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The Official iPhone/iPod Touch Gaming Thread

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infiniteloop said:
One thing that I would like to see is using the iPad as the board and using individual iPod Touches/iPhones as players individual cards or decks. For example, in Monopoly the iPad is laid down on the table and acts as the board. The individual players have an iPod/iPhone to look at their money/properties and roll the dice by shaking.

I realize it'd be pretty niche as you'd need a lot of expensive equipment to pull it off, but you could always do 'pass n play' with one iPod/iPhone amongst all the players.

I like your thinking sir :)

Now spec out Risk as well if you would :D
 
infiniteloop said:
One thing that I would like to see is using the iPad as the board and using individual iPod Touches/iPhones as players individual cards or decks. For example, in Monopoly the iPad is laid down on the table and acts as the board. The individual players have an iPod/iPhone to look at their money/properties and roll the dice by shaking.

I realize it'd be pretty niche as you'd need a lot of expensive equipment to pull it off, but you could always do 'pass n play' with one iPod/iPhone amongst all the players.

Genius! Somebody has to do this.
 
infiniteloop said:
One thing that I would like to see is using the iPad as the board and using individual iPod Touches/iPhones as players individual cards or decks. For example, in Monopoly the iPad is laid down on the table and acts as the board. The individual players have an iPod/iPhone to look at their money/properties and roll the dice by shaking.

I realize it'd be pretty niche as you'd need a lot of expensive equipment to pull it off, but you could always do 'pass n play' with one iPod/iPhone amongst all the players.

Neat idea. It doesn't have to be niche, though, as really, it just needs one iPod touch - you can pass that around as it changes players. Non-turn players can have their details shown on the 'board'.

For trading, you can pick a player and the respective properties appear on the pad for shuffling around.

But basically the idea of connectivity is interesting.

I always wanted to be able to play cards/poker on the GBA-GC connectivity. That would've ruled. I guess the DS achieve s a very similar thing now.
 
Sonic at the Olympic Winter Games - $4.99 (not in UK yet but it should be £2.99 or something).

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Just wanted to say thanks for the PathPix recommendation!

Everyone I've passed the recommendation onto has ended up buying it as well.
 
I haven't been watching app store updates/releases for the past couple of months. I just got birdstrike, tumbledrop, and sword&poker. Is there anything else that came out in the past couple months I should look at?
 
Dock,

I'm running out of levels on Tumbledrop. I have one left on Medium and three on Hard that I haven't got the heart medal for.

One thing that's pissing me off, though, is a small bug that causes pieces to "blow up" after I restart the level. This is the worst on level 52.

fake edit: I was trying the level again as I was writing this, and now all the pieces disappeared with my first move.

Also, one other thing that both bugs me and elates me is the randomness of the physics. It seems that between restarts the position of the pieces changes ever so slightly, resulting in different balances, which makes replicating a certain result hard.
 
I really like Hook Champ but I feel there's some really bad level design at certain points. Swinging is awesome but I shouldn't have to run awkwardly along the ground for more than five seconds at a time.
 
I want to buy one chess game. From what I read fritz and shredder are considered the best. Which should I choose? I play casually so difficulty doesn't matter to me.
 
Does anyone know what it means when your touch keeps asking for your password? I don't have any updates to install or anything and I'll be doing random stuff and it'll prompt me for my password. It's doing it in games which is really starting to annoy me.
 
Neverender said:
I really like Hook Champ but I feel there's some really bad level design at certain points. Swinging is awesome but I shouldn't have to run awkwardly along the ground for more than five seconds at a time.

I don't mind the running especially when there is a sense of danger, such as running on the blocks that disintegrate.

I'm not a fan of the tiny hook spots though, those really kill my flow.

Overall though, Hook Champ is pretty awesome.
 
It's one of those incredibly simple games, but I downloaded Alphabetic when it was free and just got around to playing it. It's quite a lot of fun. Don't know if it's worth $2, but I'd say it's worth a buck.

Honestly, I'd hate to be an iPhone developer. There are too many free games, IMO. I haven't paid for a game since Civ Rev... and I've got so many I haven't touched (or have hardly touched) that I'm totally happy to wait for big price drops on some of the games I'm interested in (to name a few: Sword of Fargoal, which to be honest I probably wouldn't pay more than a buck for despite my fond memories of the C64 version, Simpsons Arcade, Space Invaders, etc.)

Maybe some of those will never drop and in the long term I'll be willing to spend the money, but I'm happy to wait for now.
 
I'd like to recommend a game called "Seraphim’s Scepter". It's an Arkanoid like game that is actually really well done. Tons of levels, powerups, high score list, wallpapers for your app...


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Sadly I read developers actually have barely any sales and is considering dropping out of the App Store. Maybe some good word of mouth can help out.
 
SickBoy said:
It's one of those incredibly simple games, but I downloaded Alphabetic when it was free and just got around to playing it. It's quite a lot of fun. Don't know if it's worth $2, but I'd say it's worth a buck.

Honestly, I'd hate to be an iPhone developer. There are too many free games, IMO. I haven't paid for a game since Civ Rev... and I've got so many I haven't touched (or have hardly touched) that I'm totally happy to wait for big price drops on some of the games I'm interested in (to name a few: Sword of Fargoal, which to be honest I probably wouldn't pay more than a buck for despite my fond memories of the C64 version, Simpsons Arcade, Space Invaders, etc.)

Maybe some of those will never drop and in the long term I'll be willing to spend the money, but I'm happy to wait for now.

Alphabetic was fun, I liked it. Very few games give me that compulsion to go "I can do better than that" and just keep playing it, and alphabetic is one. Most games, I'm content with just playing. I'd put it back on, but I know it'd just frustrate/addict me all over again.

I hear you on the app store stuff. I have no problem paying for games, and I do (I paid $10 for Monkey Island when it first came out and I still haven't played it yet). It's not that. It's just that there is SO much content (and a lot worth trying out), that there's no reason to immediately jump on a game. I just add it to a want list, and play the games I do have. Eventually, some app goes on sale in my want list, I go buy it and install it.

Yes, I'm part of the problem, but there's always something to do on my iPhone. I have a huge backlog as it is and content keeps going on sale.

It ink the iPad will do more than fine under this model. In fact, the iPad will get a barrage as frustrated iPhone developers want to be the first to get their apps noticed all over again. It's a chance to sell you the same content. It's going to be interesting to see how many developers opt for a universal version that has optimized versions for both sizes, and how many opt for separate versions for more money.

I guess it will depend on how well they've sold in the past. FOr example, a game that did poorly, maybe it's worth it go universal (give a nod to your fans and previous purchase), and use it as a selling point to all new buyers that one purchase runs on all your iDevices.

It's going to be interesting how the market reacts to the two models of development and sale. You never know, there could be a huge backlash against cashing in on separate version, or maybe people will lap it up all over again.

What the iPad has done is recreate the appstore all over again.
 
Ok, just got an ipod touch from my wife..tried to browse the thread but its just way too big- top recommendations everyone? Interests are pretty broad, but really enjoy strategy games. Also interested in how the major franchise ports are- how is GTA Chinatown Wars?

Thanks
 
schuelma said:
Ok, just got an ipod touch from my wife..tried to browse the thread but its just way too big- top recommendations everyone? Interests are pretty broad, but really enjoy strategy games. Also interested in how the major franchise ports are- how is GTA Chinatown Wars?

Thanks
Gta is good, make sure you get Angry Birds, Minisquadron. I also really like iblast moki.
 
I recommend Tumbledrop and BirdStrike right now. If you're into oldschool C&C-like RTS stuff, check out Warfare Inc.

GTA: CTW .. Well, it's got some problems with the controls, but since the cars auto-adjust to the road by default, it's bearable.
Apart from controls and improved graphics, it's a 1:1 port. Eats a lot of battery juice though.
I think it's too expensive for the dent in quality it gets because of the controls, but what are you gonna do.
 
wmat said:
I recommend Tumbledrop and BirdStrike right now. If you're into oldschool C&C-like RTS stuff, check out Warfare Inc.

GTA: CTW .. Well, it's got some problems with the controls, but since the cars auto-adjust to the road by default, it's bearable.
Apart from controls and improved graphics, it's a 1:1 port. Eats a lot of battery juice though.
I think it's too expensive for the dent in quality it gets because of the controls, but what are you gonna do.
I haven't had any issues with the controls, only thing I feel really sucks though is how the Sniper Rifle is handled, took a while to hit something with it.
 
mrkgoo said:
What the iPad has done is recreate the appstore all over again.

This might be true partially, but I think iPad apps are going to have prices that are of some degree higher than iPhone/iPod Touch apps. A lot of developers don't like how low the prices for iPhone software has gotten, but seemingly conform because of how big the install base is. That install base isn't going to be there for the iPad and won't be (comparatively speaking) for a long time, so developers will price their software according to what they think will be required to make a profit. I don't think the market for iPad apps is going to be quite as hot because of the difference in prices, and I think more than ever a good lite version will be required for iPad software. Not to mention, the quality/usability of iPad apps has the potential to be significantly greater with the added screen real estate.
 
Dracor said:
I'd like to recommend a game called "Seraphim’s Scepter". It's an Arkanoid like game that is actually really well done. Tons of levels, powerups, high score list, wallpapers for your app...

Sadly I read developers actually have barely any sales and is considering dropping out of the App Store. Maybe some good word of mouth can help out.
Well, the problem here is they went for a genre that's flooded the app store. If you're going to release an Arkanoid clone nowadays, it's gotta have some great gimmick to make it stand out from the pack (take it from someone who worked on not one but *three* Arkanoid games on the iPhone).
 
PhlivoSong said:
This might be true partially, but I think iPad apps are going to have prices that are of some degree higher than iPhone/iPod Touch apps. A lot of developers don't like how low the prices for iPhone software has gotten, but seemingly conform because of how big the install base is. That install base isn't going to be there for the iPad and won't be (comparatively speaking) for a long time, so developers will price their software according to what they think will be required to make a profit. I don't think the market for iPad apps is going to be quite as hot because of the difference in prices, and I think more than ever a good lite version will be required for iPad software. Not to mention, the quality/usability of iPad apps has the potential to be significantly greater with the added screen real estate.


Good point. Maybe this is the best solution to the 99c race to the bottom.

It's like a whole new ball game. Who knows what the base rate for an app is going to be. You're not going to have the same level of cheapskates on this device. Or maybe you are. Who knows. Exciting!
 
Yeah, I don't think I'd get a Breakout clone, I've played a lot of them back in the 80s and have no desire doing it again.

It's a pity they're not gonna continue developing for the platform though.
 
Dreamwriter said:
Well, the problem here is they went for a genre that's flooded the app store. If you're going to release an Arkanoid clone nowadays, it's gotta have some great gimmick to make it stand out from the pack (take it from someone who worked on not one but *three* Arkanoid games on the iPhone).

Yeah I agree with that. It's also hard for someone browsing the app store to notice it with the name ("Seraphim’s Scepter") and icon (Anime girl's face).
 
I am just starting to write a little adventure creator (think Visionaire "light" without any walking anims) for iPhone. Does anybody know if something like that already exists?
 
quetz67 said:
I am just starting to write a little adventure creator (think Visionaire "light" without any walking anims) for iPhone. Does anybody know if something like that already exists?
After some searching on the store, I don't think that exists yet.
 
wmat said:
After some searching on the store, I don't think that exists yet.
The adventure creator will be Flash, only the player will then be either compiled with Flash CS5 or native Cocoa code, dunno yet.
 
It was a great change when apple turned the top 50 lists for sales and freebies into 100 and added grossing but I think they need to extend it to 200 or at least give a 2nd page, why? because there are way way way too many app's out there which are great but because not enough people buy or download it day 1 it's lost forever more or less.

Also, Sonic at the WOG has yet to come to the UK, I wonder if it's a license issue or something but I was looking forward to buying that :/
 
Those of you who have been waiting for a Mille Bornes game should check out Mile By Mile. Pretty slick, although it won't suspend and resume - I've left a review pointing this out and hopefully it'll get patched soon.

Since there was some generally murmuring about people wanting lists of things to pick up, here are the two lists I've written for my personal site with my recommendations. The 2009 list just went up, and the 2008 list is, well, a bit dated but maybe still useful.

2009
2008
 
Not liking the direction they went in with Heavy Mach 2. Damn. Any 2D Metal Slug-esque games on the iPhone like the first Heavy Mach?
 
Dracor said:
I'd like to recommend a game called "Seraphim’s Scepter". It's an Arkanoid like game that is actually really well done. Tons of levels, powerups, high score list, wallpapers for your app...


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Sadly I read developers actually have barely any sales and is considering dropping out of the App Store. Maybe some good word of mouth can help out.
I bought this and it's nice but... Why does the slider/ship disappear. Am I doing it wrong?
 
wmat said:
I'd strongly recommend going native.
Have tried Flex and think it is the perfect tool for a web based application for building the adventures. Will just throw out a bunch of XML files.

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The player software can then use this data and just has to do some simple click managment, playing some animations, evaluating some logic plus dialogue and inventory - really straightforward stuff, no pathfinding or character handling. Clickareas are color coded, no evaluation of complicated polygon shapes.
 
Dreamwriter said:
Well, the problem here is they went for a genre that's flooded the app store. If you're going to release an Arkanoid clone nowadays, it's gotta have some great gimmick to make it stand out from the pack (take it from someone who worked on not one but *three* Arkanoid games on the iPhone).
what is like the top 3 brickbreaker games then? like that genre but don't have any on the itouch
 
Well, I haven't really kept up. Radial 50 is an interesting take on it with very high production values (the board is circular with a curved paddle and you are trying to break into the center to hit the diamond). Back in the day Ikanoid and Block Breaker 2 Deluxe were top traditional Arkanoid clones. And forgive me for my bias but I still love the first one I helped make, Chimps Ahoy! (actually, the Halloween-themed Chimps Spooked was a little better), where you control two monkey paddles pong-like, breaking the bricks in between.

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DaCocoBrova said:
I bought this and it's nice but... Why does the slider/ship disappear. Am I doing it wrong?

Yep you press where you want the paddle thing to appear. A bit odd to get used to at the beginning...
 
Today is the last day of the Tumbledrop 99c sale! :)

Speaking of the iPad, it's a tricky thing for iPhone developers!

My current plan is to release 'Tumbledrop Deluxe' for PC, Mac and iPad. This will have 200 level, more complex puzzles, and some new features. It'll be much more expensive than regular Tumbledrop ($6-10), so you only need to get it if you're especially into the regular game.


Tf53 said:
I'm running out of levels on Tumbledrop. I have one left on Medium and three on Hard that I haven't got the heart medal for.
One thing that's pissing me off, though, is a small bug that causes pieces to "blow up" after I restart the level. This is the worst on level 52.
I'm working on the new levels this week, so hopefully the level pack will be out next week! As for the exploding bug, it's a problem with the balloons when the level resets that I'm going to try to nail down.

Also, one other thing that both bugs me and elates me is the randomness of the physics. It seems that between restarts the position of the pieces changes ever so slightly, resulting in different balances, which makes replicating a certain result hard.
Hmm, the physics should be the same, I haven't had this reported before. Which iPhone/iPod are you using? There is definitely some chaos in the game because of the physics though, but I've tried to make the game as forgiving as possible with that.
 
^^^
Yes, everyone, if you haven't already bought Tumbledrop, do it now. It's a steal for 99 cents.

Also, Twin Blades is free today. I downloaded the demo of the Xbox version, and despite the terrific graphics, the gameplay was kinda dull. Still, for free...

yjg85o8
 
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