Here's my response to
Sirlin's article:
You touch on a lot of points, all of them valid, however it comes down to a fundamental philosophy/direction.
If you want a fighting game to be as close to pure strategy as possible for EVERYONE then you're going to a derivative of Wii Boxing. As soon as you introduce the controller abstraction you're setting up a barrier. As soon as you enhance the controller abstraction with special moves you're setting up another barrier. Every single controller mechanic introduced is another barrier for casuals. I think we can both agree on that.
So now we're talking about Street Fighter and not Wii Fighter, so we're going to have the controller abstraction, and we're going to have abstract controller specific combinations. We're not changing the fundamentals of the game experience. I think we can both agree on that.
So, what we're left with is the fundamental question that you posed yourself, how far do we turn up the dial in complexity? Personally, I don't agree that they've done as poor of a job as you state.
In every competitive game you're going to have a spectrum of players. Everybody from my 7 year old niece picking up a controller for the first time, to the EVO Champions. However, I feel that there is a clustering in this spectrum into 4 distinct classes.
1. People that don't know special moves and just button mash with no appreciation for how the game is played
2. People that have a grasp on the basics and can start to think somewhat strategically, but don't really consider things like priority, stun frames, whiffing, etc.
3. People that have a great grasp on basics, know about priority, whiffing, baiting, combos, etc. However they haven't memorized all the different priorities, and don't know things like character specific combos (i.e. heavier characters fall slower so I have to wait an extra 15 frames to through out the ultra)
4. People that have total mastery of the game, go to tournaments, know the game inside and out.
So now the director has to answer a bunch of questions.
How competitive do you want to make each group with one another?
How competitive do you want to make each group within itself?
How difficult will it be to reach level 4?
I find that with SF4 the decisions made placed a VERY heavy emphasis on Level 3 players. New players are kind of a write-off, not much attention paid to them. Level 2 players have been given a few bones by making inputs a lot more forgiving for specials.
For Level 3 players though, things like 2-button inputs, Focus Attacks, Ultras, etc aren't a big deal.
Now the way that Capcom emphasized Level3 players is by making it so difficult to get to Level4. Things like 1 frame links, and hardcore FADC combos are extremely difficult to pull off. Meaning they're ONLY attainable by ridiculously dedicated tourney players where after a while it'll become second nature. And that's fine. I'm ok with Tourny players being able to perform crazy combos that I can't because it's a reward for their dedication. What I'm thankful for is that the number of pseudo-tourney level players will be drastically reduced in the overall player base!
They made it far more difficult to get to Level4 and the way they do that is by introducing a big leap in required skill... meaning there is no level3.5 like in other games such as 3rd Strike. So Level3.5 3S players are now rounded down (or up if they want to take it to the next level) and so now you have a lot more players in Level3, and each Level3 player is a lot more competitive with one another.
So fine, Tourney players will be able to do 50% combos with Sakura, but given the difficulty in performing such a combo I'm going to run into very few of those kind of players so that's ok.
I think the other question end of the spectrum is how does linking affect the tourney players? As you've stated yourself, not much. For people competing in EVO, it's going to become second nature, and things are going to be just like every other 2D fighting game. People will be on essentially the same technical footing and thus rely more on regular strategy such as mind games, pokes, etc. The increased technical skill MAY reduce combo consistency which would have interesting strategic implications for high-level play, but I suppose that remains to be seen. To be perfectly honest, I'm not a tourney level player, and I'm sure SF4 will have a large Tourney scene for years to come, so I'm not worried about a lack of sweet EVO videos either