UC1 said:
Whoa I never said that moves with more range have more priority.
Read this plz
You did say this:
Rufus' F+HP has 19 startup frames so anything with less startup frames will beat it,
and I said, that's not priority, that's just one move coming out before the other and you were like 'no.'
see, I messed up when I said the moves might have "priority value" but you were never talking about priority at all, until your last two posts.
You're right though, it was _dementia who implied that vega would have more priority by having a longer attack. I got confused about that.
but then you said:
Range/hitbox definitely has something to do with priority. .
which is wrong. hitbox yes, range no.
If the 2 red hitboxes collide, it's a trade
that's wrong too, when they collide, nothing happens. a hit only happens when a red hitbox hits a blue one.
I don't think you're getting what I said...
Faster moves do have more priority, provided they don't whiff. The only thing range/hitboxes has to do with it, is that they have to hit something for a move to work. A long range move can beat a short range move, and vice versa. It depends on which reaches their active frame first and collides.
right there, again, you're talking about beating someone to the punch, which relates to frame advantage, not priority.