Whoever played Rog needs to be bitchslapped!!!Zapages said:I just had a Diego vs Justin Wong Moment. But it was a lot more crazy as I had only had inch of health and the other guy had full health.... I came back and won. OMG!!!
I wish I could have recorded it... It would have been amazing.... Pure Awesomeness.
Balrog vs Ryu (Me)
Ravager61 said:I just drew in the finals of a G2 championship with double KO. It was pretty epic.:lol
black_vegeta said:Whoever played Rog needs to be bitchslapped!!!
Majestros said:The last chapter covers the x-factor which makes everything run smoothly: Randomness.
Street Fighter Footsies Handbook, Chapter 10
You need randomness to throw your opponents off track so they can't tell what you're trying to bait. Without it, your whole gameplan becomes dry and your intentions become predictable.
Joekage said:So, I got the cr lk cr lp hp srk link down... and still struggling on cr mk into hadouken. I mean, I used to be able to do it fine but today seem to have trouble with it, I am so confused lol.
SmokeMaxX said:down + mk, df, forward + punch?
Imm0rt4l said:I triple perfected a guy with my gouken last night :lol, he wasn't bad at all, just mind fucked.
Joekage said:Haha, yeah I mean, that's what I'm doing but keep getting just a punch after the cr mk so obviously I'm not dong the qcf motion in the correct way. Just gonna stay in training mode and work it out that way. Still scratching my head how I can do FADC ultra but can't do a hadouken consistently.. something is wrong with me I swear
Majestros said:The last chapter covers the x-factor which makes everything run smoothly: Randomness.
Street Fighter Footsies Handbook, Chapter 10
You need randomness to throw your opponents off track so they can't tell what you're trying to bait. Without it, your whole gameplan becomes dry and your intentions become predictable.
Yeah actually, i want to do two more kinda tangential articles about related topics and then an epilogue about some stuff jchensor and i discussed a long time ago.the_log_ride said:Loved this series. Any plans for a follow-up?
Its used to bait jump ins and to distract your opponent sometimes it stuffs movesWhat are sanford and daigo trying to do (or prevent) when they throw out a light kick during hado fights.
the might be trying to bait with input sound. or not.bistromathics said:Sanford (Akuma) vs Daigo (Ryu) Foney Match 2/2 @ Seasons' Beatings 4
What are sanford and daigo trying to do (or prevent) when they throw out a light kick during hado fights.
it happens at
:08 (akuma)
:19 (akuma)
:20 (ryu)
:39 (ryu)
:49 (akuma)
:50 (akuma)
and so on, and so on.
is standing lk just a fast poke or are they doing some kind of option select. This is what my akuma does when i try to link st. hk -> cr. lk XX tatsu if the cr.lk is too far away. So are they trying for a quick cr. lk XX tatsu option select? doesnt seem very safe if the other guy is ducking, so whats the deal?
bistromathics said:Sanford (Akuma) vs Daigo (Ryu) Foney Match 2/2 @ Seasons' Beatings 4
What are sanford and daigo trying to do (or prevent) when they throw out a light kick during hado fights.
it happens at
:08 (akuma)
:19 (akuma)
:20 (ryu)
:39 (ryu)
:49 (akuma)
:50 (akuma)
and so on, and so on.
is standing lk just a fast poke or are they doing some kind of option select. This is what my akuma does when i try to link st. hk -> cr. lk XX tatsu if the cr.lk is too far away. So are they trying for a quick cr. lk XX tatsu option select? doesnt seem very safe if the other guy is ducking, so whats the deal?
That's actually what my last footsies article was about. Whiffing s.LK is a fake, but it's not meant to bait jumps. Nobody's gonna jump at you because you're whiffing s.LK, that would be ridiculous.bistromathics said:What are sanford and daigo trying to do (or prevent) when they throw out a light kick during hado fights.
Majestros said:That's actually what my last footsies article was about. Whiffing s.LK is a fake, but it's not meant to bait jumps. Nobody's gonna jump at you because you're whiffing s.LK, that would be ridiculous.
What causes opponents to jump are the fireball patterns you set to manipulate them. They jump because they think a fireball is coming.
But here's the key. They're only gonna jump if they feel pressured on the ground. You're not gonna make this happen by standing around. You have to throw those fireballs - enough of them to get in their head. It's risky but you're not gonna get anywhere without following through on your gameplan.
Even on your best day, you're gonna guess wrong sometimes. You're gonna stop throwing fireballs expecting them to jump, and they won't jump, and you'll end up standing around looking indecisive. That lets them off the hook mentally. It gives them a chance to take a breath and regain composure. Obviously you don't want that.
That's where whiffing s.LK comes in. It makes you look like you're doing something even when you're doing nothing. It doesn't maintain real momentum the way throwing a fireball would, but it does sustain psychological momentum in those spots where you think throwing a fireball might get you killed.
Make sense?
Majestros said:That's actually what my last footsies article was about. Whiffing s.LK is a fake, but it's not meant to bait jumps. Nobody's gonna jump at you because you're whiffing s.LK, that would be ridiculous.
What causes opponents to jump are the fireball patterns you set to manipulate them. They jump because they think a fireball is coming.
But here's the key. They're only gonna jump if they feel pressured on the ground. You're not gonna make this happen by standing around. You have to throw those fireballs - enough of them to get in their head. It's risky but you're not gonna get anywhere without following through on your gameplan.
Even on your best day, you're gonna guess wrong sometimes. You're gonna stop throwing fireballs expecting them to jump, and they won't jump, and you'll end up standing around looking indecisive. That lets them off the hook mentally. It gives them a chance to take a breath and regain composure. Obviously you don't want that.
That's where whiffing s.LK comes in. It makes you look like you're doing something even when you're doing nothing. It doesn't maintain real momentum the way throwing a fireball would, but it does sustain psychological momentum in those spots where you think throwing a fireball might get you killed.
Make sense?
Majestros said:With charge characters, some people whiff jabs for rhythm. I do it cuz it helps keep me awake and alert. Try it sometime. It just feels good.
Majestros said:With charge characters, some people whiff jabs for rhythm. I do it cuz it helps keep me awake and alert. Try it sometime. It just feels good.
bistromathics said:Sanford (Akuma) vs Daigo (Ryu) Foney Match 2/2 @ Seasons' Beatings 4
What are sanford and daigo trying to do (or prevent) when they throw out a light kick during hado fights.
it happens at
:08 (akuma)
:19 (akuma)
:20 (ryu)
:39 (ryu)
:49 (akuma)
:50 (akuma)
and so on, and so on.
is standing lk just a fast poke or are they doing some kind of option select. This is what my akuma does when i try to link st. hk -> cr. lk XX tatsu if the cr.lk is too far away. So are they trying for a quick cr. lk XX tatsu option select? doesnt seem very safe if the other guy is ducking, so whats the deal?
Anony said:is there a way to load a save file
i dont want to go through the arcade to unlock stuff (ie i suck)
Anony said:yeah, i saw it, i should be safe as long as i dont go online while doing it right?
sigh, what happened to the good old days of loading savefiles
Anony said:yeah, i saw it, i should be safe as long as i dont go online while doing it right?
sigh, what happened to the good old days of loading savefiles
Wouldn't DB be more accurate for that?arstal said:It's for spacing, to keep you from moving back as much if you wish to stand.
AZ Greg said:Anyone down for some matches on XBL?
Majestros said:Wouldn't DB be more accurate for that?
Um, i think we're starting to go off track here. Chun doesn't have down-charge anti-air so ... ? And who cares about obvious from full screen away?arstal said:It's also more obvious, and most charge chars have an anti-air that's d/u so they won't jump on a croucher.
Almost every decent Guile in ST/HDR knew to use knee to go forward while charging and RH would work as well. Forward was to go back, jab to stand still.
Majestros said:Um, i think we're starting to go off track here. Chun doesn't have down-charge anti-air so ... ? And who cares about obvious from full screen away?
Also, there's literally one spot on the screen where using Guile's knee to go forward is a good idea and you need them to block a Sonic Boom first. The only time you use B+MK to move backward is when there's an attack on the screen and walking backward doesn't work. Even then, you're usually better off just blocking low to maintain Flash Kick charge. I don't know how you define "decent" but in my book decent ST Guiles don't stand up for no reason, unless they're playing flashy because their opponent is clueless.
SF4 Guile and ST Guile are nothing alike.