John Harker said:I think the ultimate avatar would be one that seamless combines Madworld with NMH2s. Travis and Jack, I don't know if the forum can take it.
You just want someone to quote your avatar.xS1TH L0RDx said:Eww, why sully the image of Jack with some horseshit from no more heroes, the gaming equivalent to pig vomit?
John Harker said:I think the ultimate avatar would be one that seamless combines Madworld with NMH2s. Travis and Jack, I don't know if the forum can take it.
Travis Touchdown, fuckhead.AceBandage said:Who would win in a swearing contest?
AceBandage said:The real question is...
Who would win in a swearing contest?
ShadiWulf said:Pssh, leave out the best man why don't you
Isaac Washington from hotd: overkill would win a swearing contest.
Not an avatar, but you inspired me to make this.John Harker said:I think the ultimate avatar would be one that seamless combines Madworld with NMH2s. Travis and Jack, I don't know if the forum can take it.
PlatinumGamesJP said:What with the new official thread opening up, I thought it would be a great day to put out PGTV Episode 2.
http://platinumgames.com/2009/02/25/pgtv-episode-2-madworld-studio-tour/
Podcast RSS/iTunes link is available on PlatinumGames.com, but it doesn't seem to have updated yet.
Sit back and relax, enjoy the show.
KevinCow said:Not an avatar, but you inspired me to make this.
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PlatinumGamesJP said:What with the new official thread opening up, I thought it would be a great day to put out PGTV Episode 2.
http://platinumgames.com/2009/02/25/pgtv-episode-2-madworld-studio-tour/
Podcast RSS/iTunes link is available on PlatinumGames.com, but it doesn't seem to have updated yet.
Sit back and relax, enjoy the show.
Lock-on: For an easy lock-on, you'll want to hold the C button until a small yellow box pops up, indicating the game's Z-targeting is initiated. From there, C becomes a dud button until you hold it again, releasing the lock and bringing the free-cam back into play.
Weapons: All weapons are picked up using up on the d-pad, and that includes health power-ups as well. There's no animation freeze for these pick-ups, so feel free to toss a guy across the screen, tap up over and over as you run toward a health pill, and grab it on the run instead of stopping to see the prompt pop up. We've also found ourselves getting caught up in the heat of battle, forgetting to swap out our weapons for the classic chainsaw instead. Be sure to remember the left/right d-pad control though, as some quick-time events won't start unless you've got your chainsaw out to initiate the first block or attack.
Chainsaw Fuel: Swinging motions are pretty self-explanatory, with a backfist and uppercut, and two types of chainsaw swings if B is being held down. As a quick note on the chainsaw though, it's got limited juice with a five second recharge (that can be broken at any time to use what energy has been regained in the first few seconds), so you can't run around with the killing machine always-active and expect it to be ready at the tip of a hat.
Attack Modifiers: When attacking with A, be sure to mind the analog stick as you fight. Holding a direction will throw a heavier straight fist and end your combo, but when used in conjunction with regular A tapping it can be a perfect ending to a devastating combo, sending enemies into rose bushes, trash cans, or grounded spikes.
The "Off the Wall": "Off the wall" attacks are also possible, so be sure to make use of the A-hold grabs and throwing. Simply hold A to grab someone (flicking the nunchuk to head-butt them if they start to wiggle free), flick the Wii remote forward to throw them, and then run over as they hit the wall. From here, quick jabs with the A button will keep their body suspended even if they've already taken enough hits to be out for the count, and you can bash the ever-loving-hell out of them as you please, finishing things off with a chainsaw attack or actual A or B finisher. For added awesomeness, throw your first enemy into a second one and trap two baddies against the wall together. If you pull it off right, you'll be able to trap them both against the wall and keep your combo going. Easy points.
Sprint and Dodge: Before we go, a couple notes on mobility should be thrown out. First off, double-taps forward with the analog stick will push Jack into a full-on sprint, which is great for evading, making tougher jumps, or chasing down tossed enemies before they do in fact fall to the ground. As far as the nunchuk dodge goes, don't underestimate its importance. You've got no block button out there, but are invulnerable to any attack in the game when in the back flip animation.
Ydahs said:Screw year 12. This game will be MINE!
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Any ideas?
PlatinumGamesJP said:What with the new official thread opening up, I thought it would be a great day to put out PGTV Episode 2.
http://platinumgames.com/2009/02/25/pgtv-episode-2-madworld-studio-tour/
Podcast RSS/iTunes link is available on PlatinumGames.com, but it doesn't seem to have updated yet.
Sit back and relax, enjoy the show.
Thanks ! Interesting quote from the game designer : "When I was making the enemies, one of the things that I was thinking about was that basically, this isn't actually a battle game. Instead of thinking how I am going to defeat this guy, you think about what you are going to do to kill him. That's the core of the experience"PlatinumGamesJP said:What with the new official thread opening up, I thought it would be a great day to put out PGTV Episode 2.
http://platinumgames.com/2009/02/25/pgtv-episode-2-madworld-studio-tour/
Podcast RSS/iTunes link is available on PlatinumGames.com, but it doesn't seem to have updated yet.
Sit back and relax, enjoy the show.
timetokill said:Awesome work on the OP!
I would have preferred a different title though, the black and white and red all over feels played out to me. But I'll deal.
But when I click the thread I will only see:
The Official MADWORLD Thread of LET'S GO LET'S GO LET'S GO LET'S
Eteric Rice said:Gonna get this day 1!
Sorry RE5, I'll get ya eventually.![]()
Yeah, definitely. The story already seems a lot deeper than I had thought.Matsuno said:Watching on youtube the opening, the story seems much serious and dramatic contrarily of gameplay funny and intentionally exaggerated......The collaboration of Matsuno is obvious and will surprise many gamers.
Not sure if its good enough....Vinnk said:If someone has some graphic skills, I would love a signpost going through my panda avatar's head. But I lack the talent to do it myself. Anyone up for it?
Bonus points if the icon on the sign is a panda with a sign in his head.
Tenbatsu said:Not sure if its good enough....
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Welcome to the club.Vinnk said:That is awesome! Thank you so much!
Adding now.
KevinCow said:Not an avatar, but you inspired me to make this.
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Dascu said:Welcome to the club.
beelzebozo said:i feel some reserve about plunking down the fifty bones for it
Gametrailers recently posted some footage of the train level. You could also check some of the NY Comic-Con footage on Youtube. That was one of the first levels. Though most Youtube vids only show parts, if you put it all together, you can see that they start off the level with a screen saying "Jack vs Jude the Dude", the latter being the boss of the stage. Then there's lots of gameplay of Jack killing grunts to earn points. You see that he unlocks a baseball bat, a Bloodbath Challenge (Death Press) and a stronger enemy Big Bully Crocker.beelzebozo said:thanks dascu. i guess maybe i should try and find some footage of someone playing through a level or something to get a better idea.
It reminds me of DeBlob (more stuff unlocks as you colour more/get more points) or even Excite Truck (it's about how you race, not about finishing first).Fuu said:Good to know it's mostly score based, I'm way more hyped now.