Index:
1-Movelist
2-Character design
3-Gameplay
4-Conclusion
5-Credits
Editor note: Fersis is not a pro,he never was a Street Fighter pro and never will be, he is probably wrong about
everything El Fuerte related on a pro competitive level.
This is Fersis PERSONAL opinion which doesnt reflect the official opinion of Fersis Inc.
1-MOVELIST:
RUN (FORWARD) : QUARTER CIRCLE FORWARD + PUNCH
¦STOP: LP
¦TOSTADA PRESS: MP (Overhead)
¦FAJITA BUSTER: HP
¦BACK STEP: LK
¦GORDITA SOBAT: MK
¦CARAMALE SLIDING: HK (Low attack)
RUN (BACKWARD)
QUARTER CIRCLE BACK + PUNCH
¦STOP: LP
¦TOSTADA PRESS: MP
¦PROPELLER TORTILLA: HP
¦PICADILLO JUMP: K
QUESADILLA BOMB
HOLD ANY TWO KICKS
¦Can be charged up to 3 levels
GUACAMOLE LEG THROW
FORWARD, DOWN, DOWN-FROWARD + KICK
SUPER
EL FUERTE DYNAMITE:
QUARTER CIRCLE FORWARD X2 + KICK
ULTRA
EL FUERTE FLYING GIGA BUSTER
QUARTER CIRCLE FORWARD X2 + THREE KICKS
2-CHARACTER DESIGN:
Its a classic Lucha Libre luchador you cant go wrong with that and his animations are top notch
The 'cooking' side of El Fuerte is nice and make him really funny
3-GAMEPLAY
--NEGATIVE
He doesnt do much damage,low defense and doesnt have long combos, you have to hit and run during all the match.
So... here is where i start to wonder a couple of things:
Zangief can beat El Fuerte with 3 piledrivers, Akuma with 1 Ultra and 1 HP shoryuken... so whats the deal ?
He have low defense,low strength, and it doesnt have any quick move for short range matchs...(Oddly he doesnt have a grappling or throw move)
Almost every move comes from canceling RUN (FORWARD) and RUN (BACKWARD), his strong normal attacks doesnt help at all:
-Standing HP has a lot of recovery time
-Standing far HK is too slow and has lot of recovery time
-Jumping HP and HK doesnt have good range (HP is better than HK tough)
-His crouching HK is too slow
-His crouching HP doesnt have a good range
QUESADILLA BOMB should have been an quarter circle forward + kick move and not a press and release move, since
its really easy to cancel in EL FUERTE DYNAMITE
Worst match-ups (That ive experienced):
ZANGIEF
Against a Zangief you have to run all the time and try to attack with PROPELLER TORTILLA or FAJITA BUSTER because if the
TOSTADA PRESS is blocked you are gonna eat a piledriver. (And two more of those and you are out)
AKUMA (GOUKI)
Air fireballs, 'nough said.
I only played 3 times against Akuma(Gouki) and i lose 2, i didnt find any good reliable way to avoid the pressure from the air fireballs.
--POSITIVE:
He is the faster character of all.
GUACAMOLE LEG THROW comes with almost no startup time and has great great priority.
TOSTADA PRESS same as GUACAMOLE LEG THROW: great start up and crazy priority (It beats Blanka's roll and E.Honda's headbutt)
FAJITA BUSTER can hit Akuma during Raging Demon (A-W-E-S-O-M-E)
Easy to gain space and put pressure with RUN and RUN + STOP or RUN + BACKSTEP
4-CONCLUSION
Its still the most fun character to me and it will be my main until i stop playing SF IV.
The lack of good normal attacks,close range moves (He is a luchador and doesnt have a grappling move T_T) , low defense and low strength
make El Fuerte a hard to character to master, but on the other hand he is really fun to use.
(Tough i believe that in a high competitive level El Fuerte doesnt stand a chance against Zangiefs,Akumas,Sagats and Ryus)
5-CREDITS
Capcom for making a great series and a great SF comeback
www.iplaywinner.com for the movelist(And haunts of course
)
SNK for being more awesome than Capcom designing characters and for making games that changed my life.
GAF mods for not banning me for the SNK reference above.
(Im not trolling)
Every single GAF member who posts on the SF IV thread,special mentions:
GrayFoxPL,haunts,ploid,Lyte Edge,Seiken,McBradders,and the others.(*Group hug*)
Sorry for my english.