FindMyFarms said:So what your saying is cr. lp -> link -> cr. lp -> link -> cr. lp -> cancel flashkick?
Now is this character specific? Because I've been doing cr. lp x3 into lp straight or headbutt w/ balrog forever. And everything is canceled, no links at all.
Also how do you know if you have to link the normals before cancelling into a special? Example Ken's cr. lk xx st. lp xx cr. mk xx ex tatsu. I cancel the lk into lp, but link the cr. mk, and cancel into the tatsu. So some of it's cancelled, and some linked, but the special comes out. Because with Guile I could cancel 2 cr. lp's into a flash kick, but now I know that if I do 3, I have to link them.
Is there a formula to determine when you have to link normals before cancelling into the special? I.E. any time you do 3 cr. lp/lk you have to link with said character? Also, is this a charge character thing?
I can answer that.
Every time you want to cancel a normal into a special, that normal must have either been alone or linked into.
For example, if you want to do c.lk -> c.lk -> c.lk -> hadouken with Ryu, you can cancel the first 2 c.lk into each other but the third c.lk must have been linked into for the Hadouken to cancel.
It only applies to the last hit in the chain. This is why some of the weak to medium links are easier for combos because there is no cancel involved whatsoever, while the weak attack starters must be linked into. It's a pain, really, but it's how Capcom decided to make the system harder (so that you wouldn't be able to start massive combos easily and hit confirm off a c.lk).
Rog's c.lp -> c.lp -> c.lk -> headbutt works because the sequence goes like this
c.lp -> Cancel into -> c.lp -> Link into -> c.lk -> Cancel into -> Headbutt.
Some of the harder trials involve slowling down your weak attacks so you'll link instead...