Guled said:don't know if its old, but IGN has a good write up about the SF history
http://retro.ign.com/articles/954/954426p1.html
as a Chun Li user it's not the fireballs that get me , it's the standing high kick or tiger knee. =(_dementia said:sounds more like a free win...
They actually said that? Other than the fact that plot-wise they were both weapons made by Gill, and both are stretchy. Otherwise, they don't look, act, or play the same. WTF?SiegfriedFM said:Twelve was SO not a palette-swap of Necro...
SiegfriedFM said:Gouken was not officially named until SFA, so there was only the fake Sheng Long back then.
Zabka said:Honda's jab torpedo isn't an effective anti-air move now. The Oicho throw has a painful startup time and range compared to other command throws. His straight-up jumping hard punch and kick are both awful.
It really feels like every move has been weakened compared to Super Turbo, and all of his potential is locked away in EX abilities.. The standing hard punch and kick attacks are still pretty good, but outside those he's very easy for a talented opponent to lock down.
You will be charging down/back a lot as it gives you access to all the charge moves instead of just one. Say you want to do a kikoken, but your opponent rushes in and jumps at you as you're crouching, well you've charged down/back, so you can go for the EX Spinning Bird Kick as anti-air - if you were just charging back, you couldn't do that.Xenon said:Can anyone give me pointers on doing charge moves(Chun-Li & Guile) without crouching? Also I can't pull off the super/ultra at all. I'm trying to break my Ken/Ryu habbit but not being able to do pull the powerful moves leave me at a big disadvantage.
I had to do the survival trials in small chunks. It was dis-heartening to unlock the next challenge to see I had to beat ANOTHER 20 opponents. The invisible ones were crazy, Zangief SPD nothing was :lolSpiderjericho said:Awesome article. I'm still languishing in the challenge mode. I still have to complete Hard survival and the hard trials. They put in a lot of replayability...but it becomes kind of repetitive and wearisome (except for the trials and 1P arcade).
Guled said:don't know if its old, but IGN has a good write up about the SF history
http://retro.ign.com/articles/954/954426p1.html
Brobzoid said:Am I the only one who has a hard time throwing out a b/f charge while retaining a d/u charge (db/df)? Playing as Balrog it ain't no thing because I usually throw lows or over-heads and very rarely use a straight unless I want to pressure with some mind-game mixup. But when I play Vega I can't get a roll out going d/b d/f to save a puppy's life.![]()
BitchTits said:I had to do the survival trials in small chunks. It was dis-heartening to unlock the next challenge to see I had to beat ANOTHER 20 opponents. The invisible ones were crazy, Zangief SPD nothing was :lol
LakeEarth said:They actually said that? Other than the fact that plot-wise they were both weapons made by Gill, and both are stretchy. Otherwise, they don't look, act, or play the same. WTF?
But that's the point of the d/b charge! D: Damn you capcom! I want to play Vega, but you keep trying to tie my ovaries in a knot >:IAZ Greg said:That doesn't work with Vega. It only works with Balrog because he has a charge b -> f move and a charge b -> df move. Both of Vega's charge b moves are b -> f. Same with Guile, otherwise you'd be able to throw a sonic boom while still having a flash kick ready.
bob_arctor said:And a reminder to all fighting game fanatics:
Samurai Shodown Anthology drops any day now--I didn't see it listed @ GS's website, but Amazon's got it for $14.99 (PS2). I would have paid double that just for SS6, which looks all kinds of awesome. Hopefully that hits Live one day soon. I've also just recently discovered Last Blade 2. Still can't understand how I slept on it so long. It's incredible. Hibiki=badass.
Spiderjericho said:Also, be sure to pick up KOF Orochi Collection, KOF 98 Ultimate Match...and be on the lookout for Blaz Blue and KOF XII in the summer. 2D can only multiply instead of die if we support companies like SNK Playmore, Aksys and Capcom.
Shadow780 said:They need to put 98UM, 02 UM, and KOFXII on PSN and Live.
Raw64life said:For clarification, is this the Saturn PS3 compatible pad people are using? I just want to make sure I'm not getting some random Hong Kong ripoff version that will break in a week or anything like that.
I'll add you. I'm not nearly as good in IV that I was in 3rd Strike, but I'm sure we'll have some fun. I main Honda and Gouken right now. I'm trying to get into Zangief, but I'm not really feeling him, despite the fact that he's upper tier and I used to main Hugo.bob_arctor said:Lake! Where the heck have you been? If you're rockin' IV on Live, here's my tag: illegalwiretap.
Been using mostly Abel but have now moved on to Gouken. He's pretty fun and different enough from the standard shoto that he keeps me interested.
slayn said:Played a bunch more with mox. It's pretty telling when the character he beats my blanka with is balrogHave I mentioned I hate that fight?
I hate that fight.
I got him back though. I won with my interpretation of a flowchart ken
I also find I like dan the more I use him.
_dementia said:sounds more like a free win...
BitchTits said:(useful info...)
LakeEarth said:I'll add you. I'm not nearly as good in IV that I was in 3rd Strike, but I'm sure we'll have some fun. I main Honda and Gouken right now. I'm trying to get into Zangief, but I'm not really feeling him, despite the fact that he's upper tier and I used to main Hugo.
I'm not on much due to career, but I'll definitely look out for you when I find the time.
Shadow780 said:They need to put 98UM, 02 UM, and KOFXII on PSN and Live.
Well, Alex was my main, but in the end I played Hugo a lot more. He was just more fun. I want to get better with Zangief though, I have the ability to do standing 360s, I might as well use it.bob_arctor said:Word. I feel you on 'Gief. He's missing his underdog charm now. Didn't know Hugo was you main in 3S--he was mine as well. On Gouken: have you been having success incorporating his rushing punch? I've been able to surprise the crap outta some people since it's armor breaking but am still learning how to use it to keep people pinned. And am I crazy, or does it sometimes go through fireballs??
kurahadol said:98 UM is coming to Live (though we don't have a date :/)
The lariat can be beaten by a sweep, and Guile can zone out Zangief in his sleep. It is actually one of the few good matchups for Guile unless Gief can stay at close range.FindMyFarms said:On "Cheap"
A lot of people use the word, and most people say "cheapness" isn't real. At the same time, there's no clear cut definition on cheap either. I don't know if what I'm about to describe is cheap, or game imbalance, but here goes. I think cheap is anytime a technique and it's counter are completely unproportionate to each other in terms of difficulty of execution.
I was watching two of my friends play SF4 the other day. One was Zangief, the other was Guile. Keep in mind that both these players are pretty new to SF. The Zangief player would constantly use the lariat and just destroy the Guile player. Now this I thought, was CHEAP. The Zangief player simply had to mash three buttons while holding forward. Very simple to do, and very easy to use due to it's priority and range. If the Guile player hoped to counter this however, he'd have to know the length of Zangief's attack, the range, where it hit, and which move he could use to counter before he got hit with another lariat. That's a relatively large skillset (for a new sf player) to learn/incorporate to stop someone that would just press three buttons at the same time.
Keep in mind however, that I think this really just exists at the introductory level of Street Fighter. Once you get better, you have the ability and necessary skills to counter anything. The only thing really stopping you is just knowledge and recognition.
We have a release window though.kurahadol said:98 UM is coming to Live (though we don't have a date :/)
gutter_trash said:a 3700BP AKuma fought me and stunk, he did not spam Air-Fireballs, he barely shot any fireballs at al.. he barely did anything at all.
I did not know what happened to this player, maybe he wasn't expecting Dictarorship offense and he did not know how to defend
but he is a 3700BP player... I don't get it
hey, atleast he helped boost my BP sky high... thank you fearful Akuma!! I hope to take more of your BPs again in the future
I'm honestly just hoping they smarten up with the 2010 date, UM released before XII would build up hype. But this is SNK, can't see that happening._dementia said:We have a release window though.
SapientWolf said:The lariat can be beaten by a sweep, and Guile can zone out Zangief in his sleep. It is actually one of the few good matchups for Guile unless Gief can stay at close range.
I'm not sure publishers have full control over when they can release something over XBLkurahadol said:I'm honestly just hoping they smarten up with the 2010 date, UM released before XII would build up hype. But this is SNK, can't see that happening.
lol, I posted almost the identical thing last night. Got my 10 wins in a row as well, done with Ranked as well, just playing for fun with people who won't disconnect!!Strider2K99 said:FFFFFUUUUUUUUUUUCCCCK YEEEEEEEEEEAAAAH
I finally got my "Playing to Win" trophy. After back and forth winning and losing, I finally went in the zone and got really lucky and beat 10 in a row. Fuck ranked. :lol
Or maybe it wasnt his main?gutter_trash said:a 3700BP AKuma fought me and stunk, he did not spam Air-Fireballs, he barely shot any fireballs at al.. he barely did anything at all.
I did not know what happened to this player, maybe he wasn't expecting Dictarorship offense and he did not know how to defend
but he is a 3700BP player... I don't get it
hey, atleast he helped boost my BP sky high... thank you fearful Akuma!! I hope to take more of your BPs again in the future
If you beat someone so hard that they leave the internet in shame then it should count as two wins.HiResDes said:Wow I've been playing with Rose and Fei Long so long that I forgot how easy it is to pick and play with the Shoto characters...I just beat two Akumas with Dan, increasing my streak against Akumas with Dan to 4. All I did both rounds was bait the akuma into trying to uppercut or hurricane kick after I landed from my own air hurricane kick (I forgot what Dan's is called) and then as soon as I land I recovered into my ultra to win each match pretty much the same. I feel so awesome, both players disconnected but I'm still counting it as two wins.
Kadey said:Bison gives Shotos a lot of trouble I noticed.
MrOctober said:You shouldn't be allowed to kick a player from a ranked match.
Spiderjericho said:They're saying it might be 2010. Buy the PS2 games folks (unless you don't have BC PS3 or don't want to play a PS2 on a high def set and have it look terrible).