I prefer campaign to versus.Ventrue said:You will never want to go back once you get into versus. It is frantic.
Me too. VS is nice once in a while, but campaign is so much better.TheOneGuy said:I prefer campaign to versus.
Red Scarlet said:Just had a good Death Toll campaign with Daigoro, sonicspear, and Rogue 5. Everybody lived at the end (took a couple tries), and they all got cr0wnd as well. Sorry about my ping being crappy early on and stuff.
Giganticus said:nooooooooo not +lobby nooooo.
+lobby was the greatest grief of all time. RIP.
edit: maybe not the greatest but pretty good!
Grecco said:Im still getting this strange lag when throwing items like molotovs. Its not internet lag either.
Volcynika said:Ended up on a VS game where on the finale as infected, our second tank didn't spawn anywhere or something. So, of course, the survivor team could not finish.
D:
Doytch said:We so would've won too
Volcynika said:Yeah, we had a crappy teammate though. He just was deaf or something, and left us hanging and ran off.![]()
Gully State said:What's the deal with that? Every game I've played in. There's always one guy that just consistently strays from the group. Either the guy runs ahead or gets lost wandering for hidden supplies.
Blizzard said:Sometimes the sound gets slightly out of sync for me (my pistol will fire, and I'll hear the sound like 0.5-1.0 seconds later), but that's about it.
that sucks.TheOneGuy said:Also, even though DT is the only campaign I hadn't beaten on expert until now, I didn't get the cheesemint. SO SAD INDEED.
I'll see if I can pick you up a box of cheesemints tomorrow night?TheOneGuy said:Also, even though DT is the only campaign I hadn't beaten on expert until now, I didn't get the cheesemint. SO SAD INDEED.
I dunno, seemed like you guys were pretty well coordinated from our side. Or at least about as well coordinated as us; both teams kept wiping at roughly the same spots.Volcynika said:Yeah, we had a crappy teammate though. He just was deaf or something, and left us hanging and ran off.![]()
We trumped them in points on that round anyway, since our first tank smashed them. Not the first time I've heard of that bug though, so I'm surprised it made it through playtesting.Doytch said:We so would've won too
Sciz said:I dunno, seemed like you guys were pretty well coordinated from our side. Or at least about as well coordinated as us; both teams kept wiping at roughly the same spots.
We trumped them in points on that round anyway, since our first tank smashed them. Not the first time I've heard of that bug though, so I'm surprised it made it through playtesting.
And yeah, poor Fallen. I know what it's like to have a Source game crash all the time (hello, Episode One), but it has to suck exponentially more in a multiplayer game.
Good game regardless. We managed to take out most of the tanks, sometimes without taking any damage, didn't disturb any witches, generally had a good amount of supplies on hand, minimal friendly fire incidents, etc.
No kidding, we didn't have a clue where you were. And whichever one of you jerks was the tank on the hospital map punched me off the side of the building.Volcynika said:I still was amused on stage 3, when I was the Tank. I just stood there so you wouldn't hear me stomping around and then busted out the windows in the building. I hope I surprised at least one person :lol
Tomorrow night is study night, most likely. Cheesemints are not a good study food. ):fallout said:I'll see if I can pick you up a box of cheesemints tomorrow night?
Ventrue said:When someone is constricted by a smoker, what exactly will free them? I know that hitting them with meele will free them, as will damaging the smoker. Does it free them if you shoot at the victim? What about at the tongue?
Sciz said:("This is the police. We order you to come pick us up!" "Huh? Honey, did you hear that? It's the police!").
:lol
This would be really cool and I would assume it wouldn't take much effort to do.fallout said:I'd love it if they kept patching in random conversations to keep it somewhat fresh.
fallout said:I'd love it if they kept patching in random conversations to keep it somewhat fresh.
Not as often or as much as I'd really like; what little they have added is mostly for the Heavy. I'd love a constant flow of new L4D dialogue as much as the next guy, but I suspect we'll largely have to be content with the good variety they've included from the getgo.Ventrue said:I imagine they will, as they've constantly added new dialog for Team Fortress 2.
Disable dualcore rendering.fallengorn said:With all these stutter-crashes I'll never finish Death Toll on expert.![]()
:lolPyroteknikz said:Best line from Louis:
"Bill, Zoey, when we get out of here, I'm hooking you up with jobs. Francis, I'ma teach your ass how to read!"
:lol I have got to find out how to activate that line.Pyroteknikz said:Best line from Louis:
"Bill, Zoey, when we get out of here, I'm hooking you up with jobs. Francis, I'ma teach your ass how to read!"
Pyroteknikz said:Best line from Louis:
"Bill, Zoey, when we get out of here, I'm hooking you up with jobs. Francis, I'ma teach your ass how to read!"
Hilarious. I think that's elevator chit-chat. When the player's health is low enough, the character starts whistling nervously.crowphoenix said::lol I have got to find out how to activate that line.
The first one in the safehouse of ST level 2 was as follows (I can't remember the exact wording).Sciz said:Oh yeah, the other fun thing about that Death Toll run was that we heard a couple of rare conversations that none of us had run across before. One between Francis and Louis at the beginning of the second map, and another at the finale when Francis answered the radio ("This is the police. We order you to come pick us up!" "Huh? Honey, did you hear that? It's the police!").
:lol