akachan ningen
Member
unreon said:Can someone help explain charging to me?
1) I know of the basic concept, such as jumping forwards and holding back to charge and unleash a headbutt at the end of the combo string or such. But I don't know how people can go from a straight charge into a jab into a headbutt.
Don't you have to charge for a second or two? How can you charge in the time of that one jab O_O
2) Correct me if I'm mistaken, but I've seen people walk backwards a step or two, then forwards a step or two, shifting back and forth and suddenly doing a psycho crusher.
Can you "accumulate" these backwards charges? And how long can you hold these accumulations for?
3) ALSO, what is the advantage of using charge characters; why don't they make them all quater-circles? What gives charge moves advantages over non-charged moves?
I'm so very confused =(
1) you can still charge before/while/after you're doing a jab. you hold back+punch, then push forward+punch.
2) it might look that way if someone is trying to do a super, but gets a regular psycho crusher instead, due to the games leniency in inputs. you can't accumulate charge in this game.
3) typically, charge moves are better. a sonic boom has less lag after it than a hadoken, for example. but in this game a lot of good charge moves got nerfed so it's not really true anymore.
donkey show said:Yo akachan! gg's last night man. I'm telling you, start hitting up Bison. Also, your Rufus was nice as well. I think you can definitely up the notch on his game.
I usually do well with bison, but I don't really like him I have more fun with rufus and blanka.