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The Official Sonic Rush Thread

They need to ditch the butt-rock and the other orchestral crap from their 3D game series and replace it with the ska-styled stuff from Rush.

It would have made Heroes a lot better, for sure. It might have been a 5/10 instead of a 4/10 :lol
 
This game is my new NiGHTS. I say this because it shares some similarities (which i guess nights always has with Sonic) which i enjoyed about nights. The running game in Sonic is something i enjoyed, and the slower platformy parts are not. So.. this game is all about flow, and chains and keeping your movement going without breaking the chain (in this case losing your rings). the Speed Boost is another reason i suppose, but this game (especially the air dancing) catches that feel of NiGHTS' floaty quality. They both have a rythym, just that this is more interactive and franticly tranceinducing, while NiGHTS would put me into a sort of an intense yet meditative hallucinatory stupor.

(rolling stones circa 1968?)
 
I've played through the first 5 levels, including getting 4 chaos emeralds, with Sonic. My impressions:

Hot. Red hot.

It's not like the Genesis sonics. I tend to be more of a platformer person myself, so the extreme run-and-jump style of this game and its ilk aren't my preference. Nevertheless, I'm having a lot of fun with this game. The levels are extremely well-designed and compliment the quick style nicely, while making sure it isn't mind-numbingly easy like Sonic Advance 2. Some of the supposedly minor additions, such as the trick system and the power boost with X/Y, greatly enhance the experience. Instead of just moving from point A to point B while jumping occasionally, you have to take great care in keeping your boost meter up by defeating enemies and performing tricks, all within twicth-speed game mechanics.

As for everyone complaining about difficulty and cheapness. First, I acknowledge that there are cheap bottomless pits that you might not see coming... if you're careless. I've run into a few myself, but I was able to quickly adjust my strategy and see where I went wrong. Once I did that it was smooth-sailing from there, especially since the game seems to go out of its way to give you a zillion extra lives. The boss battles are long yes, but I really love the style they're presented in, and the mechanics of each boss are extremely well done and add a lot of depth. We're no longer in an age of 'swing ball on chain from side to side ad infinium', so the depth provided from these boss battles is a welcome change. Thus I can safely say that everyone who complains about difficulty and are getting Gme Overs are weaksauce gamers (sorry Bebpo!)

As for the presentation... graphics are sex. The music is absolutely and completely awesome (I need to find the mp3s). The 3D sprites are crisp, and the various game mechanics are animated extremely fluidly. It looks absolutely fantastic, and despite the lack of parallax backgrounds, it's IMO a step up from the Genesis visuals we've grown fond of (oh yes, I went there).

Special stages are basically Sonic 2's style, except less irritating because of stylus control and because of the lack of choppy fake 3D. Lots of fun, and the later ones seem to really be ramping up in difficulty.

Better than the Genesis Sonics, and daresay Sonic CD? Probably not, especially in regards to CD. The best Sonic game since that era? Easily.
 
jman2050 said:
Better than the Genesis Sonics, and daresay Sonic CD? Probably not, especially in regards to CD. The best Sonic game since that era? Easily.
IAWTS
 
godofcookery said:
This game is my new NiGHTS. I say this because it shares some similarities (which i guess nights always has with Sonic) which i enjoyed about nights. The running game in Sonic is something i enjoyed, and the slower platformy parts are not. So.. this game is all about flow, and chains and keeping your movement going without breaking the chain (in this case losing your rings). the Speed Boost is another reason i suppose, but this game (especially the air dancing) catches that feel of NiGHTS' floaty quality. They both have a rythym, just that this is more interactive and franticly tranceinducing, while NiGHTS would put me into a sort of an intense yet meditative hallucinatory stupor.

(rolling stones circa 1968?)
You are SO dead-on right! This game is all about flow. Geezus. That's what makes it so fun. Like Nights, the idea is to keep the rhythm going. Knowing when to use your booster, knowing when to perform an air-trick, etc. If you get REALLY good, this game is an absolute fucking blast.

Just like Nights. I never made that connection before, good call.
 
I really wasn't diggin the Night Carnival stage. There was one part where I was 'IN THE ZONE' with glitter and afterburners comin outta my ass and so I'm running around doing my thing and then I had to push a block so I could get to a button on a ceiling. Total buzz kill. Please tell me the best is yet to come. :(
 
Shinoobi said:
I really wasn't diggin the Night Carnival stage. There was one part where I was 'IN THE ZONE' with glitter and afterburners comin outta my ass and so I'm running around doing my thing and then I had to push a block so I could get to a button on a ceiling. Total buzz kill. Please tell me the best is yet to come. :(

Night Carnival is eh. Probably my least favorite stage in the game because of all the buttons. You're going to love zones 5 and 6 though. 7 Maybe not so much since it does contain some cheap deaths if you aren't paying attention.
 
Shinoobi said:
I really wasn't diggin the Night Carnival stage. There was one part where I was 'IN THE ZONE' with glitter and afterburners comin outta my ass and so I'm running around doing my thing and then I had to push a block so I could get to a button on a ceiling. Total buzz kill. Please tell me the best is yet to come. :(

Oh, the button/switch-activating thing? That's almost completely non-existant in most of the levels. In fact, it was so minor in Night Carnival, I'm suprised it killed the 'rush' for you.
 
I also want to bump this thread and say that Sonic Rush has the best original soundtrack I've heard this year. Period.

Wrapped in Black > *
 
Picked this up a few hours ago... I've spent those last hours playing new sheet music I bought and playing the game, but I'm not that far.

I'll say one thing: I think the "push up to complete level" 3D games have ruined my reflexes. I am so weaksauce at this game! I basically replay every level several times until I remember where the bottomless pits and obstacles are. Thats a bit annoying but its not all been like that!

I just started a game without reading the manual (having played the Mega Drive platformers to death, I thought I'd be at home), but there's much more here. The boost, the tricks, and each levels own unique quirks really require you to constantly relearn the game. This, I like! This is my first 2d sonic since Sonic CD (which I can't even remember very well) and I don't know if any of these advances have been done before this game, but they're new to me, and work for the better imo.

Zone 1 (Leaf Storm) was rediculously easy. "push up to complete level" simply became "push right to complete level". Zone 2 (Water Palace) was better. I loved the water effect, the water-slides and the way sonic actually skimmed the surface if he was going fast enough... there was also some decent 3d as I recall. Zone 3 (Mirage Road) has held the biggest surprise so far though. Room lock ins til you defeat a certain amount of enemies? Wow. It could have got repetative but thats a nice way to get you to slow down and fight a few things rather than just blaze through the levels using trial and error to avoid the pitfalls. The scarab beetle boss was cool as well!

I am currently killing myself over and over again accidentally on Act II of Zone 4. How many more Zones are there? I hope there are either very many of them or its more challenging / fun than its been so far. Not that it hasn't been fun -- but for ÂŁ30, I just expect quite a lot of depth or replay value. One or the other. I'm gonna start going back through this thread to read more impressions....

Complaints? The things I do like (the graphics, the awesome music, the speed and general nostalgia of it all) are mired by TAILS giving me advice in boss battles and on the map screen... all of a sudden I'm pro-fox-hunting. This game did NOT need voice acting. Not for Miles Tails Prowler anyway. God no!
 
Yea sorry to bump an old one...

But I finally got the game.

Man, Sega really threw the gloves down!
I'd be willing to say this is the best game they've done in years.
It's gorgeous on the DS, the sound is amazing, and so so fast!

But I suck at it...it's haaaaaaard!
Does anyone else find this game a whole notch harder than anything they put out on the Game Gear?
 
I'm stuck in the casino zone act 2. There is this spring jump (the one where you have to hold down and you can hear it charging up) that never shoots me high enough to reach the ledge, I'm always just short of reaching the ledge. I'm going insane losing all my lives wondering how the hell I can get up to this part.
 
ShowDog said:
I'm stuck in the casino zone act 2. There is this spring jump (the one where you have to hold down and you can hear it charging up) that never shoots me high enough to reach the ledge, I'm always just short of reaching the ledge. I'm going insane losing all my lives wondering how the hell I can get up to this part.

Up+R at the height of your jump for an extra vertical boost. The R tricks are explained in the manual (don't people read those anymore?)
 
I never read the manual, I still dont know how to do tricks. Ill have to check that out, thanks for the heads up.

I noticed something annoying about this game. Its not really annoying but just different from past Sonic games that makes it just not feel "right" to me. Remember in the old Sonics when you needed momentum to make it up a hill, otherwise Sonic would stall halfway up? It made the spin-dash move helpful (who actually uses that in Rush anyways?) In Rush, Sonic can run up any hill regardless of how fast he is going. It makes the game feel and play differently.
 
Waaaaay to many nostalgia freaks. I got SMC+, SGC and this all last year and played through each and Rush is certainly my favorite main Sonic game even above my beloved Sonic 3.

The stage & enemy art are pretty bland and levels 3/5/7 could've really done without the Heroish "stop to fight enemy rooms." Also Blaze does suck. She is alot like Knuckles in that she's slower then Sonic and has worse jumping to but those are about my only complaints.

Anyone complaining about doing nothing but holding Right should say that about the old games. Pretty much every level in Rush has a few segments where your on a path to the left to get up higher or down lower. Sure every level ends on the right but theres alot added to the left to. Bottomless pits were in the old games to.

I can't get the final chaos emerald but I still play the game alot in Time Attack mode. Anyone who can't hack the gameplay mode should stay far away from Time Attack btw. Since if you die you have to start from the beginning. Its one long grooving rush from start to end (or death). I die alot and replay and replay and love it even though my times are probably terrible compared to many others!

Whoevers comparing it to the Advance games is weird. I own Advance 1 & 2 and this felt nothing at all like them to me! The level art might bite but the levels themselves are way fun and Water Palace is about the only water level in a Sonic game I like! Level 7 is just real great....I think ST/Dimps hit their stride with this level (which is good cause being the last level it should bode well for the sequel) because it actually introduces two cool new things. 1.) The flippy bars as a legitimate way of Sonic defying gravity and 2.) those ring vacuums. If you get hit..you don't get 'em back! Cool stuffs. Plus the game is totally Shadow free despite the other now-usual cast of lame characters being around!
 
Can I get a non-bias perspective on the game as a whole? I'm looking to maybe buy a DS game or two that I may have missed in the flood of holiday stuff and Sonic Rush has my attention.

I still think Sonic 2 is unsurpassed as far as the classics go, but in the GBA lineup I enjoyed 2 most of the three that were released.

So, with that said, how close to the mark of being actually and truely good is Sonic Rush?
 
RaidenZR said:
Can I get a non-bias perspective on the game as a whole? I'm looking to maybe buy a DS game or two that I may have missed in the flood of holiday stuff and Sonic Rush has my attention.

I still think Sonic 2 is unsurpassed as far as the classics go, but in the GBA lineup I enjoyed 2 most of the three that were released.

So, with that said, how close to the mark of being actually and truely good is Sonic Rush?
You'll probably enjoy it, then. It's nowhere near as good as Sonic 2 (Genesis), which also happens to be my favorite in the series.

It is better than the three GBA titles, however, and is most similar to SA2. I didn't find any of the levels to be particularly memorable, however, and your view of the action feels very limited, but it's still a good time.
 
Yeah I just can't tell if people in videos are blasting through the levels for the sake of the video or if that's really how automatic and mindless they are to traverse. If they are indicative of the level's design and complexity, then it looks ho-hum to me. I played the first stage or two and thought it might be like this.

Am I wrong?
 
levels 3/5/7 could've really done without the Heroish "stop to fight enemy rooms."

I'm glad I'm not the only one who feels this way. They really have no place in this game. I remember seeing them in preview videos and being worried. I'd hoped that if you found the right path through the level (top rail) you wouldn' thave to slog through them, but no dice.

RaidenZR said:
Yeah I just can't tell if people in videos are blasting through the levels for the sake of the video or if that's really how automatic and mindless they are to traverse. If they are indicative of the level's design and complexity, then it looks ho-hum to me. I played the first stage or two and thought it might be like this.

Am I wrong?

The first stage is not representative of the game.

This is pretty much my top "bust out and play" game for DS.
 
RaidenZR said:
Yeah I just can't tell if people in videos are blasting through the levels for the sake of the video or if that's really how automatic and mindless they are to traverse. If they are indicative of the level's design and complexity, then it looks ho-hum to me. I played the first stage or two and thought it might be like this.

Am I wrong?
The first stage is the worst, but you aren't entirely wrong. It's very much like SA2, but more challenging.

I think you'll have fun with it, seriously, but don't expect a Genesis quality game because it IS NOT.
 
For ME, this is the best Sonic game bar none.

Finally, a Sonic game that lets me just blaze through levels without sloppy platforming. The tension guage/trick system/rhythmic gameplay pretty much makes it tops for me.

So yeah pretty much agree with Lindsay on all counts, well except the Blaze bit. I preferred using her over Sonic in many, many ways.
 
Damn this game.

Its because of this game I still haven't bothered to open my copies of Mario & Luigi: Partners in Time and Viewtiful Joe DS, and I've only played Mario Kart DS for short bursts.

Seriously, surprised this thread is still going. Though, I haven't been playing video games lately, this is usually the one I turn to to get my quick fix. I hope they can follow through with a respectable sequel.

How's the game selling? Did it pick up after the initial lackluster sales(thanks mainly to Mario Kart)?
 
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