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The Official Left 4 Dead Thread

Pimpbaa

Member
Goddamn I hate people who have expected you to have played the game every day like them since the game came out. Playing with random people suck.
 

vertopci

Member
Blizzard said:
Who, me? Psh, it must be Valve's Comment Moderation System. :lol

Dude, I'm going to keep posting messages until you stop deleting them. I have all summer to do that man. I don't think you can keep it up all summer.

I WILL WIN THIS WAR
 

Raide

Member
Prime crotch said:
wow, I suck ass as an Infected, are there any tips for playing as an hunter?

You need a good bit of teamwork. :lol

Try and time your attacks with Smokers and pick off the poor souls who hang behind. Don't be silly and just rush 4 survivors, pick on the weakest/newest player. :D

The odd hit and run tactic can also work well. A quick hit can be enough to force someone to chase you, leaving them open for a quick pounce or team backup.

Spend most of your time high up, so you can keep track of the Survivors and plan your attack when it causes the most disruption, remember a pounce knocks people backwards, so a quick pounce and run can work wonders.

Knowing the levels will help a huge amount, as there are some great places for hunters to hang out and catch their prey. :lol
 

Majora

Member
Prime crotch said:
wow, I suck ass as an Infected, are there any tips for playing as an hunter?

At the most basic level, the boomer is the key to the game, especially with the new melee fatigue. Jumping in on your own as a hunter is a sure way to get killed in 2 seconds unless someone is straggling or obviously separated from the group. Ideally the two hunters and smoker should be waiting until the group has been vomitted on to strike. If some members of the group haven't been vomitted on, go after them, not the ones who have been vomitted on. It's tempting to go after the purple outlines but the survivors who can see will have a much better chance of killing you quickly than those who are blinded and surrounded by zombies.

If the person playing the boomer isn't very good it can be difficult to bother a good group and you basically should just be looking out for stragglers from the group. Also a rookie mistake as a hunter is to pounce on somehow who has been smokered. Sometimes it happens by mistake but by doing it you take the smoker out of the game for a while by breaking his tongue. You should be looking at pouncing the guy who comes to rescue him.

As a boomer you should always look to spawn in front of the survivors since waddling behind them you're most likely to get spotted and shot unless they're just around a corner. It bugs me loads when you see people spawn as a boomer 50 feet behind the group. On the other hand, smokers should generally be looking to spawn behind the survivors to pull them back. A lot of people are crap at noticing when the last person in a group is smokered. You should almost never spawn in front of them since a decent team will shoot you to pieces. Of course there are exceptions such as when you need to quickly capitalise on a choatic situation.

Just keep practising and observing what team-mates do and you'll get better.
 
hmm, will try all of the above, I only got the game yesterday and the beta didn't had no survival mode so it was really my first time with it.

playing with randoms sucks though, if only there were cross-platform play I could play with most of my friends
 

Nabs

Member
look around for other hunters waiting to spawn, and attack when they do. don't hesitate, get em when they get bounced back by the first hunter pounce.
 

spootime

Member
Also, as a Hunter, try to pounce from a high place if you can. You can instantly do 20-30 damage if you pounce them from a high place.
 

ice cream

Banned
I played this today for the first time in months. Had a really good time. But I want to keep the play time low cos I didn't even know where to go on the maps and I was pretty shit and thats what I loved about it. The randomness and crazy shit.
I don't want to play it a lot since I know I'll just become really good and it won't even be fun..
I mean, CLANS in Left 4 dead? CLAN MATCHES? It seems like its going against what L4D actually is. Mindless fun, not this deep serious game.
 

Blizzard

Banned
syllogism said:
DT3 is full of decent 25 dmg spots

I'm a terrible player, but what ones are you talking about? Or am I thinking of a different DT map? Even good players like Red Scarlet and nabs (well, nabs may be terrible) are always missing pounces and ending up a foot short or something. Lag doesn't help. On the map I'm thinking of, survivors start really high up in a church. If you jump up on the cross as a hunter, you can pounce a long way down, but if survivors go outside and look up, they'll immediately kill you unless you jump on them at the ledge, in which case you only do 13 damage. If they're stupid and go all the way down, then you MIGHT have a chance of 20-25 damage, but that's rare.

And then the rest of the level is all MUCH lower in height than the church steeple cross. A lot, perhaps most, of the highest roofs are blocked off so you can't pounce off of them either...
 

Nabs

Member
ice cream said:
I played this today for the first time in months. Had a really good time. But I want to keep the play time low cos I didn't even know where to go on the maps and I was pretty shit and thats what I loved about it. The randomness and crazy shit.
I don't want to play it a lot since I know I'll just become really good and it won't even be fun..
I mean, CLANS in Left 4 dead? CLAN MATCHES? It seems like its going against what L4D actually is. Mindless fun, not this deep serious game.

l4d is a totally different (and better) game once you know what you're doing.
 

Red Scarlet

Member
Blizzard said:
I'm a terrible player, but what ones are you talking about? Or am I thinking of a different DT map? Even good players like Red Scarlet and nabs (well, nabs may be terrible) are always missing pounces and ending up a foot short or something. Lag doesn't help. On the map I'm thinking of, survivors start really high up in a church. If you jump up on the cross as a hunter, you can pounce a long way down, but if survivors go outside and look up, they'll immediately kill you unless you jump on them at the ledge, in which case you only do 13 damage. If they're stupid and go all the way down, then you MIGHT have a chance of 20-25 damage, but that's rare.

And then the rest of the level is all MUCH lower in height than the church steeple cross. A lot, perhaps most, of the highest roofs are blocked off so you can't pounce off of them either...

I'm not even good. But you're thinking of Death Toll 4; 3 is the trainyard/lone street/empty house/cemetery, 4 is after the church and through the actual 'town' part.

Height can help for big damage pounces, but it's a combination of height + horizontal distance that combine for a big damage pounce. Like the church cross part, straight down from the cross onto someone isn't really that far overall distance. But if you wait and pounce someone from the cross when they are near the break in the wall by that truck, that'd probably be a 25'er. All you really need for a 25'er is maybe two/three stories of height, and a big leap forward, I think. It feels 'easier' to get from super high up, which yeah that does give free distance, but you still need some amount of horizontal distance unless you are 8 stories up for a purely vertical 25 pounce.
 

Chinner

Banned
Armitage said:
How does wall jumping work on the 360? Is it as prominent as on the PC?
Not to the same degree, but you can still pull of some nifty stuff and get to places you usually can't go to.

Basically to wall jump, you got to jump towards (usually at like a 45 degree angle) to the wall, then tap rb so you turn around and when you back approaches the wall press the jump button again (it should recharge instantly) and you'll jump. Once you figure out what jumping angles are and how direct you haave to face you can do some impressive shit.
 
Red Scarlet said:
but it's a combination of height + horizontal distance that combine for a big damage pounce.
Just to be clear, pounce damage is decided purely by horizontal distance travelled (but you need some height to build that distance into the 20-25 range). I'm sure Red Scarlet knows this, but it's not clear from the wording of her post.
 
Shake Appeal said:
Just to be clear, pounce damage is decided purely by horizontal distance travelled (but you need some height to build that distance into the 20-25 range). I'm sure Red Scarlet knows this, but it's not clear from the wording of her post.
What? I'm pretty sure it's based on straight-line distance from initial to end point, of which both horizontal and vertical movement affect.
 
Chinner said:
Not to the same degree, but you can still pull of some nifty stuff and get to places you usually can't go to.

Basically to wall jump, you got to jump towards (usually at like a 45 degree angle) to the wall, then tap rb so you turn around and when you back approaches the wall press the jump button again (it should recharge instantly) and you'll jump. Once you figure out what jumping angles are and how direct you haave to face you can do some impressive shit.
You don't need to press RB; just turn with the stick. If your sensitivity is decent you can do just about anything a PC player can, albeit with more difficulty. I can get on top of the silos on BH5 with wall jumps using a controller. But generally I imagine it isn't as prevalent on 360.
 

Red Scarlet

Member
Shake Appeal said:
Just to be clear, pounce damage is decided purely by horizontal distance travelled (but you need some height to build that distance into the 20-25 range). I'm sure Red Scarlet knows this, but it's not clear from the wording of her post.

http://www.youtube.com/watch?v=tuCgdhqZZ4c

:40 in. He goes about 5 feet horizontally, but he's like 15 stories up. That was my first 25'er as well, with the survivor on top of/next to the cop car.

l4d_vs_hospital01_apartment0009.jpg

l4d_vs_hospital01_apartment0010.jpg


It's not much horizontal distance there, as you can see in the first picture how far away the police car is horizontally.
 

Chinner

Banned
Shake Appeal said:
You don't need to press RB; just turn with the stick. If your sensitivity is decent you can do just about anything a PC player can, albeit with more difficulty. I can get on top of the silos on BH5 with wall jumps using a controller. But generally I imagine it isn't as prevalent on 360.
I know but RB is just quicker and if you're knew to the wall jumping it just makes things easier while you get your ahead around the concepts.

also death toll sucks i mean jesus can't even jump on teh roofs of the buildings.
 
'Horizontal' is probably the wrong word to use. I mean that the damage is calculated in a straight line from whatever point you jump off to wherever you hit, and is not dependent on height. You said it was a combination of "height + horizontal distance", and neither of those things are actually used in the calculation. It's just a measure of the straight line drawn from A (leap point) to B (wherever you hit the survivor).
 

Armitage

Member
I haven't had a chance to play with gaffers yet. There a regular l4d night? There should be!

Once you get used to the pounce distance calculator thing it really helps. Some things that don't 'feel' like they should do a lot of damage can sometimes do 15+. Pouncing over a train car and hitting a survivor on the other side in blood harvest is one place that sticks out in my mind.
 

Red Scarlet

Member
Yeah, it's more like "total air time from the last pounce", which height+horizontal distance factor into. If you hear your Hunter make a second, wtf-sounding yelp after the initial scream, you should be getting 15+ damage distance.
 

Red Scarlet

Member
Yeah, I had a longer one, but I made a new one just throwing the red sphere in, which growls and makes the sound that's in L4D when you toss it into the incinerator. I'll upload it now. I don't think the growling is in L4D, but I'm positive the sound that the sphere makes when it gets tossed in was used in L4D.

Anyone who has been incapacitated and seen a zombie beat them up has heard random zombies make the sound the sphere makes when it gets destroyed.

http://redscarlet.paragonsigma.com/glados4d.avi
 

MNC

Member
But if line A-B is hunter pounce damage... (So line length) That would mean insane high pounces with virtually no horizontal distance is a long line = alot of damage, but iirc that's not the case.
 

Sibylus

Banned
MNC said:
But if line A-B is hunter pounce damage... (So line length) That would mean insane high pounces with virtually no horizontal distance is a long line = alot of damage, but iirc that's not the case.
A lot of those hunter videos show pounces where people pounce nearly directly up, coming down and hitting 25 damage.
 

MrDaravon

Member
I've been having all kinds of weird glitchy game totals and bugs on 360 since the patch. On 3 separate occasions we've gone into the last round winning by a small lead (a hundred or two), both teams die with identical scores, and we lose.

Also to follow up where I posted before about having a game end after the first team goes in the last round, it's happened twice more now. One time the game tallied the round score, and it just ended. The second time, we went first (as survivors), we died. The round score comes up and says we have won the game, and it goes to lobby. The second team never got to go, and as opposed to the other times this happened, it actually said that our team has won without the second team going (and there were human players on it still). Fucking weird.
 

MNC

Member
Botolf said:
A lot of those hunter videos show pounces where people pounce nearly directly up, coming down and hitting 25 damage.
Actually, that would mean the direct line between hunter and survivor is really short, but I get what you mean. I misinterpreted one of the videos that showed jumping up -> down = 0 damage, and I kept that in my mind as vertical travel. Which was wrong :D
 

Sibylus

Banned
MNC said:
Actually, that would mean the direct line between hunter and survivor is really short, but I get what you mean. I misinterpreted one of the videos that showed jumping up -> down = 0 damage, and I kept that in my mind as vertical travel. Which was wrong :D
After playing in low gravity, I have a feeling the pounce is calculated by air time and not distance. I landed a 25 damage pounce on a guy floating in midair in NM5 in this low gravity environment, but the pounce started nearby and I was moving slowly through the air.
 

Red Scarlet

Member
Yeah, total air time from the last pounce. Which you get more of from a higher+farther away spot. So if the distance needed is 300 feet, then getting it whatever way should do it. I think I almost always get the 2nd, almost 'scared' yelp from the Hunter when I get a 25.
 
Red Scarlet said:
Since I made that one, I made Daigoro's vid. He managed to set up 6 propane tanks on top of the fireplace on the lighthouse, so he thought it'd be neat to use them in a grand explosion, with gas cans. I suggested setting it all off with a pipe bomb, and got a good view of the hilarious result. So here you go, Daigoro.

http://redscarlet.paragonsigma.com/daigoboom.avi
I wish I was able to record my viewpoint. A sudden wave of fire, the first propane tank going off to stun everyone, then all I can see is the seven flaming propane tanks on the mantle going nuclear. I need to get my computer set up for videos sometime.
 

Red Scarlet

Member
Blizzard said:
But if airtime was key, why wouldn't vertical pounces do more damage? (starting from ground height)

It's just not that far I guess in the grand scheme for some spots. I don't know if pouncing straight up adds anything; I pounced straight up and down onto someone that I was standing over and got no damage bonus.
 
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