1, 2, and 8) Weird response. Not worthy of comment.
3) You still don't get the point. When I make a mistake, it's my fault. Yes I understand that and have stated as much. I get it. You're preaching to the choir. It's pure bullshit that there's no way around that move though. Guile also shuts down the air with his cr. FP and air throws, but I don't complain about him even though he's Bison's hardest matchup. It's the bullshit that Ryu gets. Not only does his move beat so much, it also has unbelievably stupid shortcuts, AND can auto-correct his DP AND can mash out the command both in block strings and on wake-up. Also, our state champion mains both Rufus and Ryu and I've been hit by both of their ultras many many times. Ryu's Ultra is far more frustrating for me if only because of the bullshit that leads to it. Although Rufus has some stupid setups, most of his stuff comes off obvious mistakes. I can't even play a footsie game with Ryu because at any time he can pop my st. mk or st. hk into SRK -> FADC -> Ultra. Also, I'm not even the one who brought up lp SRK in the first place. I was talking about his SRKs in general, so whether or not the lp SRK beats 95% of stuff doesn't matter to me. HP SRK can be FADCd just as well as the lp one and nobody's going to lp -> FADC anyway.
4) Ryu never really needs to go to the air, so I'd be hesitant to call that a weakness. Why would anybody even engage in a jumpkick war? SRKs aren't exactly super punishable as nobody good just "spams" them. Either way, the risk/reward is in Ryu's favor. His footsies might not be the best in the game, but they aren't shit. They're better than many characters and for the ones they're not, Ryu doesn't need them as much. Ultra might have "bad recovery" but 1) it's a projectile so if the opponent is forced to block it, they probably won't recover in time to punish you and 2) most good people won't miss their Ultra. They'd know the right places to be and the right situations to ultra. If they DO get punished? Well guess what, every character in the game should get punished if they miss their Ultra. It's supposed to be high risk / high reward if you're not gonna combo into it. At least it's not like Bison's where if the opponent blocks it, it leaves Bison vulnerable right next to the other character. And like I said before, Ryu's Ultra is basically a free combo's worth of damage. Upon doing a google search, Ryu's Ultra does anywhere from 291 to 495 worth of damage when used in a combo (as it will be 9.9 times out of 10). ~30% of a character's health is NOT shit damage especially when it can come after a trade. I'm sorry if his cr. HK "sucks" except for X situations, but how about the characters that can't even use half their moves? At high level play, lk scissor kick is the ONLY safe special that Bison has (excluding EX-PC at certain ranges) and it's only safe if he's not hit or thrown out of it on start-up. Of course, this could be remedied by using it in a combo right? Except that cr. short x3 -> SK is reversible on block EVEN IF THE TIMING IS PERFECT.
5) What I mean is, the move is a fucking Dragon PUNCH. If his arm is at Bison's chest level and I do a crouching short that hits his toes, why the hell should I flat out lose? Yeah yeah, it's part of the game, but it just seems like something that's unnecessary. Make him invincible but without a hitbox on his feet, how hard is that? Psycho Crusher is supposed to be similar to a horizontal DP but if you hit Bison past the head, you beat the move out clean. Also, you CAN scoop people off the floor for a few frames when they're in crumple stun.
6) What are you talking about? There is zero risk in doing the SRK -> FADC. The SRK can't get punished and since it's FADC'd, obviously the SRK hit. What results is a neutral situation. It's as if the SRK-> FADC never happened. That's the zero risk.
7) I'm glad that we agree that free damage is good regardless of how much it is (which happens to be at least 290 according to my google search).