Semjaza Azazel
Member
GDJustin said:Pretty certain it has to be a purple one.
Doesn't have to be purple. You just have to toss a Pikmin directly on top of it to flip it over. I only go after those beetles with yellow Pikmin, no purples.
GDJustin said:Pretty certain it has to be a purple one.
Semjaza Azazel said:Doesn't have to be purple. You just have to toss a Pikmin directly on top of it to flip it over. I only go after those beetles with yellow Pikmin, no purples.
JJConrad said:You can use any color, but any non-yellow pikmin be can electricuted if they zap.
Does any one know how to effectively kill thosearmor-cannon-fishy-things (maybe I should probably look up their name)? The best I could come up with is to park Olimario, alone, and just outside of its range and then have my other guy send the pikmin in and gang rape it from the rear. That statigery just feels so very, very wrong.
Yeah, they don't attack you otherwise. Yellow Pikmin cannot be killed by them.skinnyrattler said:Hmm, good find. I could have sworn I threw a few yellows at him before resorting to the purple guys. I must have missed. Either way, I'm guessing the only way to die is to get your Pikmin caught in the crossfire of the electricity.
I've only killed one. What I did was take 20 Purples and lots of Reds and throw them as high onto it as I could. It was dead before it could shake them off, I think.JJConrad said:Does any one know how to effectively kill thosearmor-cannon-fishy-things (maybe I should probably look up their name)? The best I could come up with is to park Olimario, alone, and just outside of its range and then have my other guy send the pikmin in and gang rape it from the rear. That statigery just feels so very, very wrong.
JJConrad said:What about the flying jellyfish? They don't do anything... not that I can tell... so I just keep tossing pikmin until they die. I'm afraid that they may be like the little asian mafia guy on The Simpson's; eventually they'll do something and I'll get my butt kicked.
AniHawk said:They suck in your Pikmin. If they're in there too long, they die.
Speevy said:Why is this thread, which has like 43897438974329237 replies not sticked while the Burnout 3 thread is?
swoon said:what cave did you use to stock up on whites?
Chrono said:They also revert your flower/bud pikmin to leaf pikmin. ;__;
GDJustin said:Any intense pikmin battle will cause advanced pikmin to revert back to their leaf state.
Gahiggidy said:Any way to customize the "2 Player Battle" mode???
I really don't like the random cherry stuff. Seems too "mariokart-ish". Too arcadey.
Do other 2-player modes open up later in the game? I'd like to try a 2-player mode with a little bit more predictability, making it more of a game of stragey. As it is, it seems alot like a flat out battle royale. Good for a party game, but not for two serious "Pikmin-freaks" who want to show off thier management skills.
Hero said:I spent probably about 20 hours since getting the game and I'm about Pikmin'd out for now.
Gorgie said:I must say Pikmin 2 has some of the most intense boss fights ever.
Hero said:No, Pikmin 2 isn't too long now. I mean, to get the 10,000 poko debt, it'd probably take about 10-15 hours I'd say, depending on if you played the first one and know some of the tricks, and if you spend some time building up your pikmin army or gathering berries for spray. I tried to avoid this as much as I could and I erased the debt in about 10 hours.
Semjaza Azazel said:It took me about six hours, personally. However, once you get the debt, the game keeps going anyway with new areas... I can't complain lol.
Holy.AniHawk said:2050 Pikmin births
1290 Pikmin deaths
Final play time: 30:27
AniHawk said:And so Louie was the bad guy for the final boss? That's kinda dark for a game like this- your partner you've worked with for hours is trying to kill you and your Pikmin.
ge-man said:I'm almost done with the game myself. I have two more dungeons to go with a little over 24 hours put into the game. If my writing assignment doesn't take all of Sunday to finish I'll try to rap it up tommorrow.
But even without finishing this game, I have to say that EAD has shown why their designers are above the crowd. All the elements fit together like a jigsaw puzzle--from the randomly arranged dungeons to the characteristics of pikmin, there is a endless amount of ways to approach the game.
On top of the gameplay, the game has a truly unforgettable art style. The mix of the cute, the wierd, the violent, and the distrubing is truly something to praise. Bosses in particular are worth noting (the boss of the Submerged Castle dungeon really threw me for a loop. It was a truly ominus threat).
EAD has got their grove back if Pikmin 2 is anything to go by. If this much attention to detail is being applied to the next Zelda, I have no doubt that the game will exceed even the best expectations.
ge-man said:I'm almost done with the game myself. I have two more dungeons to go with a little over 24 hours put into the game. If my writing assignment doesn't take all of Sunday to finish I'll try to rap it up tommorrow.
But even without finishing this game, I have to say that EAD has shown why their designers are above the crowd. All the elements fit together like a jigsaw puzzle--from the randomly arranged dungeons to the characteristics of pikmin, there is a endless amount of ways to approach the game.
On top of the gameplay, the game has a truly unforgettable art style. The mix of the cute, the wierd, the violent, and the distrubing is truly something to praise. Bosses in particular are worth noting (the boss of the Submerged Castle dungeon really threw me for a loop. It was a truly ominus threat).
EAD has got their grove back if Pikmin 2 is anything to go by. If this much attention to detail is being applied to the next Zelda, I have no doubt that the game will exceed even the best expectations.
Chrono said:I thought that spoiler was just talking about a tough enemy or interesting puzzle so I read it... DOH!!! Are you serious? Tell me more!
And yes it is kinda creepy for a pikmin game... O__o
Hero said:In the second area, to the north of the landing site there's this feather-ball (I forget its name) thing above this water area with a square weight block beneath it. How am I supposed to get that treasure?
Now that I think about it, the other spring area had four of those blocks that I didn't understand what I had to do with them.
Louie is the cause of the PikPik carrots being eaten
AniHawk said:WHAT THE HELL!? I didn't even see this the first time I quoted you.
That must be "Louie's Dark Secret" then. Thanks, you saved me a bunch of work.
Pikmin and even moreso, Pikmin 2 are kinda dark games, but you take it for granted.
About Pikmin 2, Louie is the cause for the bankruptcy of Hocotate Freight. He lies, saying it was a "Space Bunny." Luckily Olimar returns just in time to have his ship sold, but learns that Earth has tons of treasure on it. Olimar and Louie repay the debt, but Louie stays behind so Olimar would have to come back for him (making this all up now, obviously). Olimar and the President use the Pikmin to get filthy rich, resulting in many needless deaths. When they find Louie's whereabouts, he tries to kill them and the Pikmin since his attempt to destroy Hocotate Freight failed earlier. Damn.
Hero said:Ah, sorry, forgot that it was a secret ending.
I think you might be looking a tad too much into the why Louie stayed behind thing.
I wonder what Pikmin 3 will be like. Revolution launch title?