Complaints
- laggy servers run by people without a computer/internet connection powerful enough to sustain it
- Loss of control over your multiplayer experience
- More difficult to quickly hop into games with friends
- Not everyone has a friend in their group who can "host"
- PC users aren't really familiar with console style matchmaking
- Seems like it's trying to provide a solution to a problem that doesn't exist on the PC platform.
- Lobby leader cannot even see pings (Thanks eulogy1337)
- Auto server search does not seem to take ping into account at all, dropping you into laggy games (Thanks Bwat47, edited for length/spelling)
- "I run a dedicated server with 5 l4d servers on it...I can't use my own servers....why should I bother?" Unverified, can another dedicated server host pipe up if they are able to specifically connect to their own server? (Thanks Poag)
- Requires too many steps to just simply get in game and seems reliant on too many random elements to get a fun playing experience (Thanks Nova225, edited for clarity)
- Claustrophobia: The player can only see 4 players at a time. There is no sense of how many people are currently playing, or what kinds of maps are being played the most, or what server mods (or custom maps) are popular. These things are important to a player for gauging the feel of the community. There's no way to know if there are only 50 people playing, versus 50,000. It's uncomfortable being in the dark on the L4D community as a whole, seeing only a 4-player chunk at a time. It doesn't feel like you're part of a big, popular game. (Thanks Swarmer, this is a good one)
Suggestions
- Give us a list of lobbies with an average ping or at least sort people by their location. (Thanks Nethlem)
- Make matchmaking optional for those that like it and have a simple server list with a few basic filters for those that don't. e.g - dont show full servers, show only vanilla servers, etc. (Thanks Delta)
- Dedicated server admins would like a way to set client affinity or locational preference so that laggy clients can connect somewhere that they will ping better (Thanks pseudoart)
- Add back a Cancel button during client connection (Thanks ZeroBullet)