andthebeatgoeson
Junior Member
ge-man said:But even without finishing this game, I have to say that EAD has shown why their designers are above the crowd. All the elements fit together like a jigsaw puzzle--from the randomly arranged dungeons to the characteristics of pikmin, there is a endless amount of ways to approach the game.
On top of the gameplay, the game has a truly unforgettable art style. The mix of the cute, the wierd, the violent, and the distrubing is truly something to praise. Bosses in particular are worth noting (the boss of the Submerged Castle dungeon really threw me for a loop. It was a truly ominus threat).
EAD has got their grove back if Pikmin 2 is anything to go by. If this much attention to detail is being applied to the next Zelda, I have no doubt that the game will exceed even the best expectations.
Great part for me. If you lose on one level of a dungeon, it'll be slightly different next time. Nice touch to keep the difficulty up.