dragonballjoseph
Member
Going to work on my Balrog play in a moment. So if anyone wants to battle a scrubby boxer, GT: DBJoseph
MIMIC said:Do what? Couldn't find the full portion of the post you were referring to :-/
Looked up the Dhalsim's frame data page. I'm a little unclear on deciphering these numbers now that I can compare them side by side. They're towards the bottom, listed from LP - HP super:MIMIC said:How bout MP?
BotoxAgent said:
why wasn't this streamed?BotoxAgent said:
Majestros said:The PC version is a whole different story. I'm sure some people have combos scripted. But then again it is a lot of work and i can't imagine that being fun for anyone. It certainly wouldn't be fun for me to play that way.
http://www.youtube.com/watch?v=W4YiNmDUu40Yoshichan said:I didn't know you could reset your opponent with cr.mp after fierce shoryuken FADC.
Only possible with counter it seems.
Yoshichan said:I didn't know you could reset your opponent with cr.mp after fierce shoryuken FADC.
Only possible with counter it seems.
dragonballjoseph said:
<,< I'm not quite sure what you're trying to say with that link.dragonballjoseph said:
Forgot to say! It was with Ken :lolFindMyFarms said:So, resets!?? Has anyone done this yet? I was messin in training mode hte other day, didn't actually use it in a match yet.
Wow. I thought that read medium DP instead of cr.mp. I'll just go back to my illiterate corner.Yoshichan said:<,< I'm not quite sure what you're trying to say with that link.
Yoshichan said:Forgot to say! It was with Ken :lol
dragonballjoseph said:Wow. I thought that read medium DP instead of cr.mp. I'll just go back to my illiterate corner.
Ken's has some pretty beasty mind games when it comes to the real deal but then again, everyone's seen Maximillian videos so... :lolFindMyFarms said:OH yeah I know, i was just thinkin of sweet resets lol. I know nothing about ken
Kick a man while he's down why don't yah.FindMyFarms said:It wouldn't have mattered since mp dp doesn't reset anyways
Aww don't worry :lol Simple mistake.dragonballjoseph said:Kick a man while he's down why don't yah.
Rice-Eater said:Just out of curiosity, would it be possible to program combos to recognize hit confirms? Say you're playing Ryu and do a jump in, then you press A to do a scripted combo. If the jumping fierce lands then pressing A will result a cr. MP, cr. HP, SRK(jump-in has to be deep though). But if the j. fierce is blocked then you will do a cr. LK, cr. LP, cr. HP, Hado. No, I'm not saying I want to pursue this at all but it would be pretty bad ass but sooo wrong and cheap at the same time.
No, there's no way to tell the difference between hit and block because impact freeze is the same. But you can definitely program legitimate option selects like hit/block vs whiff.Rice-Eater said:Just out of curiosity, would it be possible to program combos to recognize hit confirms?
Yeah you can use AutoIt to script input sequences. One of my friends wrote that article explaining how to do it.GalacticAE said:Is it possible to use some sort of software instead of a programmable controller for combos on PC fighting games and emulated games?
Should be possible if you buffer a move into it then begin charging during impact freeze, like s.HP xx LK Hazanshu.DryEyeRelief said:It is possible to link super into lk hasanzhu, right?
Majestros said:Should be possible if you buffer a move into it then begin charging during impact freeze, like s.HP xx LK Hazanshu.
edit: Sorry, it's actually possible regardless but it's easier if you do it by canceling a normal move or if you do HCB then hold B for a split-second before pressing LK.
Yoshichan said:I'm starting to fucking love Ken.
cr.lp xx cr.lp xx stand.lp xx cr.mk xx hadooken FADC xx standing.hk into fierce SRK
I'm terrible explaining combos but I hope someone understands :lol Any more ways to maximize the damage with only 2 ex bars?
the_log_ride said:What if you replace that HP SRK with a HK Tatsu? What's the damage difference then?
Much higher! Thanks!the_log_ride said:What if you replace that HP SRK with a HK Tatsu? What's the damage difference then?
guess mike ross got haunts'd.BotoxAgent said:
Ahhhh, damn! Thanks!Rice-Eater said:As for timing the HK, you have to be very close to land a standing HK that can combo. If you're doing 3 jabs before the fireball then you may be pushing your opponent too far away.
GalacticAE said:Is it possible to use some sort of software instead of a programmable controller for combos on PC fighting games and emulated games?
Kadey said:Great job Haunts. Always nice to see a Gaffer beat up on a pro. PAM! PAM! PAM!
Timedog said:Just cause you're a gaffer doesn't mean you can't be a pro.
Kadey said:Yeb is the only person on here who can legitimately be one.
Kadey said:I'm not saying nobody can on here. My idea of a pro is someone who has made a name for themselves at tourneys and frequently goes to them. Yeb is the only person on here who can legitimately be one. Despite that I still think of him as more of a Gaffer. It would be cool if those pros actually posted on GAF.
I hope I get this right.dragonballjoseph said:I am having some problems with my headbutt though. I do my jab and go for it, but it just doesn't come out. I swear I'm charging too.
haunts said:holy shit, iplaywinner on the front page of godsgarden site -- http://godsgarden.jp/pc/
Hag said:So it's gonna be videos of Sunroute and MOV's matches in 3s soon, right?