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The Official Left 4 Dead Thread

Fox318 said:
I mean the demo end video said 10 new weapons? Has any site talked about the new weapons?
That issue has been discussed on some forum too tired to recall. The 10 'new' weapons are actually the weapons you have encountered so far.
 
Best buy has a deal when you buy Left 4 Dead (xbox is shown, dunno bout PC) and the strategy guide you get a 10$ gift card.

Pretty cool if u plan on buying the strategy guide. (which im not lol)
 
Az987 said:
Best buy has a deal when you buy Left 4 Dead (xbox is shown, dunno bout PC) and the strategy guide you get a 10$ gift card.

Pretty cool if u plan on buying the strategy guide. (which im not lol)

Why would anyone buy a strategy guide for this game?
 
Zzoram said:
Left 4 Dead is part of the Valve Complete Pack!!!!

Counter-Strike
$9.99
Counter-Strike: Condition Zero
$9.99
Counter-Strike: Source
$19.99
Day of Defeat
$4.99
Day of Defeat: Source
$9.99
Deathmatch Classic
$4.99
Half-Life
$9.99
Half-Life 2
$19.99
Half-Life 2: Deathmatch
$4.99
Half-Life 2: Episode One
$9.99
Half-Life 2: Episode Two
$14.99
Half-Life 2: Lost Coast
N/A
Half-Life Deathmatch: Source
N/A
Half-Life: Blue Shift
$4.99
Half-Life: Opposing Force
$4.99
Half-Life: Source
$9.99
Left 4 Dead
$49.99
Peggle Extreme
N/A
Portal
$19.99
Ricochet
$4.99
Team Fortress 2
$19.99
Team Fortress Classic
$4.99

Cost to you $99.99
You save $134.82

and you can gift the ones you own.
 
Fox318 said:
I mean the demo end video said 10 new weapons? Has any site talked about the new weapons?
Regardless of what it says, it's 10 weapons total, not 10 new ie, more weapons. Just like how it says "20 new maps", when we all know the game only has 20 maps.

Someone on the demo team screwed up.
 
So I played through the demo a few times and it was awesome. Then I downloaded the new update I can't connect to any games anymore. Awesome update...
 
Zzoram said:
Why would anyone buy a strategy guide for this game?

So they know:

(A) Don't run downstairs away from everyone else, stick together.
(B) Duck if you're in front. Otherwise you will be killed by a shotgun blast, accidentally.
(C) Stay away from people who are vomited on, and take out the horde as it swarms them. Then, revive.

Yes, I'm guilty of killing my teammates and not ducking etc., but still...
 
Won said:
You are not really doing that, right? :P

I thought the alternative was to stick close to the person, in which case the horde makes all 3-4 of you die? If you have better advice, by all means share it. :p
 
Blizzard said:
I thought the alternative was to stick close to the person, in which case the horde makes all 3-4 of you die? If you have better advice, by all means share it. :p

I just step back abit and fire. They seem to run straight at the covered person. Of course a few strays may get you too.
 
:lol

Tonight, there was a witch in the dark area below the warehouse, so we skipped her since she was in a corner. After we defended, I threw a molotov down in there and hit her, then went into the room with the stairs you have to go up to get to the safe room. Eventually, she ran all the way up to die right in front of me. Hilarious.

Also:

Raw64life said:
So I played through the demo a few times and it was awesome. Then I downloaded the new update I can't connect to any games anymore. Awesome update...

The opposite holds true for me. I couldn't connect to anything today/last night at all before the new update, now I connect quite quickly.
 
Teknoman said:
I just step back abit and fire. They seem to run straight at the covered person. Of course a few strays may get you too.

They do, which is why when I get vomited on I try to split up, get in a corner, and just melee constantly while my team drops them all.
 
Broadbandito said:

According to your motherboard manufacturers website it does not support over 2GB of RAM (It may support it unofficially, but YMMV) and none of the BIOS updates list adding the support. Most likely the extra RAM would not be taken advantage of in L4D anyway. Your processor is pretty weak and you would probably be better off dropping in a e6600 (the new 45nm CPU's are not supported) for around $100 and a 9600GT for $60-75.
 
I've logged over 18 hours on this demo alone. Had the best matches ever just now with a random crowd. Things I had never seen kept happening. The AI director is just genius stuff.

That's all.
 
Fox318 said:
and you can gift the ones you own.
Is that confirmed? Could you link me to some place somewhat official that actually says that.

That's not been the case for ANYTHING except Half-Life 2 and Episode 1 in the Orange Box. (eg. If you had Portal and bought the Orange Box, you could not gift it)
 
Slavik81 said:
Is that confirmed? Could you link me to some place somewhat official that actually says that.

That's not been the case for ANYTHING except Half-Life 2 and Episode 1 in the Orange Box. (eg. If you had Portal and bought the Orange Box, you could not gift it)

According to Steam's online FAQ and the latest forum postings you're correct it only applies to the Orange Box.
 
Have you guys tried the "director_show_intensity 1" command? It's pretty neat, it gives you intensity gauges for each of the players. This basically gives you an inside look into what the Director is "thinking". You can see these gauges off to the right, next to the inventory slots.



intensity.jpg


^ "BUILD_UP". As the name suggests, this is when the Director decides to start increasing the tension. It has started off with a Smoker at the other end of the room, and some music.



intensity1.jpg


^ "BUILD_UP". All these zombies push the intensity for the players higher.



intensity2.jpg


^ "BUILD_UP". Boomer vomit and the subsequent zombie rush can push the intensity up very quickly. I imagine the other bosses are the same way.



intensity3.jpg


^ "SUSTAIN_PEAK". This is more or less the climax of the action. The Director will try to sustain the tension here for the time being, but won't try to keep pushing it even higher. At this point, the players are assumed to be fighting for their lives.



intensity4.jpg


^ "PEAK_FADE". This is the peak slowing down. The Director determines this level/length of tension to be sufficient, and so starts phasing out of heavy action.



intensity5.jpg


^ "RELAX". This is the "come down" from the peak of heavy tension. No ambushes, no hordes, no heavy fighting. This is the space of time that the Director gives the players to recover from the previous action. Without these spaces, the game would likely be exhausting. As this relaxation continues, the tension bars get near the bottom, and when they do, the Director will prepare another build up and the cycle shall repeat itself.
 
Botolf said:
Have you guys tried the "director_show_intensity 1" command? It's pretty neat, it gives you intensity gauges for each of the players. This basically gives you an inside look into what the Director is "thinking". You can see these gauges off to the right, next to the inventory slots.
This simply brings tears of joy. Not to mention Amazon is about to ship the game soon.
 
Played a game with Mila last night, and Man, the director was out for blood. There were several instances where the witch was placed blocking our progress or right around a corner. The first we encountered her, I was trying to sneak past, when she stood up and looked right at me, thinking she'd seen me, I opened fire, which actually did alert her. I was quickly slaughtered.
 
Botolf said:
Have you guys tried the "director_show_intensity 1" command? It's pretty neat, it gives you intensity gauges for each of the players. This basically gives you an inside look into what the Director is "thinking". You can see these gauges off to the right, next to the inventory slots.

Cool stuff, thanks. Gonna have to try speedrunning and behaving in different ways to see how the intensity gauges respond. Just earlier today I basically did a complete campaign "expert" speedrun while the other players were loafing around near spawn, it'd be interesting to see my intensity was, as I saw virtually no zombies through my whole run.
 
Just ordered the PC version off Amazon UK, seems a bit daft to pay almost double for the Steam version or the 360 version that doesn't control or look as good.
 
I played a game where the director clearly had it in for me. I get blindsided by a boomer early on, get horded and knocked down, use my health kit like in the first few minutes. Then just a little later the team gets swarmed. I'm running to help people up when I get hit by a smoker, and almost immediately after a hunter pounces on me.

Expert really varies. Sometimes it's a breeze, sometimes it's impossible.
 
I wonder if the director takes into account map layouts. Sometimes it can be a bit predictable and while others, not so much. For instance, and I think someone else mentioned this already, on the subway map when you start heading down the stairs at the beginning, a smoker will almost always spawn behind you. Or if you stay in the safe room too long he'll spawn on the platform above you. In fact, I think it's 100%. Try it for yourself.

This happens on the first map in the beginning also but with less frequency; a boomer or hunter might spawn behind instead but less likely. So I wonder what's causing the director to spawn more smokers in those instances.

Man, I've played this demo way more than I want to admit. There's some people have clocked in more than 100 hours, haha.

Oh yeah, there's another reason why they should implement a mode with a limited amount of lives for the whole campaign, so people have a reason to save their teammates at the end of the level when they are in trouble instead of just saving themselves and running into the safe room.

So say you have 3 downed teammates and you're in the safe room. How it is now, the best thing to do is just let them all die and not risk saving them. With limited lives however, that would be a pretty detrimental to completing the campaign. Would also make for some intense/hilarious moments going back to try to save your buddies.
 
Gart said:
I wonder if the director takes into account map layouts. Sometimes it can be a bit predictable and while others, not so much. For instance, and I think someone else mentioned this already, on the subway map when you start heading down the stairs at the beginning, a smoker will almost always spawn behind you. Or if you stay in the safe room too long he'll spawn on the platform above you. In fact, I think it's 100%. Try it for yourself.

This happens on the first map in the beginning also but with less frequency; a boomer or hunter might spawn behind instead but less likely. So I wonder what's causing the director to spawn more smokers in those instances.
Yeah, I did start noticing some hard patterns.

Hopefully a smoker spawning in the upper level in map 2 is an emergent property of the ai_director (edit: ai_director with map)and not some kind of forced spawn point that Valve shoved in for dramatic effect.
 
The PC demo is absolute shit. I've successfully connected to one game in 2 days. The game I do get connected to is full of fucking retards who ruin the game.
 
Cobra84 said:
The PC demo is absolute shit. I've successfully connected to one game in 2 days. The game I do get connected to is full of fucking retards who ruin the game.
Welcome to PC gaming, where nothing ever works, ever.

Ever.
 
Cobra84 said:
The PC demo is absolute shit. I've successfully connected to one game in 2 days. The game I do get connected to is full of fucking retards who ruin the game.

In console type, "openserverbrowser" and select servers with good pings and start playing with friends.
 
Cobra84 said:
The PC demo is absolute shit. I've successfully connected to one game in 2 days. The game I do get connected to is full of fucking retards who ruin the game.

I understand your frustration, getting into a decent game is pretty hard at the moment. I'm hoping Valve will have their shit together by the time the game launches, but I'm not that optimistic. I expect I will be doing a lot of bitching by the time the game is unlocked.
 
If the demo is anything to go off, this will probably be my GOTY.

L4D demo >> fucked up multiplayer & bullshit matchmaking in Gears 2

What does F10 do in the PC version?
 
"If the demo is anything to go off, this will probably be my GOTY.

L4D demo >> fucked up multiplayer & bullshit matchmaking in Gears 2

What does F10 do in the PC version?"


F10 exits the game. Same kind of joke as ctrl+alt+del or alt+f4.
 
I think I'm getting a bit tired of the demo. That's not really a knock at all considering that these two levels have kept me entertained for over 20 hours. So yeah, taking a break until Tuesday.
 
Cobra84 said:
The PC demo is absolute shit. I've successfully connected to one game in 2 days. The game I do get connected to is full of fucking retards who ruin the game.

Join GAF group on steam or the L4D GAF group. Also people's dispositions dont auto-make a demo crappy.
 
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