Manabanana
Member
Brobzoid said:What the FUCK is the point of using Vega's roll? It's slow as hell even when you juice it with Ex. It doesn't do particularly huge damage either. Is it just crap? whyyy capcom!? Vega is awesome, why break his shit like this?
LP roll comes out fast enough to combo into. c.mp, s.lp, lp claw roll. You can also pressure people into a corner and charge while rolling, so like, fp claw roll when they're standing up to force them to block, pushing them into a corner then as soon as you're done rolling use your super off the wall directly behind them. They'll be block stunned so you can score the grab easily.
GrayFoxPL said:I play multi characters. Guile, Fei, Guoken, Sakura, Honda, Bison. Basicly anyone that's not straight shoto.
When I try anti air like Flash Kick or shoryu based attack I get izuna droped. I was wondering what normals beat vega wall jumps, or if I can jumpkick vega out of the air. I don't know why but I have trouble with him. Like that crossup, it looks like he'd land in front of me, but few frames later I get raped in the back :lol.
If you can predict where he's going, just jump and hit him. If you catch him before he hits the wall he can't attack. Time your jumps right and you can air throw him with Guile if you don't have a charge ready for flash kick. Even if you end up trading blows, it's a winning scenario for you. Vega's health and attack power are garbage. A smart Vega will notice when you get savvy and start faking the wall jumps and punish any anti-air, though. It's all mind games! I'm just telling you what usually works on me. Not sure if that's smart though...