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The Official Sonic Rush Thread

Luckett_X said:
No.

Its good, but: No.

Edit: Guess I should probably explain why youre wrong rather than just outright deny.

The Genesis Sonics all had a hell of a lot more design work put in. Each zone with its indiginous robot animals, the fantastical zones and bizarre backdrops parralax madness with checkerboards and great varied area's and lots of stuff going on in the background (For instance, the Fire Eggomatics that appear halfway through Angel Island, and turn the entire zone into an inferno). The gameplay of Sonic 3 and Knuckles combined, with 3 varied characters to play through with, 2 with wildly different level paths. Turning Super Sonic and Super Tails/Knuckles in stages the ultimate achievement, and just the general level of artistic energy in all the games.

Sonic Rush is a good game, and i'm glad Dimps are far better at producing Sonic games these days. However its vapid backdrops and complete lack of new interesting enemy design outside of bosses brings it down.

Pretty much got it for me. That and the Genesis iterations I played as genuime platformers, not as a race to the end as fast as I could run.
 
Nah, I'm talking about the game itself. Variety of enemies and layers of parallax don't make the game.

Fun makes the game. This game, to me, is more fun than the Genesis Sonics. Those games have ingenious design, to be true. But they feel sluggish compared to this. This has the top two things I look for in a game: Fun and challenge. Even more fun than Sonic CD(which is my favorite game of all time).

It really depends what you look for in a Sonic game. Hell, some people on the board are writing it off completely because it uses polygons instead of sprites(wtf?).
 
Yeah, I'm about to just give up on this one. There's a good bit to explore in each level, but there's not much incentive when there's no indication whether you're going to launch yourself to a new area or into a bottomless pit. I'd love to see a Sonic Rush 2 with better level design... mainly, a bottom track rather than pits.

Maybe I could try to memorize some of the levels if there were no other games to play, but when Mario Kart is right there....
 
impirius said:
Maybe I could try to memorize some of the levels if there were no other games to play, but when Mario Kart is right there....

Exactly. I could take my time and memorize the levels so I can avoid the pits...but I'd rather be playing Mario Kart or Ouendan.
 
So far I am really liking the game. Zone 2's pitfalls were a bit too much and yes the bosses can drag on but this is definetly leaps and bounds better than the GBA games and on par or just a bit below the 16 bit golden era..... It's hard for me to put too much time into this because Mario Kart is owning my DS right now while I still need to finish Castlevania DoS and finishing up Zelda Minish cap as well....


Quick question, am I misisng the bonus levels? Where and how do you enter them?
 
No way would I rate this as the best Sonic game. Something just feels "off"...

That doesn't mean it isn't fantastic, though. I'm really really starting to dig it more than ever after reaching Stage 6 (which is a blast).

I know it doesn't make the game, but I really do think the visuals are far less attractive than the Genesis games (particularly Sonic 2 and CD). They used such interesting tile designs that were so unique and vivid along with loads of parallax. This looks so much less creative. It's not "bad" looking, but it feels like a huge step back (despite more powerful hardware behind it). I totally dig the polygon Sonic, but the backgrounds are all so damned boring looking.

It just continues to have that "feel" of a non-Sonic Sonic, like the Gamegear, GBA, and NGPC games (though obviously superior). It's just totally off.

The levels feel sparse as well. The old games felt as if there was this massive piece of land on the ground and the level was built up from that land. This just feels like a bunch of floating things with no real connection to anything. Even the backgrounds in the old games really gave each stage a serious sense of place...while Rush feels as if you are just looking at a random 2D bitmap behind the game screen.

This isn't nostalgia speaking either, as I do play the Genny games quite often still today. It's not that I'm unwilling to accept change either. It's just that there hasn't been another Sonic game in that visuals style since Sonic & Knuckles...and I want more!

Oh, and I hate the DS screens so much. Piece of shit hardware. I wish there was a way to play this game on something else. Give me a DS+ or something.

Man, that was kind of a rant, wasn't it? Seriously, I really really do love this game right now. I just find it more interesting to discuss the downsides, that's all. I actually don't mind the "pit" design all that much either. It's a great game!
 
SonicMegaDrive said:
Better than the Genesis Sonics.

Errr...no. :lol

This is just a Sonic Advance title with JSR music. Pit deaths are lame, and even without them there's too much "holding right and occassionally jumping." At least the Genesis games/Sonic Adventure 2 (Sonic-type stages) made you think once in a while
 
I just picked this up from Tsutaya and completely expected having to translate through this thing, but I was shocked to discover that it automatically switched to English mode based on my firmware settings.

SHIT YES.

See you all in a couple days.

Love,

Juice
 
belgurdo said:
Errr...no. :lol

This is just a Sonic Advance title with JSR music. Pit deaths are lame, and even without them there's too much "holding right and occassionally jumping." At least the Genesis games/Sonic Adventure 2 (Sonic-type stages) made you think once in a while



oh shit no. this is much more err...advanced, than sonic advance games, the scope of the stages, the level design in general, movement, its got a bit in common with sonic advance 3 but not that much. (all imo, of course) :P
 
Juice said:
I just picked this up from Tsutaya and completely expected having to translate through this thing, but I was shocked to discover that it automatically switched to English mode based on my firmware settings.

SHIT YES.

See you all in a couple days.

Love,

Juice
Yep, I noticed that too. Very cool. Of course, it's not like the dialog in THIS game would have been difficult to read in Japanese anyways. Seriously, now...

Looking at a couple sites, it seems that the US version is the same (multi-language support) but has English voice actors in there rather than the Japanese cast. Considering how f*cking terrible the current group of English voice actors sound (for the Sonic series), I'd say we were spared some torture. :P

oh shit no. this is much more err...advanced, than sonic advance games, the scope of the stages, the level design in general, movement, its got a bit in common with sonic advance 3 but not that much. (all imo, of course) :P
It's a whole lot closer to them than the Genesis titles, though. Rush focuses on pure speed and floating level design.
 
dark10x said:
Yep, I noticed that too. Very cool. Of course, it's not like the dialog in THIS game would have been difficult to read in Japanese anyways. Seriously, now...

Looking at a couple sites, it seems that the US version is the same (multi-language support) but has English voice actors in there rather than the Japanese cast. Considering how f*cking terrible the current group of English voice actors sound (for the Sonic series), I'd say we were spared some torture. :P

Oh, I specifically picked up Sonic Rush because I've been having a rotten week and am just sick of translating in my off time. I passed up on Animal Crossing for now just for that reason. I was just very pleasantly surprised that I didn't even have to bother reading kana.

When one is tired, one's generally lazy in such regards.
 
Well I beat the game, and I must say it's the most fun I've had playing Sonic since the Genesis days, but it's not a classic game. Return to form? Closest in recent years, yes.

The biggest thing I disliked was that the SEVENTH CHAOS EMERALD IS IMPOSSIBLE TO OBTAIN. I KEEP TRYING AND TRYING AND FAIL EVERY TIME.
 
I decided to open my copy today. Passed stage 3 and got 3 emeralds. They're extremely easy to get this time around... fun but kind of disappointed in the lack of difficulty there.

The weird thing about Sonic Rush is that it feels very much like Sonic Advance 2, but the level design is not as convoluted. It's actually closer to Sonic the Hedgehog in that it doesn't have a billion vertical layers of where you could go, and for the most part only has one or two paths through a level so far. I like that simplicity. But unlike a lot of people here, I am not really a fan of speed and its emphasis. I don't like how now there's 3 levels of speed... normal run, fast run (when you start to form a barrier) and now the extreme speed with the meter. Luckily though, Sonic Rush does bring it back to platforming again in some parts.

My initial assessment of the Sonics I've had a shot at:

Sonic the Hedgehog > Sonic Advance > Sonic Rush > Sonic the Hedgehog 2 > Sonic Advance 2.
 
I don't see why 2D Sonic HAS to resemble the 16 bit Sonics.

This in my opinion is better than those. Your'e right it's NOT like those games, in presentation OR graphics. But that's not necessarily a bad thing either.
 
SonicMegaDrive said:
I don't see why 2D Sonic HAS to resemble the 16 bit Sonics.

This in my opinion is better than those. Your'e right it's NOT like those games, in presentation OR graphics. But that's not necessarily a bad thing either.
It doesn't have to (though NONE of them have for YEARS), but I certainly prefer that style.

I think Sonic Rush is actually a pretty bland looking game. I don't care for any of the tile sets used nor does anything stand out. It sorta all blends together. It's all made worse by the rubbish DS screens. The game just doesn't stand out visually to me...
 
dark10x said:
It doesn't have to (though NONE of them have for YEARS), but I certainly prefer that style.

I think Sonic Rush is actually a pretty bland looking game. I don't care for any of the tile sets used nor does anything stand out. It sorta all blends together. It's all made worse by the rubbish DS screens. The game just doesn't stand out visually to me...

oh, the visuals.

Well, okay, I can see what you mean there. I always prefer sprites and nice paralax to polygons. But the question is, could they have made the game as fast and crazy as it is if it were done with sprites instead of polygons. We'll never know for sure, but if not I think they made the right decision.
 
SonicMegaDrive said:
oh, the visuals.

Well, okay, I can see what you mean there. I always prefer sprites and nice paralax to polygons. But the question is, could they have made the game as fast and crazy as it is if it were done with sprites instead of polygons. We'll never know for sure, but if not I think they made the right decision.
Uhh, yeah. Obviously.

The game was NOT created from polygons. The only polygonal element in the game are the characters. The actual backgrounds are 2D and are what I'm complaining about. I actually LIKE the 3D model for Sonic...

What's with "oh, the visuals"? I was responding to your post, afterall. What else would I be talking about when responding to "Your'e right it's NOT like those games, in presentation OR graphics"?
 
Its not JUST the visuals. The levels and 'world' in old Sonic games was so much more creative. Blaze's levels are no different to Sonics, whereas in Sonic 3 and Knuckles, Knuckles would take an entirely different route. Hell, Sonic 3 and Knuckles was the last time we saw all 3 Element shields as well, which offered a good portion of gameplay.

Essentially youre just a bit blinded by the newness. The freshness comes along, and its easy to declare it as the best Sonic ever. However, in a few months time will it be a game worth replaying? I'd have to say no. Whereas Sonic 3 and Knuckles has become a timeless classic that I simply keep coming back to.
 
"Naka-san! I still haven't added the bottom two levels of each stage! But we need to ship the game tomorrow! What should I do?"
"DON'T BOTHER. ADD BOTTOMLESS PITS."
"You are a genius!"


take back everything nice I said about this game
 
Sho Nuff said:
"Naka-san! I still haven't added the bottom two levels of each stage! But we need to ship the game tomorrow! What should I do?"
"DON'T BOTHER. ADD BOTTOMLESS PITS."
"You are a genius!"


take back everything nice I said about this game


This is basically how i feel, really disappointed.
 
sp0rsk said:
This is basically how i feel, really disappointed.

I mean, what kind of Sonic game has you inching forward at a snail's pace in fear of falling to your doom?

I just went back and played some Genesis Sonic games, and then Sonic Advance 1. With those games, when you're about to encounter peril or a bottomless pit, there's something in the level that stops you from going 500mph and indicates that there's something non-running-related that you've got to deal with. Sonic Rush, on the other hand is like "RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! RUN! (but look out for that pit hahahahahha) OH UR DEAD??? OOPS LOL"
 
Christ, people, it's just one man's opinion!

I think this is a better game overall than any of the old Sonics.

Stop trying to lowball me with arguments like "no parallax" and "It's too hard!"

"You're just blinded by newness"

Well, you're blinded by nostalgia! Works both ways.

who gives a fuck, the old games are great, and this one's great too. Different strokes for different cowpokes, I always say.
 
No no no dude, it's not that it's too hard. I enjoy difficult games. The problem is that the level design is lazy and crappy. I'm okay with dying or failing in a game as long as there's a good reason for it. (See: F-Zero GX, Guitar Hero, etc.)

And don't worry, I don't take this very seriously, and I don't think anyone else does, either. It's great that you're enjoying the game! I just feel kinda ripped off by all the hype for a game with so many (literal and figurative) pitfalls.
 
impirius said:
No no no dude, it's not that it's too hard. I enjoy difficult games. The problem is that the level design is lazy and crappy. I'm okay with dying or failing in a game as long as there's a good reason for it. (See: F-Zero GX, Guitar Hero, etc.)

And don't worry, I don't take this very seriously, and I don't think anyone else does, either. It's great that you're enjoying the game! I just feel kinda ripped off by all the hype for a game with so many (literal and figurative) pitfalls.

Well, here's my take on the pitfalls. Once you play each zone enough, you will memorize when and where not to jump. Once you've accumulated enough experience at the game, they won't even matter anymore.

The pitfalls do make the game harder. And they only give you three lives to work with, and each act is really long.

Maybe its because I'm pissed off at the countless 'hold your hand', 'color-by-numbers' difficulty found in many games these days, but I'm embracing the challenge of Sonic Rush. Even if it is a bit cheap.
 
SonicMegaDrive said:
Maybe its because I'm pissed off at the countless 'hold your hand', 'color-by-numbers' difficulty found in many games these days, but I'm embracing the challenge of Sonic Rush. Even if it is a bit cheap.

It's not challenge if they force you to die to learn the levels. Challenge is when someone good can beat a level perfectly on their first attempt, but some who sucks would die on their first try. If even the greatest player ever jumps into the unknown only to find themselves flying into a pit...well that's not challenge, it's just bad level design.
 
lol ive barely fallen into any pits at all, come to think if it ive barely died (and i dont consider myself a mastah sonic playah of any sort lol) i guess ive just got lucky. i love it. i share sonicmegadrives opinion somewhat, but sonic3+knuckes is still my fave sonic ever, followed by sonic rush. i love the new direction
 
Bebpo said:
It's not challenge if they force you to die to learn the levels. Challenge is when someone good can beat a level perfectly on their first attempt, but some who sucks would die on their first try. If even the greatest player ever jumps into the unknown only to find themselves flying into a pit...well that's not challenge, it's just bad level design.


Pfft.

I know a guy who will throw his controller in disgust every time he dies in a video game and he thinks it wasn't his fault, and even HE salivates over this game.

Weeeeaaaaak.
 
Bebpo said:
It's not challenge if they force you to die to learn the levels. Challenge is when someone good can beat a level perfectly on their first attempt, but some who sucks would die on their first try. If even the greatest player ever jumps into the unknown only to find themselves flying into a pit...well that's not challenge, it's just bad level design.
I get frustrated in games quickly, but R-Type disarees with you ;)
 
Juice said:
Oh, I specifically picked up Sonic Rush because I've been having a rotten week and am just sick of translating in my off time. I passed up on Animal Crossing for now just for that reason. I was just very pleasantly surprised that I didn't even have to bother reading kana.

When one is tired, one's generally lazy in such regards.

Heh, I picked up Sonic for the exact same reason. Now that I've finished it though, I might have to return it and go pick up AC. Playing and learning can't hurt! Especially since you can turn kanji on or off.

I thought Sonic Rush was a fun game. I definitely echo some of the bottomless pit complaints, but they're not THAT bad. Once you know where they are you don't blindly fall into them anymore.

And the final boss was a BITCH. Took awhile to finally take him down. I would start playing Blaze's story now, but I'd much rather check out this Wi-Fi thing everyone's been talking about and pick up AC.
 
rareside said:
Heh, I picked up Sonic for the exact same reason. Now that I've finished it though, I might have to return it and go pick up AC. Playing and learning can't hurt! Especially since you can turn kanji on or off.

I thought Sonic Rush was a fun game. I definitely echo some of the bottomless pit complaints, but they're not THAT bad. Once you know where they are you don't blindly fall into them anymore.

And the final boss was a BITCH. Took awhile to finally take him down. I would start playing Blaze's story now, but I'd much rather check out this Wi-Fi thing everyone's been talking about and pick up AC.

Oh, I know. That final battle was devastatingly hard! :)

One of the toughest final battles I've seen in a video game in many years.
 
Bebpo said:
Challenge is when someone good can beat a level perfectly on their first attempt, but some who sucks would die on their first try.
I don't think anybody's ever beaten any Sonic game worth beating the first time through. I don't think anybody's ever beaten a Sonic level and collected all the possible Chaos emeralds the first time they played the game. Hell, I don't know how many people have beaten a Sonic special stage the first time they saw it. I certainly haven't.

That is actually a very dumb criterion :(
 
only zone that bottomless pit where annoying is the 2nd Zone.

btw the last special stage is just fucking impossible >:[
 
Tee hee, you people that cant finish the 7th special stage.

Edit: Now that I've finished it, this definatley feels like the Advance games, but they decided to limit the playable characters. Possibly for multiplayer limitations, I dont know. But I am a bit underwhelmed with this release. I even feel that Advance 2 goes faster than this...

That said, I totally want to do some 2 player on this. Where the hell are you people with your DS'?

Also, I set a time attack record on Zone 1-1 (Sonic) with 0'54"94 I like the ghost that you can race against, too bad you cant save your ghost, and that there is a lack of staff ghosts or something.
 
Bebpo said:
It's not challenge if they force you to die to learn the levels. Challenge is when someone good can beat a level perfectly on their first attempt, but some who sucks would die on their first try. If even the greatest player ever jumps into the unknown only to find themselves flying into a pit...well that's not challenge, it's just bad level design.

Okay, now I'm convinced you remember NOTHING about the Genesis Sonic games.

Play Metropolis Zone. Heck, play Wing Fortress. Labyrinth, Scrap Brain, Flying Battery, Sandapolis, Death Egg S3&K, Metallic Madness, Wacky Workbench... need I go on?
 
Bartman3010 said:
Tee hee, you people that cant finish the 7th special stage.

Edit: Now that I've finished it, this definatley feels like the Advance games, but they decided to limit the playable characters. Possibly for multiplayer limitations, I dont know. But I am a bit underwhelmed with this release. I even feel that Advance 2 goes faster than this...

That said, I totally want to do some 2 player on this. Where the hell are you people with your DS'?

Also, I set a time attack record on Zone 1-1 (Sonic) with 0'54"94 I like the ghost that you can race against, too bad you cant save your ghost, and that there is a lack of staff ghosts or something.
You are nuts, this is a HUGE improvement over any of the GBA games.
 
Oh yes, the soundtrack is out and about...

As I had hoped, they actually released it with high quality versions of each song (rather than the scratchy DS versions).
 
dark10x said:
Oh yes, the soundtrack is out and about...

As I had hoped, they actually released it with high quality versions of each song (rather than the scratchy DS versions).

Did I ever tell you I loved you?
 
dark10x said:
Oh yes, the soundtrack is out and about...

As I had hoped, they actually released it with high quality versions of each song (rather than the scratchy DS versions).
where can I find it?
 
Damn i finally tried the game yesterday and i didn't like it! Save my poor soul.

Just had to share my disapointment, i guess i'll never like a Sonic game for ever.
The pace and rhythm of Sonic 2, 3 and Knuckles was perfect :(
Can't help myself but have this race feeling in the game and feel i play to press "right" on the D-pad.
 
thanks to dark10x I'm selling the game tomorrow

beat it with everything and I was going to keep it because of the soundtrack but now that's been taken care of, bye Sonic until our next meeting.
 
just posting here to say

OMG!!! HOLY FUCKING SHIT!!! soundtrack rocks so fucking hard!!

Naganuma I bow to thee.
 
I think just like people are insinuating that PSP owners are getting overzealous with their trolling of the DS, the same could be said of DS owners overhyping certain piece of software running on their favorite handheld in response. With Sonic Rush being a prime example, with signs of its failings already evident in screenshots and preview movies.

And speaking of overhyping, the same goes for the soundtrack of this game. Yeah, it's from Naganuma (mostly), but it's clearly not his best work, is quite derivative and the poor sound quality of the DS does not make it any better. It also the most unSonic-like soundtrack so far.
 
Instigator said:
And speaking of overhyping, the same goes for the soundtrack of this game. Yeah, it's from Naganuma (mostly), but it's clearly not his best work, is quite derivative and the poor sound quality of the DS does not make it any better. It also the most unSonic-like soundtrack so far.

I'd put it slightly ahead of Jet Grind Radio's soundtrack, really.
 
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