Luckett_X said:No.
Its good, but: No.
Edit: Guess I should probably explain why youre wrong rather than just outright deny.
The Genesis Sonics all had a hell of a lot more design work put in. Each zone with its indiginous robot animals, the fantastical zones and bizarre backdrops parralax madness with checkerboards and great varied area's and lots of stuff going on in the background (For instance, the Fire Eggomatics that appear halfway through Angel Island, and turn the entire zone into an inferno). The gameplay of Sonic 3 and Knuckles combined, with 3 varied characters to play through with, 2 with wildly different level paths. Turning Super Sonic and Super Tails/Knuckles in stages the ultimate achievement, and just the general level of artistic energy in all the games.
Sonic Rush is a good game, and i'm glad Dimps are far better at producing Sonic games these days. However its vapid backdrops and complete lack of new interesting enemy design outside of bosses brings it down.
impirius said:Maybe I could try to memorize some of the levels if there were no other games to play, but when Mario Kart is right there....
SonicMegaDrive said:Better than the Genesis Sonics.
belgurdo said:Errr...no. :lol
This is just a Sonic Advance title with JSR music. Pit deaths are lame, and even without them there's too much "holding right and occassionally jumping." At least the Genesis games/Sonic Adventure 2 (Sonic-type stages) made you think once in a while
Yep, I noticed that too. Very cool. Of course, it's not like the dialog in THIS game would have been difficult to read in Japanese anyways. Seriously, now...Juice said:I just picked this up from Tsutaya and completely expected having to translate through this thing, but I was shocked to discover that it automatically switched to English mode based on my firmware settings.
SHIT YES.
See you all in a couple days.
Love,
Juice
It's a whole lot closer to them than the Genesis titles, though. Rush focuses on pure speed and floating level design.oh shit no. this is much more err...advanced, than sonic advance games, the scope of the stages, the level design in general, movement, its got a bit in common with sonic advance 3 but not that much. (all imo, of course)![]()
dark10x said:Yep, I noticed that too. Very cool. Of course, it's not like the dialog in THIS game would have been difficult to read in Japanese anyways. Seriously, now...
Looking at a couple sites, it seems that the US version is the same (multi-language support) but has English voice actors in there rather than the Japanese cast. Considering how f*cking terrible the current group of English voice actors sound (for the Sonic series), I'd say we were spared some torture.![]()
It doesn't have to (though NONE of them have for YEARS), but I certainly prefer that style.SonicMegaDrive said:I don't see why 2D Sonic HAS to resemble the 16 bit Sonics.
This in my opinion is better than those. Your'e right it's NOT like those games, in presentation OR graphics. But that's not necessarily a bad thing either.
dark10x said:It doesn't have to (though NONE of them have for YEARS), but I certainly prefer that style.
I think Sonic Rush is actually a pretty bland looking game. I don't care for any of the tile sets used nor does anything stand out. It sorta all blends together. It's all made worse by the rubbish DS screens. The game just doesn't stand out visually to me...
Uhh, yeah. Obviously.SonicMegaDrive said:oh, the visuals.
Well, okay, I can see what you mean there. I always prefer sprites and nice paralax to polygons. But the question is, could they have made the game as fast and crazy as it is if it were done with sprites instead of polygons. We'll never know for sure, but if not I think they made the right decision.
Sho Nuff said:"Naka-san! I still haven't added the bottom two levels of each stage! But we need to ship the game tomorrow! What should I do?"
"DON'T BOTHER. ADD BOTTOMLESS PITS."
"You are a genius!"
take back everything nice I said about this game
sp0rsk said:This is basically how i feel, really disappointed.
impirius said:No no no dude, it's not that it's too hard. I enjoy difficult games. The problem is that the level design is lazy and crappy. I'm okay with dying or failing in a game as long as there's a good reason for it. (See: F-Zero GX, Guitar Hero, etc.)
And don't worry, I don't take this very seriously, and I don't think anyone else does, either. It's great that you're enjoying the game! I just feel kinda ripped off by all the hype for a game with so many (literal and figurative) pitfalls.
SonicMegaDrive said:Maybe its because I'm pissed off at the countless 'hold your hand', 'color-by-numbers' difficulty found in many games these days, but I'm embracing the challenge of Sonic Rush. Even if it is a bit cheap.
Bebpo said:It's not challenge if they force you to die to learn the levels. Challenge is when someone good can beat a level perfectly on their first attempt, but some who sucks would die on their first try. If even the greatest player ever jumps into the unknown only to find themselves flying into a pit...well that's not challenge, it's just bad level design.
I get frustrated in games quickly, but R-Type disarees with youBebpo said:It's not challenge if they force you to die to learn the levels. Challenge is when someone good can beat a level perfectly on their first attempt, but some who sucks would die on their first try. If even the greatest player ever jumps into the unknown only to find themselves flying into a pit...well that's not challenge, it's just bad level design.
Juice said:Oh, I specifically picked up Sonic Rush because I've been having a rotten week and am just sick of translating in my off time. I passed up on Animal Crossing for now just for that reason. I was just very pleasantly surprised that I didn't even have to bother reading kana.
When one is tired, one's generally lazy in such regards.
rareside said:Heh, I picked up Sonic for the exact same reason. Now that I've finished it though, I might have to return it and go pick up AC. Playing and learning can't hurt! Especially since you can turn kanji on or off.
I thought Sonic Rush was a fun game. I definitely echo some of the bottomless pit complaints, but they're not THAT bad. Once you know where they are you don't blindly fall into them anymore.
And the final boss was a BITCH. Took awhile to finally take him down. I would start playing Blaze's story now, but I'd much rather check out this Wi-Fi thing everyone's been talking about and pick up AC.
I don't think anybody's ever beaten any Sonic game worth beating the first time through. I don't think anybody's ever beaten a Sonic level and collected all the possible Chaos emeralds the first time they played the game. Hell, I don't know how many people have beaten a Sonic special stage the first time they saw it. I certainly haven't.Bebpo said:Challenge is when someone good can beat a level perfectly on their first attempt, but some who sucks would die on their first try.
not when I have DQVIII on my PS2Bartman3010 said:Tee hee, you people that cant finish the 7th special stage.
Bebpo said:It's not challenge if they force you to die to learn the levels. Challenge is when someone good can beat a level perfectly on their first attempt, but some who sucks would die on their first try. If even the greatest player ever jumps into the unknown only to find themselves flying into a pit...well that's not challenge, it's just bad level design.
You are nuts, this is a HUGE improvement over any of the GBA games.Bartman3010 said:Tee hee, you people that cant finish the 7th special stage.
Edit: Now that I've finished it, this definatley feels like the Advance games, but they decided to limit the playable characters. Possibly for multiplayer limitations, I dont know. But I am a bit underwhelmed with this release. I even feel that Advance 2 goes faster than this...
That said, I totally want to do some 2 player on this. Where the hell are you people with your DS'?
Also, I set a time attack record on Zone 1-1 (Sonic) with 0'54"94 I like the ghost that you can race against, too bad you cant save your ghost, and that there is a lack of staff ghosts or something.
dark10x said:Oh yes, the soundtrack is out and about...
As I had hoped, they actually released it with high quality versions of each song (rather than the scratchy DS versions).
where can I find it?dark10x said:Oh yes, the soundtrack is out and about...
As I had hoped, they actually released it with high quality versions of each song (rather than the scratchy DS versions).
Nice. Getting it now.dark10x said:Oh yes, the soundtrack is out and about...
As I had hoped, they actually released it with high quality versions of each song (rather than the scratchy DS versions).
Instigator said:And speaking of overhyping, the same goes for the soundtrack of this game. Yeah, it's from Naganuma (mostly), but it's clearly not his best work, is quite derivative and the poor sound quality of the DS does not make it any better. It also the most unSonic-like soundtrack so far.