The Official Left 4 Dead Thread

I think another idea is to implement a pool of pistol ammo for the team. Maybe like 500 bullets total and the entire team shares it.

Most people probably don't like that idea but I do :(
 
DaFish said:
Only as stealthy as a Hunter I guess...

Thats how I play the hunter now, run up from behind them when they are busy trying to melee zombies and melee attack and then when they try to turn round, you perform the swirl melee dance hopefully netting you a good 3/4 hits before you get wasted.
 
vertopci said:
I think another idea is to implement a pool of pistol ammo for the team. Maybe like 500 bullets total and the entire team shares it.

Most people probably don't like that idea but I do :(

hmmm... well I'm not sure that pistols and or the amount of ammo is really a problem. At least not one that needs immediate attention.

I really am looking forward to any update/balancing that Valve wants to throw at us...

Looks like tomorrow is Thursday already, pulling an "all nighter" tomorrow!

Sanjay said:
Thats how I play the hunter now, run up from behind them when they are busy trying to melee zombies and melee attack and then when they try to turn round, you perform the swirl melee dance hopefully netting you a good 3/4 hits before you get wasted.

You must have gotten off like 5 or 6 swipes at one point tonight, I was so proud :)
 
DaFish said:
hmmm... well I'm not sure that pistols and or the amount of ammo is really a problem. At least not one that needs immediate attention.

I really am looking forward to any update/balancing that Valve wants to throw at us...

Looks like tomorrow is Thursday already, pulling an "all nighter" tomorrow!



You must have gotten off like 5 or 6 swipes at one point tonight, I was so proud :)

Unless you can knock nearby survivors off the roof or a survivor is totally isolated, that seems to be the best way to play hunter (I'm still not good at it). If zombies REALLY have teamwork, and a boomer vomits somebody, double-teaming meleeing hunters can take off a TON of damage on a single target...
 
What pisses me off about swiping...

Is that's it's boring. Pouncing and leaping around is so much more fun. But it's rendered virtually useless if you haven't mastered the 25 damage leap.

(Well, obviously it's good for temporarily incap'ing someone if no one else is nearby, to keep the group separated. Etc. But you get what I'm trying to say!)
 
What I meant was that as a boomer you need to run up and surprise the survivors. If you go straight at them in the open and allow yourself to be seen you get killed instantly. How else would you play the boomer?
 
BrightYoungThing said:
What I meant was that as a boomer you need to run up and surprise the survivors. If you go straight at them in the open and allow yourself to be seen you get killed instantly. How else would you play the boomer?
Generally, try and catch 'em around the corner, or when you can tell they're not looking in your direction. Boomer's definitely a bit tricky, though. Straightforward, but tricky.
 
BrightYoungThing said:
What I meant was that as a boomer you need to run up and surprise the survivors. If you go straight at them in the open and allow yourself to be seen you get killed instantly. How else would you play the boomer?

Well, duh. If you run up to any survivor out in the open and allow yourself to be seen, you're gonna get killed. :p
 
One way to help the Smoker out that I haven't seen many other people do, is if you are a Hunter and the Smoker has someone tangled, help the Smoker out by slashing the person entangled. It's free, fast damage. Lots of people just seem to hang around the Smoker for 10 seconds, waiting for someone to come rescue the person entangled and pounce that person, when for 8 of those seconds, they could have done 30+ damage to the person being Smokered and THEN pounce the second person. Vice-versa for the Smoker; slash someone being pounced, then entangle the rescuer. Use the time for more damage whenever possible.
 
Red Scarlet said:
One way to help the Smoker out that I haven't seen many other people do, is if you are a Hunter and the Smoker has someone tangled, help the Smoker out by slashing the person entangled. It's free, fast damage. Lots of people just seem to hang around the Smoker for 10 seconds, waiting for someone to come rescue the person entangled and pounce that person, when for 8 of those seconds, they could have done 30+ damage to the person being Smokered and THEN pounce the second person. Vice-versa for the Smoker; slash someone being pounced, then entangle the rescuer. Use the time for more damage whenever possible.

The slashing doesn't break the tongue or knock the tangled person loose? That REALLY surprises me.

Another thing I found out yesterday (which should maybe have been obvious to me) was that an exploding boomer will cancel a revive you're doing. :(
 
Blizzard said:
The slashing doesn't break the tongue or knock the tangled person loose? That REALLY surprises me.

Another thing I found out yesterday (which should maybe have been obvious to me) was that an exploding boomer will cancel a revive you're doing. :(

It can, I'v had someone free the survivor I had smokered. But it doesn't happen every time.
 
Blizzard said:
The slashing doesn't break the tongue or knock the tangled person loose? That REALLY surprises me.

Another thing I found out yesterday (which should maybe have been obvious to me) was that an exploding boomer will cancel a revive you're doing. :(
If they're getting choked no... but when they're being dragged, I think they're susceptible to being knocked free. I inadvertently freed someone once.

Had two great games tonight. Vertopci, PillowKnight, and StalkerU can all avow to my molly dodging prowess!
 
Once again, I have to say I think fixing the smoker isn't too difficult -- just make him do Drag Damage. Instead of having to wait for the victim to snag on something or get pulled all the way to the smoker, have it do like 1 point of damage per 1/10th of the length of the smoker's tongue, so you can do up to 10 damage with a full pull plus any damage you do when they get snagged or pulled all the way in.

I'd love to see some more done with the smoker cloud too, but let's be careful not to overpower him.


Main issues I see (mostly versus):
1) Speed meleeing
2) Auto-shotgun is way overpowered
3) Smoker is far too weak - add in drag damage PLEASE
4) Tank is too weak OR too slow in Versus
5) Spawn times should be a setting the players/host can choose (20-30 seconds or something)
6) All of the various No Mercy exploits
7) The infected multi-spawn trick
8) The automatic team switching or "balancing" issue -- super annoying and unnecessary
9) The "swap teams, type 'kill', swap back" issue in non-full games
10) Ragequitters... no obvious solution to this unfortunately :lol
 
I have only freed someone being Smokered once, earlier this week, when I was told that it can even happen. Just aim at the human, and you shouldn't free them. When I was told about it even being able to occur, I was told to hit the Smoker to free the human, and it worked. I always slashed someone when they were not moving from a drag, so no idea if that breaks it or not. But it can incap pretty quickly.
 
timetokill said:
7) The infected multi-spawn trick

This is the second time someone's mentioned rapid spawning...is this the same as the hunter thing earlier? If it's a trick we should all learn how to do it. <_< >_>
 
The last vs match I played had two people doing it. Spawn as something, then become a spectator, then join infected again. Doing that will keep what you were on the map, and you can spawn as something again and build up special infected. The game also does that when someone becomes a Tank; if I'm a Hunter and it makes me Tank, the Hunter I was is still in play and just called 'Hunter' while I'm the Tank.
 
Red Scarlet said:
The last vs match I played had two people doing it. Spawn as something, then become a spectator, then join infected again. Doing that will keep what you were on the map, and you can spawn as something again and build up special infected. The game also does that when someone becomes a Tank; if I'm a Hunter and it makes me Tank, the Hunter I was is still in play and just called 'Hunter' while I'm the Tank.

Excellent.

And by "excellent" I mean "of course I would never do such a thing". Incidentally, typing 'spectate' to join the spectator team is incredibly non-intuitive, Valve. It doesn't even auto-complete in the console...
 
fallengorn said:
If they're getting choked no... but when they're being dragged, I think they're susceptible to being knocked free. I inadvertently freed someone once.

Had two great games tonight. Vertopci, PillowKnight, and StalkerU can all avow to my molly dodging prowess!

Yea dude, you're a fucking beast at dodging those :D
 
vertopci said:
Since a bunch of you are talking about fixing certain things, I'll throw in my two cents:

5. Nerf autoshotty, Increase assault rifle damage a tad bit, Increase sniper rifle by a bunch and make its rate of fire slow, like once every 4 seconds. I hate how all the tier 2 weapons are fast as shit to shoot.
I don't know about making the sniper slower. Its biggest problem now is it's not accurate if you're moving in the slightest, but is perfectly accurate if you're standing still. this is basically counter-intuitive to how the game is played which is why it's not a good weapon for either mode. If they did give it a slower rate of fire, it'd have to do damage such that a headshot is one shot, one kill on any special infected (which would also mean barely grazing a boomer would kill them). and while that would make more people use the sniper, it'd be equally frustrating for infected when they make the slightest mistake (or the game clips them through part of a wall).

I mean, it already does tons of damage per shot. What I'd actually like to see is make it more accurate while moving, less accurate while standing, and as accurate while crouching as it is now. Of the guns it really doesn't feel like it belongs. the AR is honestly fine as it is, though. It's very accurate and does tons of damage. It's just not instant win like the auto-shotgun. But if the sniper was set up so you could keep it fairly accurate if you move while crouched, I'd use it more. It's just not that useful aside from having basically 0 chance of friendly fire in campaigns. As it is now, the AR is a lot more useful because it's got a bigger clip and bigger reserve, and wastes zombies just as easily with headshots (and is really easy to headshot with). It may not have a scope, but there's basically no situation in the game where sitting camped with a scope is going to be more beneficial than firing based on the regular view.

Maybe they need to nerf the AR's accuracy a bit while buffing the sniper's accuracy. I really wouldn't have a problem with the sniper having the best accuracy while crouched/sneaking and the AR having a little nerf to its accuracy. A lot of people haven't used the AR much but it's pretty strong, even in vs. Although I wouldn't mind making the sniper into a much better anti-tank weapon. It's just ridiculous in campaign or vs mode seeing me half-assedly put maybe 12-16 rounds into a tank with the auto-shotgun and have 2k more damage done to the tank than someone who used a full clip or two from either the AR or sniper on him.
 
I almost exclusively use the AR in games, for some reason it just feels right to me.

The auto-shotgun needs to either do less damage, or have far less range, or both. Or fewer bullets per clip. Whatever. It just needs to be nerfed.
 
firex said:
But if the sniper was set up so you could keep it fairly accurate if you move while crouched, I'd use it more. It's just not that useful aside from having basically 0 chance of friendly fire in campaigns.

Oh, how I wish that was the case. 80->incap has happened to me so many times. :(
 
Red Scarlet said:
Oh, how I wish that was the case. 80->incap has happened to me so many times. :(
well, I mean with players who don't fuck around with friendly fire. it's like impossible to shoot someone on accident after you know how to handle it unless they walk in front of you or something.

although I did have lag earlier where I shot someone 90 degrees to my right that was inside a building on a really crappy server, so who knows.
 
Pop On Arrival said:
:lol

That's what happens when you play with first-timers on expert.

I mean, I know I am probably the last person who should bitch about friendly fire, but I don't think I actually incap people from it very often at all, and definitely not 80->incap. :lol
 
Red Scarlet said:
I mean, I know I am probably the last person who should bitch about friendly fire, but I don't think I actually incap people from it very often at all, and definitely not 80->incap. :lol

Easily done. I took out a teammate from 46-death in about one second. Itchy trigger on the auto-shotty at point-blank range will do that to you.
 
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some random pics in my save folder.

i miss you PC guys! ive been playing the 360 version for the last several days. hopefully ill be back on PC soon.
 
Red Scarlet said:
One way to help the Smoker out that I haven't seen many other people do, is if you are a Hunter and the Smoker has someone tangled, help the Smoker out by slashing the person entangled. It's free, fast damage. Lots of people just seem to hang around the Smoker for 10 seconds, waiting for someone to come rescue the person entangled and pounce that person, when for 8 of those seconds, they could have done 30+ damage to the person being Smokered and THEN pounce the second person. Vice-versa for the Smoker; slash someone being pounced, then entangle the rescuer. Use the time for more damage whenever possible.

I did this once or twice, but I was afraid that I might free the survivor. Seems I won't, then :D

Also, when you smoke someone at point blank range, they get stuck instantly. When they're in the air automatically puts them into dragging mode. Just something that might be useful.
 
Question: How the hell do I climb out of the sewers as a Tank in No Mercy 3? I ALWAYS become Tank at that part, then the survivors refuse to go down the manhole. :(
 
Infamypack said:
Question: How the hell do I climb out of the sewers as a Tank in No Mercy 3? I ALWAYS become Tank at that part, then the survivors refuse to go down the manhole. :(

Two entrances into the sewers, I know one of them has the infected climb thing on it.
 
Infamypack said:
Question: How the hell do I climb out of the sewers as a Tank in No Mercy 3? I ALWAYS become Tank at that part, then the survivors refuse to go down the manhole. :(
I'm pretty sure you can just climb up the main manhole up to the side room.
 
I'm really hoping they add in another tier (if you want to call them that, for me it feels too much like WoW talk) of guns later on. or alternate guns, if they can work out a method where they show up only client side or something. not that the current guns aren't good (despite all the complaints about the auto-shotgun, I mean they're at least good for each kind of archetype) but it'd be cool to be able to replace them later on with something that has different advantages/disadvantages.

what I really mean is, I want doom 2's super shotgun!
 
Red Scarlet said:
I have only freed someone being Smokered once, earlier this week, when I was told that it can even happen. Just aim at the human, and you shouldn't free them. When I was told about it even being able to occur, I was told to hit the Smoker to free the human, and it worked. I always slashed someone when they were not moving from a drag, so no idea if that breaks it or not. But it can incap pretty quickly.

This. First time I tried doing it I freed someone so I never did it again. Then I saw someone hit the people being tongued and it didn't free them so I tried it and it worked. Then just yesterday I did it and freed the dude :P. So yeah I guess if you hit the smoker, it will free the person.

Oh and wtf has Valve been doing this whole month? Why have they STILL not fixed the stupid team swapping. When some dbag steals my team somehow, I just leave.

I was in a game and some dude kept spectating and coming back on Infected. Is there a bug to make you spawn faster by spectating?
 
demigod said:
This. First time I tried doing it I freed someone so I never did it again. Then I saw someone hit the people being tongued and it didn't free them so I tried it and it worked. Then just yesterday I did it and freed the dude :P. So yeah I guess if you hit the smoker, it will free the person.

Oh and wtf has Valve been doing this whole month? Why have they STILL not fixed the stupid team swapping. When some dbag steals my team somehow, I just leave.

I was in a game and some dude kept spectating and coming back on Infected. Is there a bug to make you spawn faster by spectating?

No. Basically, spawn as infected -> go to spectator -> AI takes over. Then you keep joining back, spawning, and you can have lots of special infected.
 
firex said:
I don't know about making the sniper slower.

Well the main reason I want the sniper rifle to be slower is so there a slow shooting weapon for tier 2. Right now, they all shoot fast as fuck. I think some variation in rate of fire would be a good thing.
 
Volcynika said:
No. Basically, spawn as infected -> go to spectator -> AI takes over. Then you keep joining back, spawning, and you can have lots of special infected.

Wow that's cheap. Why didn't they code it to where you would take over the AI instead of spawning new special infected? This is just stupid on Valve's part.
 
vertopci said:
Well the main reason I want the sniper rifle to be slower is so there a slow shooting weapon for tier 2. Right now, they all shoot fast as fuck. I think some variation in rate of fire would be a good thing.
yeah, that's a good point. It does already fire the slowest of the guns, but it's still pretty quick. I just wouldn't want it to be as slow as if it was a bolt-action rifle. the sniper is pretty much already the slow weapon since it's so fucked over by any kind of movement. but if it took like 1-2 seconds between shots, it'd be good.

I do feel like they should have some unlockable stuff that replaces the current tier 2 guns, though. Like a sawed-off shotgun, or a bolt-action sniper instead of the hunting rifle, or one of a million other SMGs from CS to replace the AR.
 
demigod said:
Wow that's cheap. Why didn't they code it to where you would take over the AI instead of spawning new special infected? This is just stupid on Valve's part.

It's essentially taking the same idea of when you're playing as an infected then take control of the tank. The infected you were playing as then is controlled by the AI.
 
firex said:
I do feel like they should have some unlockable stuff that replaces the current tier 2 guns, though. Like a sawed-off shotgun, or a bolt-action sniper instead of the hunting rifle, or one of a million other SMGs from CS to replace the AR.

How about a new tier 1 weapon, there are only 2 (excluding the pistols). Maybe add a crossbow or somthing (flameing arrows would be nice :D)
 
Volcynika said:
It's essentially taking the same idea of when you're playing as an infected then take control of the tank. The infected you were playing as then is controlled by the AI.

I never noticed it but I always thought the infected just fades away. It's a stupid idea to leave it in like that because you cannot spawn more Survivors, the same should apply to Special Infected.

They need to fix these exploits. Breaking down that door in stage 3 of No Mercy is lame. It takes away the fun. I like to pull or knock people down after they get on the roof and when they just break the door down, it cheeses the game.
 
DaFish said:
How about a new tier 1 weapon, there are only 2 (excluding the pistols). Maybe add a crossbow or somthing (flameing arrows would be nice :D)
yeah, I think those would be fun too.

actually, a tier 2 pistol would be pretty awesome when I think about it. It could suit run and gun but be like a magnum or something, so it'd do big damage.
 
demigod said:
I never noticed it but I always thought the infected just fades away. It's a stupid idea to leave it in like that because you cannot spawn more Survivors, the same should apply to Special Infected.

They need to fix these exploits. Breaking down that door in stage 3 of No Mercy is lame. It takes away the fun. I like to pull or knock people down after they get on the roof and when they just break the door down, it cheeses the game.


If a team I'm playing pulls that, I warn them via message/chat. If they ignore it and continue, I block the level for them, trapping them in the sewers. Tit for Tat.
 
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