MIMIC said:On my first really bad losing streak. Lost about 400 BP straight ;_; And Capcom needs to fix this awful match making system. If the game is full, then stop fucking listing them as a possible match. I can't tell you how many times the same full match continued to show up after multiple searches.
EDIT: ^^ wtf :lol
MIMIC said:On my first really bad losing streak. Lost about 400 BP straight ;_; And Capcom needs to fix this awful match making system. If the game is full, then stop fucking listing them as a possible match. I can't tell you how many times the same full game continued to show up after multiple searches.
EDIT: ^^ wtf :lol
Baloonatic said:How exactly do you unlock Seth? I completed Arcade mode with all the starting characters but nothing happened.
Baloonatic said:How exactly do you unlock Seth? I completed Arcade mode with all the starting characters but nothing happened.
Sinatar said:You have to beat arcade mode with everyone, that includes all the unlockable characters, even the tricky ones like Akumi & Gouken.
Baloonatic said:That sucks if true, I'm nowhere near good enough to unlock those two.
MirageDwarf said:Is it possible by any chance to unlock Gouken without ultra? If I randomly get successful ultra combo in between the round, does it count?
Dante said:huh?
2 Perfects and 3 Ultra's right? After beating with Akuma?
Dante said:WTF I thought you guys were exaggerating about the Ken thing. But like 90% of the people who challenge me online use him, Is there any way to filter out your challengers?
rance said:Anyone here know what to do, as a shoto, against a Rose player who knows what he's doing?
Is it really all foot work? Going into the air other than retreating is pretty much suicide.
Yeah, I started picking him up just recently and it's nice how all his EX moves including Teleport have invincibility frames. Bison on wakeup is one tricky mofo.Teknopathetic said:I am really surprised by how much I'm loving Bison. His cross up is sexy, his EX moves are sexy, standing hk is sexy, his combos are insanely fun. I don't even mind the fact that I don't really have many options to pull off an ultra.
Phthisis said:I'm going to hope it was my Rose you played so that my self-esteem is boosted after my horrible losing streaks tonight :lol
Rose is really good against shotos. If you can get her trapped in a corner and keep pressure on her, she isn't that great in close. She's most dangerous at mid to far range against people like Ken and Ryu.
Dante said:huh?
2 Perfects and 3 Ultra's right? After beating with Akuma?
MirageDwarf said:I can pull off perfect easily but as taku said it has to be ultra finishes which is totally luck by chance for me right now.
MIMIC said:Why the hell is it so hard to link more than one crouch jab with a flash kick? Is this game that anal about button input timing? Shouldn't the last jab and the flash kick be a 2 in 1? Any tips on how to do this more consistently?
ETA: Just to prove that I wasn't crazy, I popped in Alpha 3 and the 3-hit combo is insanely easy to pull off (jab, jab, flash kick). This game? I can barely pull it off.
a good dhalsim is a nightmare, especially when you suck as much as i dohaunts said:Dhalsim is so awesome.. :lol
I don't know if this has been posted before, but considering this thread moves so fast, I figured it'd be interesting to post this especially if you're having problems with links.Teknopathetic said:As I mentioned before, combo strings in this game require the last hit to be linked in order to cancel into a special. You're probably doing the second jab too fast and it's canceling the previous jab, not linking it.
Eventhubs said:In case you're not familiar with a Link, it's when the hit-stun is long enough from one move to allow you to combo with another attack. The catch here is that the first move's animation must have completely ended before you can hit with the second attack.
This is unlike Canceling which allows you to interrupt the animation.
Link timing can be tricky to say the least but Street Fighter 4's lifebars offer an indicator on when you should press the button next, and since timing on these in most cases is very strict, it's quite helpful.
Here's what to look for.
The two orange/yellow indicators move from left to right as soon as you strike your opponent, representing their recovery time after being hit. When the indicator is almost all the way to the right, do your move.
Also with this indicator you can clearly see which attacks are capable of being Linked. Nifty.
Hmmm, I'll definitely have to test it when I get back home from work if that's the case.Teknopathetic said:The thing is donkey show, I'm not entirely sure that's actually legit. The pulse definitely doesn't seem like it really actually gauges hit stun and it's just a nifty coincidence that SOME links happen to work by using it.
Yes, I can't figure it out as well.wi@tt said:ok so I played for about 12 hours strait on saturday morning/afternoon, cannot remember the last time I've done that
got all fighters, best thing to do it very easy three round to win to give yourself extra rounds for Perfects and Ultra-enders
how are you supped to do Sagat's FakeKick???
Jackson said:The Ken hate makes me sad
I've been playing Ken for nearly 18 years and I'm pretty damn good with him.
Ken is faster/flashier than Ryu so newbies like him, but you can still be good with him.
And people forget that Ken was a God tier in the (horribly unbalanced) SF3, so a lot of players who learned on that game, which was the last major arcade game of the series come in playing him.
I play Sagat a lot as well and even though Sagat is a better character in SF4, and is "teh pwn", I do far better with Ken. In fact, I've lost only 2 matches so far as Ken online.
I'm not saying I'm amazing at this game with him, but I grimace a little when I read all the Ken hate because there's good Ken mains out there.
So to read things like "I wish I could filter out all Ken players" makes me sad.
Just press the button two times super quick (lightning speed quick!)striKeVillain! said:Yes, I can't figure it out as well.