BuddhaRockstar said:
It really is amazing how each game is like an action movie all in itself, and different every time.
It really is. The Director makes it all feel incredibly "cinematic" while maintaining a natural flow of gameplay, in direct opposition to games that try to replicate that movie feeling with scripted events, cutscenes, and QTE sequences with dramatic camera angles.
Prime example early in the game: climbing across the warehouse roof in the third level of No Mercy. Fleeing out of narrow alleys into a wide open stretch of pavement, filled with a loading dock, a fueling station, a lift, and zombies scattered around the dock's platform. Running to the lift, watching as everybody gets on, quickly hitting the lift's switch as you all slowly rise up as the music and messages warn you about the oncoming horde. Everyone looks out at the pavement, waiting for the inevitable rush of zombies across it. Only a few swarm from a corner nearby. You turn around and realize that they're coming from behind, over the roof. They jump down from ledges, maybe a Boomer too, as you shove them back and fight through them. As you shoot at another swarm coming from that corner, your bullets hit the fueling station tanks, and it simply
explodes in a spectacular display, crushing the zombies and making all the players simply stop in disbelief for a moment.
As you get closer to the ledge on the other side, more zombies rush up, and start climbing up onto the trucks
en masse, from where they leap onto the roof. As you start to jump through the broken wall into the next building, they start to closely follow you. Hunters, Smokers, Boomers, they suddenly attack while you're focused on moving forward. Zombies even start coming out of the hole you were trying to jump down into. You fight them off fiercely even as one or two of your allies are helplessly pinned down. Suddenly, you realize that it's over. They're gone. Everyone gets picked up, healed up, and moves on.
Absolutely amazing game.