Stantron said:
Questions for Chun-Li players:
Is the half.circle.backwards+K move effective for anything else besides countering a fireball?
Can the crouch.forward+HK be combo'd into anything? what's a good follow up?
When is the crouch.forward+LK most effective? countering cross-ups?
What's a good follow up to a successful SBK? Seems like characters like Zangief can just eat the hits, and then grab throw.
Hsanshu is mostly useful for fireballs but also can be useful in mind games because I believe it hits overhead for ducking blocking characters. Not sure about that one.
Her sweep move is mostly for distant punishing, if an enemy jumps right in front of you for pushing them away or hitting them if they're going right into some attacks. If you score with it and get a knockdown I usually do a kikoken they need to block into standing MP, a medium hasanshu, or her Down/Forward and HK cross-up kick as they're getting up. Be careful of characters with reversal/wakeup AA moves or DP type moves, as they'll destroy her often in wakeup games.
Crouch+forward LK is a decent AA for deep jump in attacks, but the damage is so slight you'll want to step back and use FP or RH, or EX SBK, or almost anything else.
The follow up to a successful SBK is almost always you take damage. That move is near useless in it's regular form if not performed in at the end of a combo. You're very vulnerable after hitting one and best case is you get away without taking damage after landing it. EX SBK, though has many combo and AA, and chip uses.