Better be worth it, pal!

I trust your opinion! (late edit yo)
 
Okay, I went in with the mindset of it being just another match 3 game that I've played the thousand variants of before, but I was pleasantly surprised. It's really relaxing and the production values are top-notch.

Your opinion +1 yay! (late edits ftw again)
 
They had already mentioned this awhile back in the toucharcade forums but Flight Control is going to be getting a few updates.


Firemint has today announced details of coming updates to its charming little airspace management game, Flight Control [App Store, $0.99].

The first update, which should appear in the App Store by April 24, will bring:

Online highscores – by far the most requested feature, Flight Control will receive online leaderboards with a simple but clever design, to cater for many of the different ways people are playing. Firemint will use its cloudcell.com technology to go beyond a simple list of names and high scores and offer location based leaderboards and a skill based ranking system. Cloudcell.com has already been used in I-Play’s Fast & Furious game and will also be used in Firemint’s upcoming title Firemint Real Racing.
Save game – if the app exits mid-game (for example, closing with the Home button or receiving a phone call) the player will be able to pick up exactly where they left off.
Firemint will follow with additional updates that add new airports and aircraft to the mix.

We took a look at Flight Control shortly after it's release and found it to be an incredibly fun game offering easy, pick-up gameplay that's hard to put down. It remains one of our all time favorite iPhone games.

Flight Control is currently the #1 paid app in the iTunes App Store and Firemint CEO Robert Murray indicates the company has no intention of letting the game fade.

As long as people keep buying the game and loving it, we will keep supporting it. We’re putting in place a framework that will allow us to add new content more quickly in the future.

Flight Control is one not to be missed.
 
Stoney Mason said:
Save game – if the app exits mid-game (for example, closing with the Home button or receiving a phone call) the player will be able to pick up exactly where they left off.

ALL GAMES NEED THIS!
 
Sorry if this has been asked before, but is there a site that tracks the rankings of the paid games over time?

For instance, how long has a game like Flight Control been #1 and when did it hit #1, etc?

Thanks!
 
Stoney mason, I don't know if you do or not but you should seriously think about running a blog or a website based on iPhone game reviews. I would totally invest time into coding the website and helping you out.
 
KevinRo said:
Stoney mason, I don't know if you do or not but you should seriously think about running a blog or a website based on iPhone game reviews. I would totally invest time into coding the website and helping you out.

I've definitely thought about it (at least a blog since I couldn't code a real website) since obviously I find the platform interesting to follow.

I haven't for a couple of reasons.

1.) There are already some really good ones like Toucharcade, Slide to play, etc.
2.) It would mean my posting for this thread would probably decrease a good deal. Which is fine. It's not like that's a big deal or anything but I do like the little community here.
3.) I've had blogs before and what often starts off as a fun hobby can become a grind when you feel the pressure to keep it constantly updated.

That being said, I have considered it.
 
KevinRo said:
Stoney mason, I don't know if you do or not but you should seriously think about running a blog or a website based on iPhone game reviews. I would totally invest time into coding the website and helping you out.

I have an amazing url for iPhone reviews. Appinions.net and Appinionated.com. Let me know if you're interested.
 
rocksolidaudio said:
So, my high score in Drop7 (ONE OF THE BEST GAMES I'VE EVER PLAYED ON ANY SYSTEM) is 216,384. I'd love to hear some others.
354,348 in Hardcore mode (the only mode I play right now).
 
Phil Hassey (developer of Galcon) has released Cosmic Nitro ($0,99):
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311717388&mt=8

Looks like Missile Command, but with some great effects and really, really fast gameplay:
http://www.youtube.com/watch?v=wUlEP99CXQQ

Also, I don't think I've seen it mentioned in this thread, Michael Welch (Scorched Tanks) released his game Pocket Tanks Deluxe yesterday (there's a lite version as well) and it's $4,99:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311466554&mt=8

Video:
http://www.youtube.com/watch?v=fZ5Am1HjJnY

I've just bought Cosmic Nitro, haven't played it yet. And I'm really tempted to get Pocket Tanks.
 
Stoney I hate you, Azkend is awesome but it doesn't feel anything like Zen Bound (it has a timer FFS!). The OST might be slightly reminiscent of ZB's (although less so than Soul Bubble's for instance) but the game is much faster paced (even w/o considering the Survival mode).

It's cool though, I like it, well worth the asking price.

Do you know how to go back to a "solved" day though? I couldn't get the star on all of them :(
 
Masklinn said:
Do you know how to go back to a "solved" day though? I couldn't get the star on all of them :(

Once you've completed the Adventure Mode (it took me 1h 30m), you get arrows on the select level screen which you can press and travel to the day you want to play again.

(I'm not sure, but I can't remember seeing them before I completed the game)
 
KevinRo said:
Stoney mason, I don't know if you do or not but you should seriously think about running a blog or a website based on iPhone game reviews. I would totally invest time into coding the website and helping you out.

Same from the graphic design side + I have some web design experience.
 
truth-lasers said:
Once you've completed the Adventure Mode (it took me 1h 30m), you get arrows on the select level screen which you can press and travel to the day you want to play again.

(I'm not sure, but I can't remember seeing them before I completed the game)
Thanks a lot, I don't see any arrow so you're probably right :D

edit: holy molly, the talisman of thunder rocks, first talisman I'm glad to use
 
Remy said:
I know I just posted about it, but the words "full graphical update" don't do it justice.

This is Baseball Superstars 1.3:

bs-before.JPG


This is Baseball Superstars 2.0:

bs-after.JPG

Got another code from a friend. :lol

If anyone wants the code for Baseball Superstars; PM me! :)
 
Epix said:
In Baseball Superstars 2.0 how can you use the Special (star) button while batting? Mine is always grayed out.

In the "My League" mode, you have to train your batter to use it. Takes about 6 training sessions (which cost stamina and G points) for the level 1, and then 8 more for the Level 2.

Not sure about the other modes, though.
 
Remy said:
In the "My League" mode, you have to train your batter to use it. Takes about 6 training sessions (which cost stamina and G points) for the level 1, and then 8 more for the Level 2.

Not sure about the other modes, though.

...and usually by the time you have trained your batter for power, and buy one of the better bats, it's pretty much a waste to even get the star power.
 
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