bounchfx said:this is my biggest issue with the game, I think.
tier lists are usually compiled by fans on message boards based on voting. Any list you see now is really based on first impressions more than anything. There are still many combos/tactics yet to be discovered for various characters thus any list you find now is guaranteed to change over the next month or twoggnoobIGN said:What is the tier list? I'm a newb so it really doesn't matter but I'm interested.
The game has been been out for awhile though, right? I mean at least in arcades? So there should be at least a decent understanding of the game. Though I'm not sure if there are major differences outside of control scheme. This was the one I found from shoryuken.com:Suburban Cowboy said:tier lists are usually compiled by fans on message boards based on voting. Any list you see now is really based on first impressions more than anything. There are still many combos/tactics yet to be discovered for various characters thus any list you find now is guaranteed to change over the next month or two
But Im curious as well
Chamber said:True. I wish she had a projectile.
I desperately want to be at least average with her.
Oh, I noticed. The damn EX Wheel Kick was killing me. :lollawblob said:Yeah, I fear im' not good enough to adequately play with her. As you saw in our fights, I am heavily dependent on numerous aerial kicks; without them I am basically screwed. :lol
SagatggnoobIGN said:What is the tier list? I'm a newb so it really doesn't matter but I'm interested.
Suburban Cowboy said:tier lists are usually compiled by fans on message boards based on voting. Any list you see now is really based on first impressions more than anything. There are still many combos/tactics yet to be discovered for various characters thus any list you find now is guaranteed to change over the next month or two
But Im curious as well
1. CammyggnoobIGN said:What is the tier list? I'm a newb so it really doesn't matter but I'm interested.
Phthisis said:Input lag is killing me today. I've got to agree with Sirlin on that one.
Superblatt said:I posted this a few pages back, but the thread is flying...
http://i239.photobucket.com/albums/ff166/agbulls/sf4tiers.jpg
Neodiablo22 said:Has anyone played the game with the regular xbox 360 controller and then compared it with a joystick or one of those sf4 gamepads? I'm currently using the 360 controller and keep going back and forth on if I would improve my gameplay by getting a different controller.
Ken/Ryu/Akuma are 95% of my online fightsSimpleDesign said:Is everyone seriously using Ken that much online? I haven't gone online yet, is this something that's occurring over both PSN & Live?
LukeSmith said:I'd prefer Blind Select to the ritualistic pre-game dance of who is picking who.
jdub03 said:just beat arcade mode on hardest difficulty and beat gouken. Found a sure fire way to go through arcade mode like its set on easiest mode. Now ill go for that achievement "beat it on medium or higher with every character" , only I'll set it to hardest difficulty. Its so easy now:lol
I'd say roughtly 50% of the matches feature Ken.SimpleDesign said:Is everyone seriously using Ken that much online? I haven't gone online yet, is this something that's occurring over both PSN & Live?
Ferrio said:Wow Rose's challenges so much easier than Rog's.
Fun Fact: Illusion Spark scares the shit outta my cat.
DoctorWho said:Your cat? Illusion Spark scares the shit outta me.
Gouken is awesome.jdub03 said:So Seth doesn't have top tier potential. He seems beastly. So does gouken. Anybody have any thoughts on these two characters.
bounchfx said:this is my biggest issue with the game, I think.
firehawk12 said:Can someone explain the timing for cancel combos? I'm stuck on the level four trial challenges for pretty much every character.
Like, with Ken, he has one that goes something like:
Jump HK
HK
Shoryuken
EX Focus
And I am having a lot of troubling linking the HK to the Shoryuken. Do I start the Shoryuken motion the moment I press the HK button? Or do I need to wait until I hit before I start the motion?
I'm really stuck. Either my Shoyruken comes out late and gets blocked or I don't even do the move because it didn't read my joystick motion.
Any advice please!
thats who I used... how did you get gouken? I got Akuma.Spiderjericho said:Just beat him on Hardest with Zangief. The clothesline is your friend...trust me...
correction just beat Gouken on Hardest to get the Legendary Champion achievement...
Zangief is great for the time trials and survivals.
Ken, Ryu...dictator if you know how to use him work well too...
SimpleDesign said:Is everyone seriously using Ken that much online? I haven't gone online yet, is this something that's occurring over both PSN & Live?
Omar Ismail said:Here's my response to Sirlin's article
firehawk12 said:Just wanted to quote myself, hoping to get an answer. :lol
I'm really curious to see what the fifth level trial challenges are, but I can't get through the combos.
Spiderjericho said:What is your technique? I didn't even realize that was an achievement....
I'm playing the third survival hard trial...I'm up to 64 wins...WOW
Jirotrom said:thats who I used... how did you get gouken? I got Akuma.
I mean... I already have Gouken... I just want to get the Legendary achievement.
firehawk12 said:Just wanted to quote myself, hoping to get an answer.
I'm really curious to see what the fifth level trial challenges are, but I can't get through the combos.
Originally Posted by firehawk12:
Can someone explain the timing for cancel combos? I'm stuck on the level four trial challenges for pretty much every character.
Like, with Ken, he has one that goes something like:
Jump HK
HK
Shoryuken
EX Focus
And I am having a lot of troubling linking the HK to the Shoryuken. Do I start the Shoryuken motion the moment I press the HK button? Or do I need to wait until I hit before I start the motion?
I'm really stuck. Either my Shoyruken comes out late and gets blocked or I don't even do the move because it didn't read my joystick motion.
Any advice please!
Well...it is hard as hell took me like 15 minutes trying nonstop. Do the Shuryoken as soon as the second HK makes contact. I also suggest you map focus attack to a single button to make that part easier as well.firehawk12 said:Just wanted to quote myself, hoping to get an answer. :lol
I'm really curious to see what the fifth level trial challenges are, but I can't get through the combos.
jdub03 said:Zangief and his spinning lariat. I just noticed someone posted about it earlier. I use the punch one since it hits more times then the kick one. Get a few feet in from of them and do it just as there getting up. Most of them try and Focus attack you. The lariat hits twice so it wrecks them. It also cancels most super and ultra combos. This even works on seth. Though when he gets his ultra you should watch out.
Spiderjericho said:I just clothes lined all day...got a few perfects and super or ultra combos...
He'll just keep trying to focus your clothes line and eventually get dizzy.
I'm still playing the third hard survival...I'm on stage 91...
see... I do the lariat over and over again... I can get a few perfects... but Ultras dont happen...Spiderjericho said:I just clothes lined all day...got a few perfects and super or ultra combos...
He'll just keep trying to focus your clothes line and eventually get dizzy.
I'm still playing the third hard survival...I'm on stage 91...
TimeKillr said:Ugh, Sirlin.
Response to his usual shit (I know I'll get bitched at again for not liking him. I don't care!)
1- Seeing an opponent's name in ranked matches. Simple and valid complaint, I guess. My hunch is they included it so that if you get continually raped by the same person in ranked matches, some people will get pissed off and stop playing, so they included this functionality.
2- No double blind character select. I like double blind, but it doesn't affect me (nor should it affect anyone). Tiers and the like have no meaning once both players are high-level players who will always pick the same characters no matter what. This isn't GG where there are hard counters to other characters (i.e. the old Slayer/Potemkin matchup)
3- GGPO and lag online. Capcom already mentioned on SEVERAL OCCASIONS that they were unable to make more efficient netcode run alongside the rest of the game. Point closed.
4- Button config screen: Sure, it's the "wrong way". But only if you change your buttons AT EVERY SINGLE FIGHT. Do you? I don't think so. Do stick players ever change their button config? I don't think so. Everyone I know (with 1 or 2 exceptions) plays with their button config the exact same way, so if we're on pads we set it and forget it (like our good friend Ron Popeil)
5- Floaty jumps. That I agree with, but I've NEVER seen a 3D fighter that had 2D jumps. Not once. SF4 is the closest so far, but it's still very different from 2D fighters.
6- Optimizing for 1% rather than 99%. That's a completely ridiculous complaint. Pretty much EVERY fighter out there has a Quick Recovery action when hitting the ground. Why complain about it in SF4? VF has it. DoA has it. Tekken has it. CvS2 has it. Lots and lots of games have it. I really don't understand his "99% of the time, I want to get up quickly". 99% of the time, I want to hit my opponent, but I have to hit buttons! OMGZ!
7- 2-button throws. I *love* 2-button throws. It brings 2 things to the game: no more accidental throws (happens a lot, especially with Ryu's F->HP in HD Remix) and 100% intent. If I throw, it's because I want to throw. There's no way I can "accidently" throw. Moves that use that as throws are also awesome, because they actually make those game moves EASIER. (Why isn't Vega's Izuna Drop like that confuses me as Cammy's and Akuma's are). Using kara as a basis for it being bad is a joke, right? I've never seen him complain about RCs in CvS2, so why complain about karas?
8- The chain cancel "bug" isn't a bug, obviously. It's developer intent. Using Guilty Gear damage scaling is a good idea, but at the same time SF4 isn't exactly a 10 billion hits combo game either. It's not THAT big of a deal. I'm willing to bet that more than 90% of the people playing SF4 won't even realize it's there.
9- The game is filled with 1-frame links. Sure, they're freaky hard to do. SF has always had links, though. And they're certainly not required for winning. They help if you master them. And being hard, they carry a higher risk - if you whiff them (and if they're 1-frame, I don't care who you are, you WILL whiff them sometimes) you're wasting time you could have used to perform a different combo. I guess it could be a problem in very high-level matches, but again, for most of the population, it's a non-issue.
10- Pumping ultras is just dumb. I dunno about anyone else, but I only use ultras in combos and when it's a guaranteed hit (whiffed shoryuken, etc). Oh noes, he pumps them all the time! Doesn't it sort of make you predictable?
11- Focus cancelling. Once again, the typical "too many actions for a single intent" thing. First of all, Focus is 2 things in once: it's both an extra hit AND a roman cancel. Some combos don't use the dash cancel part of Focus attacks. I agree that it's difficult to perform, but it's an advanced maneuver that opens up a lot of opportunities.
12- Casual-friendly stuff. The game is designed so it will please both the hardcore and the casual SF player and it does achieve it quite well. If you grew up playing SF2 but stopped, you'll be right at home with very few things to learn to get into the beat (super bars and EX moves). You don't need FADCs to win. You don't need to perform links to win. You don't need any of these things to have fun at ALL. At its core, Capcom has managed to come out with a game that is accessible yet has a lot of potential depth. Lately fighters have either been hardcore about execution or very open to button mashing. SF4 is neither of those.
The unlocks I'll agree to. I spent a shitload of time to get all the characters unlocked, and I understand it'll piss off some people. It did piss me off as well, but then again a lot of games have had unlockable characters that had much more ridiculous requirements (MvC2 time-based unlocks anyone?)
I have complaints of my own about the game, but they're mostly interface-related and while they are annoyances it's not a dealbreaker.