DaFish said:Only as stealthy as a Hunter I guess...
vertopci said:I think another idea is to implement a pool of pistol ammo for the team. Maybe like 500 bullets total and the entire team shares it.
Most people probably don't like that idea but I do![]()
Sanjay said:Thats how I play the hunter now, run up from behind them when they are busy trying to melee zombies and melee attack and then when they try to turn round, you perform the swirl melee dance hopefully netting you a good 3/4 hits before you get wasted.
DaFish said:hmmm... well I'm not sure that pistols and or the amount of ammo is really a problem. At least not one that needs immediate attention.
I really am looking forward to any update/balancing that Valve wants to throw at us...
Looks like tomorrow is Thursday already, pulling an "all nighter" tomorrow!
You must have gotten off like 5 or 6 swipes at one point tonight, I was so proud![]()
Generally, try and catch 'em around the corner, or when you can tell they're not looking in your direction. Boomer's definitely a bit tricky, though. Straightforward, but tricky.BrightYoungThing said:What I meant was that as a boomer you need to run up and surprise the survivors. If you go straight at them in the open and allow yourself to be seen you get killed instantly. How else would you play the boomer?
BrightYoungThing said:What I meant was that as a boomer you need to run up and surprise the survivors. If you go straight at them in the open and allow yourself to be seen you get killed instantly. How else would you play the boomer?
So that's exactly what I was saying. Why did I get made fun of? : (Volcynika said:Well, duh. If you run up to any survivor out in the open and allow yourself to be seen, you're gonna get killed.![]()
BrightYoungThing said:So that's exactly what I was saying. Why did I get made fun of? : (
Red Scarlet said:One way to help the Smoker out that I haven't seen many other people do, is if you are a Hunter and the Smoker has someone tangled, help the Smoker out by slashing the person entangled. It's free, fast damage. Lots of people just seem to hang around the Smoker for 10 seconds, waiting for someone to come rescue the person entangled and pounce that person, when for 8 of those seconds, they could have done 30+ damage to the person being Smokered and THEN pounce the second person. Vice-versa for the Smoker; slash someone being pounced, then entangle the rescuer. Use the time for more damage whenever possible.
Blizzard said:The slashing doesn't break the tongue or knock the tangled person loose? That REALLY surprises me.
Another thing I found out yesterday (which should maybe have been obvious to me) was that an exploding boomer will cancel a revive you're doing.![]()
If they're getting choked no... but when they're being dragged, I think they're susceptible to being knocked free. I inadvertently freed someone once.Blizzard said:The slashing doesn't break the tongue or knock the tangled person loose? That REALLY surprises me.
Another thing I found out yesterday (which should maybe have been obvious to me) was that an exploding boomer will cancel a revive you're doing.![]()
timetokill said:7) The infected multi-spawn trick
Red Scarlet said:The last vs match I played had two people doing it. Spawn as something, then become a spectator, then join infected again. Doing that will keep what you were on the map, and you can spawn as something again and build up special infected. The game also does that when someone becomes a Tank; if I'm a Hunter and it makes me Tank, the Hunter I was is still in play and just called 'Hunter' while I'm the Tank.
fallengorn said:If they're getting choked no... but when they're being dragged, I think they're susceptible to being knocked free. I inadvertently freed someone once.
Had two great games tonight. Vertopci, PillowKnight, and StalkerU can all avow to my molly dodging prowess!
I don't know about making the sniper slower. Its biggest problem now is it's not accurate if you're moving in the slightest, but is perfectly accurate if you're standing still. this is basically counter-intuitive to how the game is played which is why it's not a good weapon for either mode. If they did give it a slower rate of fire, it'd have to do damage such that a headshot is one shot, one kill on any special infected (which would also mean barely grazing a boomer would kill them). and while that would make more people use the sniper, it'd be equally frustrating for infected when they make the slightest mistake (or the game clips them through part of a wall).vertopci said:Since a bunch of you are talking about fixing certain things, I'll throw in my two cents:
5. Nerf autoshotty, Increase assault rifle damage a tad bit, Increase sniper rifle by a bunch and make its rate of fire slow, like once every 4 seconds. I hate how all the tier 2 weapons are fast as shit to shoot.
firex said:But if the sniper was set up so you could keep it fairly accurate if you move while crouched, I'd use it more. It's just not that useful aside from having basically 0 chance of friendly fire in campaigns.
Red Scarlet said:Oh, how I wish that was the case. 80->incap has happened to me so many times.![]()
well, I mean with players who don't fuck around with friendly fire. it's like impossible to shoot someone on accident after you know how to handle it unless they walk in front of you or something.Red Scarlet said:Oh, how I wish that was the case. 80->incap has happened to me so many times.![]()
Pop On Arrival said::lol
That's what happens when you play with first-timers on expert.
Red Scarlet said:I mean, I know I am probably the last person who should bitch about friendly fire, but I don't think I actually incap people from it very often at all, and definitely not 80->incap. :lol
Daigoro said:pics
Red Scarlet said:One way to help the Smoker out that I haven't seen many other people do, is if you are a Hunter and the Smoker has someone tangled, help the Smoker out by slashing the person entangled. It's free, fast damage. Lots of people just seem to hang around the Smoker for 10 seconds, waiting for someone to come rescue the person entangled and pounce that person, when for 8 of those seconds, they could have done 30+ damage to the person being Smokered and THEN pounce the second person. Vice-versa for the Smoker; slash someone being pounced, then entangle the rescuer. Use the time for more damage whenever possible.
Infamypack said:Question: How the hell do I climb out of the sewers as a Tank in No Mercy 3? I ALWAYS become Tank at that part, then the survivors refuse to go down the manhole.![]()
I'm pretty sure you can just climb up the main manhole up to the side room.Infamypack said:Question: How the hell do I climb out of the sewers as a Tank in No Mercy 3? I ALWAYS become Tank at that part, then the survivors refuse to go down the manhole.![]()
Volcynika said:Two entrances into the sewers, I know one of them has the infected climb thing on it.
Infamypack said:Won't that route take too much time from your action meter, though?
Red Scarlet said:I have only freed someone being Smokered once, earlier this week, when I was told that it can even happen. Just aim at the human, and you shouldn't free them. When I was told about it even being able to occur, I was told to hit the Smoker to free the human, and it worked. I always slashed someone when they were not moving from a drag, so no idea if that breaks it or not. But it can incap pretty quickly.
demigod said:This. First time I tried doing it I freed someone so I never did it again. Then I saw someone hit the people being tongued and it didn't free them so I tried it and it worked. Then just yesterday I did it and freed the dude. So yeah I guess if you hit the smoker, it will free the person.
Oh and wtf has Valve been doing this whole month? Why have they STILL not fixed the stupid team swapping. When some dbag steals my team somehow, I just leave.
I was in a game and some dude kept spectating and coming back on Infected. Is there a bug to make you spawn faster by spectating?
firex said:I don't know about making the sniper slower.
Volcynika said:No. Basically, spawn as infected -> go to spectator -> AI takes over. Then you keep joining back, spawning, and you can have lots of special infected.
yeah, that's a good point. It does already fire the slowest of the guns, but it's still pretty quick. I just wouldn't want it to be as slow as if it was a bolt-action rifle. the sniper is pretty much already the slow weapon since it's so fucked over by any kind of movement. but if it took like 1-2 seconds between shots, it'd be good.vertopci said:Well the main reason I want the sniper rifle to be slower is so there a slow shooting weapon for tier 2. Right now, they all shoot fast as fuck. I think some variation in rate of fire would be a good thing.
demigod said:Wow that's cheap. Why didn't they code it to where you would take over the AI instead of spawning new special infected? This is just stupid on Valve's part.
firex said:I do feel like they should have some unlockable stuff that replaces the current tier 2 guns, though. Like a sawed-off shotgun, or a bolt-action sniper instead of the hunting rifle, or one of a million other SMGs from CS to replace the AR.
Volcynika said:It's essentially taking the same idea of when you're playing as an infected then take control of the tank. The infected you were playing as then is controlled by the AI.
yeah, I think those would be fun too.DaFish said:How about a new tier 1 weapon, there are only 2 (excluding the pistols). Maybe add a crossbow or somthing (flameing arrows would be nice)
demigod said:I never noticed it but I always thought the infected just fades away. It's a stupid idea to leave it in like that because you cannot spawn more Survivors, the same should apply to Special Infected.
They need to fix these exploits. Breaking down that door in stage 3 of No Mercy is lame. It takes away the fun. I like to pull or knock people down after they get on the roof and when they just break the door down, it cheeses the game.