BigJonsson
Member
Back in the SNES days it was a capital crime to be cheap in MK or SF2
I don't really care, its just boring
I don't really care, its just boring
BigJonsson said:Back in the SNES days it was a capital crime to be cheap in MK or SF2
I don't really care, its just boring
voodoopanda said:
If the tostada press is used to slaughter my Bison, than so be it. I respect those who find a way to dominate my choice of character.voodoopanda said:
it isjordan0386 said:Yea, because its so easy to avoid Gouken's double fireball technique. Or jumping right into a Ken uppercut.
muhuhahaha, is the Seth player even serious in the first place for picking him?Lyte Edge said:I was excited to fight someone use Seth, and then this happens. :/
*sigh*
BigJonsson said:playing cheap
MNC said:Tell me I'm not completely strange.
I don't have the urge to buy a real pad nor the need to be pro etc so I'm playing with my PS3 controller. I walk/dash/jump with the D-pad and do my attacks with the L-stick. That's not weird, is it? :3
arstal said:You guys haven't played enough crap fighters.
Didn't have any problems with my thumb since I used it from day one.MIMIC said:Ugh, maybe my RRoD was a blessing in disguise. My thumb was almost healed and now I can feel the pain creeping back.
Do those Madcatz pads cause the same thumb problems?
-COOLIO- said:you know, i never got why your opponent is allowed to see who you pick online. wouldnt it be smarter if selection was hidden from the other dude to avoid counter picking that involves running down all 30 seconds?
and on that note is blanka a common counterpick for viper?
qcf x2 said:I don't think I'll ever get over that aspect of the game. Things that should not happen...happen all the time. I hit a guy BS style with Rose's ultra just because I was pissed at the weird floaty hits and in a temporary rage I threw it out there. He had Honda. He did that butt smash move or w/e, nothing that would enable a scarf to grab your arm. Much to my surprise, despite the fact that he was high in the sky getting ready to Rakishi me, there he was in the next frame, standing up with his arm held out. I won, but I wasn't pleased. That doesn't feel satisfying.
Or...I had Chun Li and a buddy of mine had Dan. I did her spinning bird kick, he did the Ultra. I knew he had the ultra, but I figured the most he could do is get a few of the hits on me, since I'd be airborne at an awkward angle. Psssh....full damage as I'm suddenly standing up. Same with Sagat, every time. The system is extremely liberal for certain Ultras, and extremely limiting for others (Viper).
Also it sucks when a character starts an ultra on one side and ends up on the other. The game doesn't seem to be consistent with regards to which direction I should use for my inputs after a cross-up.
i never understand what people are saying in this game in particular, it always sounds fuzzy and quiet. i think its for the best.Attack You said:Jesus, people... If you don't see the little mic icon for me in the lobby, chances are, I'm not using a headset and therefore you DO NOT have to keep rambling incoherently for the next goddamned half hour! I've run into far too many people that are apparently in love with the sound of their own voices or have mastered the art of holding a conversation with themselves or something. I hear them all through the match, in the lobby, on the selection screen -- but I can't make out anything being said because the volume is too low. What kind of mental deficiency must you have to keep talking to someone that is blatantly ignoring you?
That article contradicts itself by saying there are limits to playing to win. I never liked it for that reason.voodoopanda said:
BloodElfHunter said:ground fire ball air fireball repeat, teleport when needed and repeat.
Counter picking is apparently intended to be a part of the game.-COOLIO- said:you know, i never got why your opponent is allowed to see who you pick online. wouldnt it be smarter if selection was hidden from the other dude to avoid counter picking that involves running down all 30 seconds?
and on that note is blanka a common counterpick for viper?
jordan0386 said:Yea, because its so easy to avoid Gouken's double fireball technique. Or jumping right into a Ken uppercut.
but only 1 person can do it.SapientWolf said:Counter picking is apparently intended to be a part of the game.
gutter_trash said:muhuhahaha, is the Seth player even serious in the first place for picking him?
MIMIC said:Ugh, maybe my RRoD was a blessing in disguise. My thumb was almost healed and now I can feel the pain creeping back.
Do those Madcatz pads cause the same thumb problems?
Lyte Edge said:He fooled me...I thought he was going for Ken! :lol He did the same stupid "wait 10-15 seconds on other characters" PSYCHE OUT TRICK that only retards do.
Ronabo said:I just had a 20 win streak. I am now over 2500 BPs. I think I'm gonna retire from ranked matches. I'm not sure if I like the game anymore. Maybe the "championship" patch will help with player matches. I hope so.
Also BPs mean shit when you can cheat and copy your save to a memory card.
You dezsrve to be dced on.Timedog said:I'm getting thumb pain too, in the joint where my thumbs meet my hand. I got pain when I first started using the 360 controller too though, so maybe I just need to get used to it.
Sometimes I do this, but even if the other guy picks his character immediately, I STILL wait til there's one second and then pick ken or sagat.
Timedog said:I'm getting thumb pain too, in the joint where my thumbs meet my hand. I got pain when I first started using the 360 controller too though, so maybe I just need to get used to it.
I guess it depends on how fast you can choose in the last few seconds. The character selection process can be kind of a game in and of itself.-COOLIO- said:but only 1 person can do it.
do they not see the flaw?!?!
its like when i was playing pokemon 64 with a friend and he'd call out charizard, then id call out blastoise, then he'd switch out for zapdos. and neither of us would attack, and i just remembered thinking how broken this game was.
SapientWolf said:That article contradicts itself by saying there are limits to playing to win. I never liked it for that reason.
Holy Order Sol said:Nothing wrong with the limits being commonly accepted tournament rules.
Balb said:The basis of the article is that "scrubs" make their own "imaginary rules" rather than playing to win. A similar argument can be made regarding tournament rules (though I agree with you).
FindMyFarms said:If you look at ANY activity, rules are always changed by experts on said activity. For example, basketball introduced the shot clock to make games better and prevent people from hogging the ball with 15 minutes left if they had a 2 point lead.
I didn't read the article, but the rules that scrubs try to implement usually have no bearing on the game as whole, just themselves.
Balb said:The basis of the article is that "scrubs" make their own "imaginary rules" rather than playing to win. A similar argument can be made regarding tournament rules (though I agree with you).
arstal said:The way the modern fighting game community interprets "play to win", using the basketball analogy we'd have no shot clocks and a jump ball after each basket.
FindMyFarms said:If you look at ANY activity, rules are always changed by experts on said activity. For example, basketball introduced the shot clock to make games better and prevent people from hogging the ball with 15 minutes left if they had a 2 point lead.
That sounds pretty boring. Imagine what would happen if teams had a strategy of abusing the foul rules and brought the pace of the game to a screeching halt right near the end. That would never fly on my local court, we played by gentlemen's rules.arstal said:The way the modern fighting game community interprets "play to win", using the basketball analogy we'd have no shot clocks and a jump ball after each basket.
lawblob said:Wow, just hit 65 hours on the play clock. This game is all-consuming.