the_zombie_luke
Member
Yep. In HL2 I would do that to slow combine/zombies. I wouldn't mind that at all in L4D. Right now in L4D I rely heavily on shutting doors and shooting through them, just like I did in the village in RE4. The L4D demo is great. I've been waiting so long for a horror game to have monsters that appear from random locations, instead of just one spot each play through. The game makes you so paranoid. This is one of the first fps games(or maybe any kind game) I've played that I'm relieved and glad when I find the better weapons. It really feels like something is out to get me and I'm not just avoiding a game over screen. The witch is is scary too. When I hear that crying and that creepy music, it's like, "oh shit."Teknoman said:Could even use normal Source physics for that. Put some file cabinets, tables, chairs, couches, etc. and add a push or carry function/animation.