Mdk7 said:Well too bad that Into Dreams had no Disney vibe at all (and thank god i'd say!).
Lol just meant the trailer and how the voice was like "enter a magical world, meet friends etc..."
Could do great with an ad like that.
Mdk7 said:Well too bad that Into Dreams had no Disney vibe at all (and thank god i'd say!).
Glorias said:The game is coming in January to europe. Only one month away now. That's not too bad actually. It could have been much worse.
Everything we missed in November/December is actually released in January/February.Nakasan said:Well now this news has perked me up! Had it in mind it was coming March time. Thanks Glorias!
You're right Lobster, the art design here is INDEED slightly different (and so is the marketing positioning of the game...) and much more Disneyesque, and this is a direction i don't really appreciate as a diehard fan of Into Dreams uniqueness.Lobster said:Lol just meant the trailer and how the voice was like "enter a magical world, meet friends etc..."
Could do great with an ad like that.
Mdk7 said:You're right Lobster, the art design here is INDEED slightly different (and so is the marketing positioning of the game...) and much more Disneyesque, and this is a direction i don't really appreciate as a diehard fan of Into Dreams uniqueness.
Reminds me of the dull moments in Sonic secret Rings. The tutorial levels sucked ass and took way to long, after that you get to the real game and it's awesome, but Sonic is crippled untill the third world and you need to do all kinds of lame challenges. On the other side the game had some really awesome levels like the Dino Jungle, Factory, Night Palace etc. It's good to see that SEGA is doing something else than Sonic and sports/action games, SEGA Rally and NiGHTS are a good start!fresquito said:So I had my first hands on with tne game and well, I have mixed feelings.
The beginning is slow and dull. The graphic engine is awful when close, so having to go through horribly scripted sequences with such graphics is a pain in the ass. Then it comes the tutorial, which is oddly nice, but it lacks something. Doing loops with the wiimote is pretty complicated because of the crappy pointer calibration.
Then some time after, you get to play like Nights in a real stage and that's a whole different game. Navigating the guided scenarios is a very relaxing experience. But not only relaxing, because there're these rings you must follow and clear as fast as you can so you earn points to grade the stage. Of course by the time I'm in this stage I've switched to analog stick controls that work very well.
I've not played beyond the first stage, clocking almost an hour of which the first 30 minutes were absolute waste. When you get to play as Nights the game is sweet. My only fear is you don't get to play him as often as you should.
Besides, I wrote a first impressions in spanish. If you feel like reading it, it's here.
That gives you a good idea of the value of this project._Alkaline_ said:It's ironic how this game was touted as born for the wiimote, but ultimately it plays terribly with it. :\
Segata is Canadian, so if we're lucky, maybe later today, but most likely not until tomorrow.McBradders said:Where are Segata's impressions? D:
Lobster said:So basically..flying=sweet, everything else=average
I can live with that The NiGHTS sections look awesome..and maybe you can skip cutscenes once you've seen them once?
Mdk7 said:That gives you a good idea of the value of this project.
We've been waiting for 11 years, c'mon.Panajev2001a said:No, that gives me the idea that S-S would only greenlight this project if:
a.) was on Wii ('cause dev costs are cheaper and the market is on fire)
b.) could be developed under a tight deadline (which fortunately for us was extended)
Mdk7 said:We've been waiting for 11 years, c'mon.
The franchise just needed a whole different treatment from Sega, IMHO.
A proper sequel COMPLETELY based on the Wiimote (maybe à la Wii plane tech demo by Nintendo), made with passion and the right amount of time and $$$ could have been a fucking BLAST: since the Wiimote unveiling back in 2005 people have dreamed of a Wii remote controlled NiGHTS.Panajev2001a said:The way NiGHTS is as a game ? It should have been a PSN/XBLA next-generation release with a Wii/Wii Ware version and on all three services I would have also expected to see the original ported/emulated title show up.
Nakasan said:I'm as patriotic as they come. But sometimes, just sometimes, living in the UK f$%!in' bites. I've been on media blackout after the initial rush and will stay that way till its out over here.
I'm only actually posting this in the hope that everyone else not in euroland TRUELY appreciates the fact you dont have to wait another 3/4 months for a game we've all already been waiting 11 years for, while also knowing its sitting in someone else's vid game collection, not even being played. Man I'm on a downer.
Could have been worse I suppose. Something I will try out at least.For serious Nights fans, Journey offers a bittersweet reunion that reminds us of what was so singularly special about Segas airborne dreamweaver. Unfortunately, attempting to evolve the formula creates a host of new problems and issues that ultimately diminish the games overall appeal. That said, this still represents one of the finest original third-party games available for Wii, and younger players will find a lot to love in this gameplay-rich adventure.
TheDuce22 said:Someone needs to put sega out of their misery. A decade later and instead of improving on the original they fuck around and make the game worse. Oh well, im still buying it.
Amir0x said:Got the game in the mail, played it for an hour.
I'm trading it in on Friday. Fuck this horrendous shit.
Amir0x said:Got the game in the mail, played it for an hour.
I'm trading it in on Friday. Fuck this horrendous shit.
Amir0x said:you don't want me to write a review on this game, because it will ruin the thread and everyone will cry for ten pages. So that's my piece, I hope others are more positive than me.
Note: I loved LOVED the original NiGHTS, before anyone asks.
I appreciate that you aren't Amir0xing this thread, good sir. I'll give Iizuka an extra punch in the gut for you when the revolution comes.Amir0x said:you don't want me to write a review on this game, because it will ruin the thread and everyone will cry for ten pages. So that's my piece, I hope others are more positive than me.
Note: I loved LOVED the original NiGHTS, before anyone asks.
slasher_thrasher21 said:Well you did only play for an hour anyways. You can't bear to see if things get better?
ivysaur12 said:Hmm... seem like the persona masks are underused. That sucks, they seemed like a neat idea.
slasher_thrasher21 said:Well you did only play for an hour anyways. You can't bear to see if things get better?
StevieP said:See: his experience with Sonic Wii.
Amir0x said:Right now, first hour, game is like a 2/10. I don't actually know if I can stomach any more, and I played Horse Life. I don't know if that's because I don't want to see the brutalization of such a classic games name, or if it's because it's just stinking so loudly that it's offensive but!
No I probably will play it a little more before Friday, in case...
...Jesus comes back
Super Mario Bros. did well without any powerups besides the mushroom and the fire flower. Just because something works, doesn't mean you shouldn't strive to evolve it. Yeah, sometimes it doesn't work and you splatter on the pavement, but if people didn't try to push past "it's fine", we'd never get anywhere.BSTF said:Why would they seem like a nice idea when the first game did well without them?
No, real point in using a mask to switch into a dolphin underwater when the first game did it perfectly.
StevieP said:See: his experience with Sonic Wii. To be fair, games shouldn't suck at the beginning only to improve... but Sega, as of late...
Segata Sanshiro said:Super Mario Bros. did well without any powerups besides the mushroom and the fire flower. Just because something works, doesn't mean you shouldn't strive to evolve it. Yeah, sometimes it doesn't work and you splatter on the pavement, but if people didn't try to push past "it's fine", we'd never get anywhere.
I don't know, how do capes, dinosaurs, and a giant shoe make Super Mario Bros. better? I'm not a game designer, I don't get paid to figure this shit out. They tried something more and failed. It doesn't mean it's not worth trying.BSTF said:I fail to see how something that was seamless in the first game would have to require a powerup in the sequel and how that's an evolution.
How do you improve on NiGHTs really? Well there's the graphics, more stages, the length of the game, boss battles and some better direction in some of the levels.
I don't see how platforming, or masks, or cutscenes, my dream, bird with a key, helps evolve the series at all, but maybe you could explain it for me.
BSTF said:I fail to see how something that was seamless in the first game would have to require a powerup in the sequel and how that's an evolution.
How do you improve on NiGHTs really? Well there's the graphics, more stages, the length of the game, boss battles and some better direction in some of the levels.
I don't see how platforming, or masks, or cutscenes, my dream, bird with a key, helps evolve the series at all, but maybe you could explain it for me.
Segata Sanshiro said:Super Mario Bros. did well without any powerups besides the mushroom and the fire flower. Just because something works, doesn't mean you shouldn't strive to evolve it. Yeah, sometimes it doesn't work and you splatter on the pavement, but if people didn't try to push past "it's fine", we'd never get anywhere.
StevieP said:See: his experience with Sonic Wii. To be fair, games shouldn't suck at the beginning only to improve... but Sega, as of late...
Segata Sanshiro said:I don't know, how do capes, dinosaurs, and a giant shoe make Super Mario Bros. better? I'm not a game designer, I don't get paid to figure this shit out. They tried something more and failed. It doesn't mean it's not worth trying.
ivysaur12 said:Then what's the point of making sequels to any good games?
TheDuce22 said:When you arent capable of evolving the gameplay, which sega clearly isnt, you shouldnt bother. I would have been happy with a few new levels and bosses. Wii Nights only really shines when it sticks as closely as possible to the original. Is definitely not a BAD game so far, its just not nearly as good. I REALLY wish they spent some more time getting the controls to feel as tight as the did on Saturn, is it that difficult?