Spiderjericho said:Okay, I was just taking at the SRK thread...Ultras...the ruin of fighting games...
This video was posted at the end:
http://www.youtube.com/watch?v=W9WsBNOs2EQ&feature=PlayList&p=39F33DAF8CE53C0B&index=57
Right now, I'm in the middle on ultras. If you watch the video, the Crimson Viper was actually owning the Akuma player. But because Kuma had an ultra built up...and knew to exploit Viper's flame kick to land the SGS...he was able to win the matches and come back from defeat in three rounds. The concept of the Ultra is cool. But one's play style shouldn't have to switch to turtle fest the minute someone gets one... Viper is a character that has to be able to do her tricks in order to win. But to not flame kick...would nerf her strategy.
They definitely need to curb the focus attack absorbs, reduce the damage and only allow one per round.
BTW, that one Viper combo executed during the 1up stream was wicked. Can't wait until the download.
That's not exactly a reliable tactic, waiting for someone to whiff a move and then landing the ultra. Also, imo it should switch to a turtle fest when someone gets meter. Look at all the other SF games, see how many supers go through fireballs and see how people have been changing their tactics before and after the opponent gets meter for many years...
Totally bizarre discussion. Ultras are not easy to land against good players and I don't see anyone running back to SF2HF.